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Full Version: Common Abbreviations and Definitions
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General:
- PAD or P&D or PND: Puzzle & Dragons
- Gacha: An Egg Machine (Usually people assume the Rare Egg Machine but it can also refer to the Pal Egg Machine)
- Subs: Non-leader or helper team members.
- FAV: Favorites
- 2.25x Team: Team with two Leaders that have 1.5x damage multiplier (e.g. Indian Gods [e.g. Shiva, Parvati])
- 4x Team: Team with two Leaders that have 2x damage multiplier (e.g. Starter Dragons, Skydragons, Late Bloom Dragons)
- 6.25x Team: Team with two Leaders that have 2.5x damage multiplier (e.g. ADK [Dragons], Valkyrie [Healers])
- 9x Team: Team with two leaders that have 3.0x damage multiplier. (e.g. Warrior Rose, Graceful Valkyrie)
- 12.25x Team: Team with two leaders that have 3.5x damage multiplier. (e.g. Voice of God, Metatron, Ancestor of the Gods, Izanagi)
- Zombie Team: Team with 1 resolve (e.g. Ogres) or perseverance (i.e. Viper Orochi) leader, 1 healer leader, and low HP subs. Resolve/perseverance leader allows to survive killer blows and the healer leader recovers before next killer blow. The low HP subs allows the healer to recover to 75% (for resolve) or 50% (for perseverance) health quickly (usually 1 turn).
- Resolve Team: Similar to Zombie team but using high-end and high-hp monsters, and the healer leader being optional. The difference is that the resolve team is meant to survive most attacks and encounters normally, using the resolve/perseverance ability as a fail safe in case a rare hit would kill you (e.g. at the last round with a really powerful boss)

Stats:
- ATK: Attack Stat
- HP: Hit Points (Health Stat)
- RCV: Recovery Stat
- ATT: Attribute (a.k.a. element [i.e. Fire, Water, Wood, Light, Dark])
- CHR: Chronological (Sorts by the order in which monsters were acquired)
- + = Refers to stat bonuses for ATK, HP or RCV represented by a '+' sign followed by the number of total bonuses up to 297 (99 for each of the 3 stats)

Dungeons:
- OoH: Ocean of Heaven - People usually refer to Sea-God of Heaven in terms of +egg farming and Mystic Masks.
- ToG: Tower of Giants (Dragons of the Tower) - Popular dungeon to run for lower levels during the weekends on 1/2 stamina. Gives roughly ~1,500 EXP for only 3 stamina.

Skills:
- CTW: Change the World - Gives 10 Seconds to Move Orbs without needing to hold.

Mystic Knights/Magic Swordsmen
:
- Phoenix Knight Homura #229 (Leader: 2.5x Recovery for Technique Type Allies, Skill: Orb Change - Water to Fire)
- Fenrir Knight Kamui #230 (Leader: 2.5x Attack for Technique Type Allies, Skill: Orb Change - Wood to Water)
- ADK: Ancient Dragon Knight #231 (Leader: 2.5x Attack for Dragons, Skill: Orb Change - Fire to Wood)
- Verche, Knight of the Sky #232 (Leader: 2x Attack for Gods, Skill: Orb Change - Dark to Light)
- CDK: Chaos Dragon Knight #233 (Leader: 2x HP for Dragons, Skill: Orb Change - Light to Dark)

Sisters/Healers:
- Echidna the Red Empress #201 (a.k.a. 5* or 5 star Echidna) (Leader: 3x ATK Damage every turn, Skill: 3 Turn Delay to All Monsters)
- Siren the Enchanter #202 (a.k.a. 5* or 5 star Siren) (Leader: 3x RCV per Turn, Skill: Orb Change - Fire to Heal)
- Alraune #203 (Leader: 3x RCV per Turn, Skill: 10x RCV every 20 turns)
- Archangel #204 (Leader: 3x RCV per Turn, Skill: 5x RCV every 10 turns)
- Lilith the Witch of the Night #205 (a.k.a. 5* or 5 star Lilith) (Leader: Extends time to move orbs, Skill: Poison 1x ATK)

Starter Dragons (Leader: 2x Attack for corresponding element Allies, Skill: 10x ATK of corresponding element):
- Firedragon Tyrannos #4 (Fire)
- Icedragon Plesios #8 (Water)
- Flowerdragon Brachys #12 (Wood)
- Sundragon Pterados #16 (Light)
- Moondragon D'spinas (MLD) #20 (Dark)

Resist/Ripper Dragons (Leader: 50% Damage Reduction of corresponding element):
- MVD: Meteor Volcano Dragon #211 (Fire Resist)
- CAD: Crystal Aurora Dragon #212 (Water Resist)
- GED: Graviton Earth Dragon #213 (Wood Resist)
- LHD: Lightning Holy Dragon #214 (Light Resist)
- CDD: Chaos Devil Dragon #215 (Dark Resist)

Dual Resist/Toy Dragons (Leader: 50% Damage Reduction of corresponding element and a secondary element):
- Flare Drall #290 (Fire and Wood Resist)
- Megalodran #293 (Water and Fire Resist)
- Fortoytops #296 (Wood and Water Resist)
- Angelion #299 (Light and Wood Resist)
- Drawn Joker #302 (Dark and Water Resist)

Late Bloom Dragons (Leader: 2x Attack for corresponding element Allies, Skill: 10x ATK of corresponding element):
- Ifrit #113 (Fire)
- Leviathan #115 (Water)
- Fafnir #117 (Wood)
- Divinegon #119 (Light)
- Tiamat #121 (Dark)
Note: Each of the Late Bloom Dragon can Ultimate Evolve into 1 of 4 possible variations giving it a second element. Each variation corresponds to each element except the base element of the dragon (e.g. Ifrit has an Ultimate Evolution for Water, Wood, Light and Dark, but NOT Fire).

2nd-Tier Ogres (Leader: Resolve):
- Samurai Ogre #63
- Ice Ogre #65
- Armor Ogre #67

Miscellaneous:
- HQP: Hell Queen Persephone
- IAP: In-app Purchase, usually refers to a person purchasing stones.
- Non-IAP: Person that does not spend money on the game.
- +egg: Refers to a monster with a plus on one of the three attributes. Can be stored up to a total of +297 eggs on a single monster. +99 eggs allowed per stat (HP, ATK, RCV)
- RK: Keeper of Rainbow #321

Special:
- Ultimate Evolution (a.k.a. Busty Evolution): Special evolution only certain monsters are capable of (e.g. 2nd-Tier Ogres, Late Bloom Dragons). Requires doing a power fusion with a specific set of evo-material that varies depending on the monster. The "Begin Fusion" button begins flickering with different colors in a clearly different way than normal to indicate an Ultimate Evolution is going to take place. If it looks like the regular "Begin Fusion" DO NOT click on it as you will waste the rare material and a regular power fusion will take place. Several monsters are not yet capable of Ultimate Evolution in the current US version (v4.2) even though the JP version (v4.4) supports it (e.g. Starter Dragons).

If you have any suggestions to add to the list, feel free to leave a reply.

* Last updated by Yoona @ 12/30/13
I myself am grateful for this list. The forum's a lot less confusing to me now. Thank you Smile
To be honest, I don't think it's really needed to use these abbreviation for the Resist Dragon, they only make it more confusing imo lol.

We use term like CDK or ADK, because their 3rd stage is drastically different from their 1st/2nd stage, so we need another name to call them. But Resist Dragons? I don't see the point, as long as anyone paid attention what their leader skills do, the time they see words like Fire Resist, Dark Resist Dragon they should instantly get it :x
As for abbreviations, when you're changing the order in the monster box, I'm still not sure what some of the sort types are.

FAU = Favorites
CHR = ???
ATT = ???
ATK = Attack power
HP = Hit Points
RCU = Recovery
+ = well, +'s

So what are those two I'm not getting?
(01-09-2013 01:27 PM)Blizt Wrote: [ -> ]To be honest, I don't think it's really need to use these abbreviation for the Resist Dragon, they only make it more confusing imo lol.

We use term like CDK or ADK, because their 3rd stage is drastically different from their 1st/2nd stage, so we need another name to call them. But Resist Dragons? I don't see the point, as long as anyone paid attention what their leader skills do, the time they see words like Fire Resist, Dark Resist Dragon they should instantly get it :x

Good points. I've edited the first post to explain the concept of resist dragons and added more details about basic concepts, not just abbreviations.
(01-09-2013 02:30 PM)Dexx Wrote: [ -> ]As for abbreviations, when you're changing the order in the monster box, I'm still not sure what some of the sort types are.

FAU = Favorites
CHR = ???
ATT = ???
ATK = Attack power
HP = Hit Points
RCU = Recovery
+ = well, +'s

So what are those two I'm not getting?

Just updated the original post to include this information.
Awesome job with this. Should help a good amount of people out.
CHR is chronogical?
(01-09-2013 12:36 PM)Kazuma Wrote: [ -> ]Mystic Knights/Magic Swordsmen:
- Fenrir Knight (Need name of 5 star evolution and skill details)

Fenrir Knight Kamui - wood to water 9 turns, 2.5x ATK for technique allies
(01-09-2013 04:07 PM)Proc19 Wrote: [ -> ]CHR is chronogical?

Thank you. I couldn't help but think "Charisma" every time.

To contribute myself:

Phoenix Knight Homura #229 (Leader: 2.5x RCV for Technique Type Allies, Skill: Orb Change - Water to Fire)

Might also want to add:
4x Team: refers to using two Leaders with a 2x damage multiplier, such as Starter Dragons.
6.25x Team: refers to using two Leaders with a 2.5x damage multiplier, typically either ADK (2.5x ATK for Dragons) or Valkyrie (2.5x ATK for Healers)
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