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Full Version: Do I need a Hera?
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I already have a Hades from 3 godfests ago and never ever touch him. But I'm making a mono-dark now to clear some descends and I figure he might be useful.

For a mono-dark, or any late/spike game team that is capable of clearing descend, do I need more than 1 gravity user? My mono-dark line up would be

Lead: Spinon
Subs: MDK, Vamp, Hades, RK

There's a lot to do with my current green team, as well as farming for some decent monsters. I don't want to waste 50 stamina to grind Hera for 3 hours just to eventually end up not using her.
I see most people use two gravities. Using it twice deals 51% right fun the get go.
some team comps use 3 gravities even, 3 grav > luci > echidna and heal or ceres/healer heal > luci to straight up 1shot bosses.
I farmed today's valk dungeon on legendary with 3 Heras, just saying Smile

echidna delay -> 3x gravity -> lolcannon -> heal -> lolcannon = dead valk in one shot

The one you definitely want is Hera-Is. But Hera is good enough if you're just going for gravity
(08-31-2013 07:06 AM)Superpeon Wrote: [ -> ]I farmed today's valk dungeon on legendary with 3 Heras, just saying Smile

echidna delay -> 3x gravity -> lolcannon -> heal -> lolcannon = dead valk in one shot

The one you definitely want is Hera-Is. But Hera is good enough if you're just going for gravity

that doesn't add up. am I missing something?

legendary: 2,700,000hp. after 3 gravities = 926,100. minus 2x 300k = 326,100 hp remaining.
(08-31-2013 07:19 AM)[HI]chosn1 Wrote: [ -> ]
(08-31-2013 07:06 AM)Superpeon Wrote: [ -> ]I farmed today's valk dungeon on legendary with 3 Heras, just saying Smile

echidna delay -> 3x gravity -> lolcannon -> heal -> lolcannon = dead valk in one shot

The one you definitely want is Hera-Is. But Hera is good enough if you're just going for gravity

that doesn't add up. am I missing something?

legendary: 2,700,000hp. after 3 gravities = 926,100. minus 2x 300k = 326,100 hp remaining.

Luci's cannon deals dark damage, which does double damage vs. Valk, since she's light... so it would be 2x 600k.
(08-31-2013 07:19 AM)[HI]chosn1 Wrote: [ -> ]that doesn't add up. am I missing something?

legendary: 2,700,000hp. after 3 gravities = 926,100. minus 2x 300k = 326,100 hp remaining.

I believe each Lucifer active would hit for 600k since it deals 300k dark damage.
Even Mythical can be almost taken out with 3x grav 2x luci. she'd have 1.285m after 3x grav, so just need to do 85k before her turn, which if you're running with luci sub and maybe persephone/loki leads may be possible.
(08-31-2013 07:25 AM)jgreen Wrote: [ -> ]
(08-31-2013 07:19 AM)[HI]chosn1 Wrote: [ -> ]that doesn't add up. am I missing something?

legendary: 2,700,000hp. after 3 gravities = 926,100. minus 2x 300k = 326,100 hp remaining.

I believe each Lucifer active would hit for 600k since it deals 300k dark damage.

gotcha. I am going to run on legendary now lol
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