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Full Version: Kirin vs Metatron
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333 RCV for an attacker is quite... a lot.
Can we have light carnival for one more week. I wan teh krins
(06-28-2013 08:29 AM)Kiyo Wrote: [ -> ]And we need these because... Horus is inconsistent, doesn't activate his ability until the forth combo, has a hard time reaching above 20k HP, needs time to stall to use actives etc.

Metatron though, will always activate ability so long as you're below 80% (more consistent that Horus and can actually use preemptive strike to your advantage), doesn't need to stall for long since you can reach 48x ATK every 6 turns, better HP when you include the current proper subs (the two samurai dragons), isn't team locked (if you really wanted to and found it necessary you could use a mono-dark attacker team, it's obviously not worth it but the point is that it's more than you can do with Horus who requires each color for activation.)

I wouldn't be surprised if we see Dark Metatron team clearing descends pretty soon. Especially with those who have Dark Kagu, Freyr, Sasuke, and other REM Attackers.

And actually don't quote me on the HP thing. Yes, the dragons have high HP but now that I think about it both teams will most likely be in the mid 20k range at max level. The dragons just have amazing stats and stat totals as opposed to Horus subs.

Hmm, I agree that Metatron is more consistent. But you will still need to kill the boss before getting hit. Sure you can 48x for 1 turn that can probably wipe out anything, but that takes care of just one boss. How do you do it every 6 turns? Max-skilled = 12-turn cd, and the skill-up is a tough road as each evo takes a king jewel. I also don't see how stalling for active would be easier for attackers than Horus team.

I still think Horus team is a bit easier to build and use, for the same 16x. But, yea, if you have a few good REM attackers I think Metatron is worth a shot. Smile
U.S. player here. Once we get the Chinese gods. I'm definitely rolling for a Kirin. I have everything to make a nice team. This is what I'll be going with:

[Image: 14t8wsn.png]

Has everything you could want. The mini gravities, 2 delays, heartbreaker for burst on 4/6 of team members and a 75% blocker. Can't wait till this comes to U.S.
(07-01-2013 05:18 PM)Megatron Wrote: [ -> ]U.S. player here. Once we get the Chinese gods. I'm definitely rolling for a Kirin. I have everything to make a nice team. This is what I'll be going with:

[Image: 14t8wsn.png]

Has everything you could want. The mini gravities, 2 delays, heartbreaker for burst on 4/6 of team members and a 75% blocker. Can't wait till this comes to U.S.

There is no point to put an Indra in. Indra's cool down is way too slow to do you any good. I'd swap either an angelion or verche over Indra. To determine how strong a team composition is not just dependent on the multiplier but what the subs can do. Sure Horus team is strong, but Horus' team are mainly made up of utility based monsters. Kirin's team allow you to place in orb changers and that further propels the output light damage. You can improve the odds of activating her leader skill by eliminating dark and light orbs since light orbs can always be supplied by Valkyrie.

Kirin is seriously good. I've been using her for quite a while and I can say I love using her more than Horus.

(if you max skill Verche/Angelion/Valkyrie, you'll get crazy bursts every 5 turns. Just pay attention to the fire/wood/water orbs. Ensure that they have 3 orbs of each before changing all the other orbs to light.)
Yea I was also considering Verche or Angelion. Actually made a post the other day including Angelion but I just happened to get Indra and thought would fit really nice. Can't really go wrong with a 75% blocker, just a personal preference. 20 turns still shorter than Viper or gravities.

I was watching a video of a Japanese player in some dungeon and he landed a Horus 16x combo on a boss, the boss had a resolve type ability and almost ended up 1 shotting him.

Plus with the introduction of pre-emptive strikes you never know what they'll come up with.

Either way I'm just excited about new gods. Can't wait for them to come to U.S. Kirin is my most wanted.
(07-01-2013 06:35 PM)Megatron Wrote: [ -> ]Yea I was also considering Verche or Angelion. Actually made a post the other day including Angelion but I just happened to get Indra and thought would fit really nice. Can't really go wrong with a 75% blocker, just a personal preference. 20 turns still shorter than Viper or gravities.

I was watching a video of a Japanese player in some dungeon and he landed a Horus 16x combo on a boss, the boss had a resolve type ability and almost ended up 1 shotting him.

Plus with the introduction of pre-emptive strikes you never know what they'll come up with.

Either way I'm just excited about new gods. Can't wait for them to come to U.S. Kirin is my most wanted.

You'll know when you actually use her Wink
(06-28-2013 02:43 PM)comet Wrote: [ -> ]
(06-28-2013 08:29 AM)Kiyo Wrote: [ -> ]And we need these because... Horus is inconsistent, doesn't activate his ability until the forth combo, has a hard time reaching above 20k HP, needs time to stall to use actives etc.

Metatron though, will always activate ability so long as you're below 80% (more consistent that Horus and can actually use preemptive strike to your advantage), doesn't need to stall for long since you can reach 48x ATK every 6 turns, better HP when you include the current proper subs (the two samurai dragons), isn't team locked (if you really wanted to and found it necessary you could use a mono-dark attacker team, it's obviously not worth it but the point is that it's more than you can do with Horus who requires each color for activation.)

I wouldn't be surprised if we see Dark Metatron team clearing descends pretty soon. Especially with those who have Dark Kagu, Freyr, Sasuke, and other REM Attackers.

And actually don't quote me on the HP thing. Yes, the dragons have high HP but now that I think about it both teams will most likely be in the mid 20k range at max level. The dragons just have amazing stats and stat totals as opposed to Horus subs.

Hmm, I agree that Metatron is more consistent. But you will still need to kill the boss before getting hit. Sure you can 48x for 1 turn that can probably wipe out anything, but that takes care of just one boss. How do you do it every 6 turns? Max-skilled = 12-turn cd, and the skill-up is a tough road as each evo takes a king jewel. I also don't see how stalling for active would be easier for attackers than Horus team.

I still think Horus team is a bit easier to build and use, for the same 16x. But, yea, if you have a few good REM attackers I think Metatron is worth a shot. Smile

Dark metatron subs I wouls use are the dark and green ninjas (if I was using mari instead of king flamie), maybe shenji and dragon/gryph riders if i splash those colors, maybe eva 13 (although cd is too high) and mari or king flamie. I think a horus team will still be better for the majority of the dungeons. In dungeons like goemon or two heroes, the first wave can tear you apart if they are mostly synced since you'll probably have crap HP and can't do much damage round 1. Another issue is since you'll have bad RCV and HP and no defensive utility, it'll be tough to stall in lower round dungeons and the hard wave before the boss you may have a tough time if you are afraid to use your cd. Plus HP management may be an issue without the high hp and low rcv of goemon teams.
(07-01-2013 07:05 PM)Ticalstal Wrote: [ -> ]
(06-28-2013 02:43 PM)comet Wrote: [ -> ]
(06-28-2013 08:29 AM)Kiyo Wrote: [ -> ]And we need these because... Horus is inconsistent, doesn't activate his ability until the forth combo, has a hard time reaching above 20k HP, needs time to stall to use actives etc.

Metatron though, will always activate ability so long as you're below 80% (more consistent that Horus and can actually use preemptive strike to your advantage), doesn't need to stall for long since you can reach 48x ATK every 6 turns, better HP when you include the current proper subs (the two samurai dragons), isn't team locked (if you really wanted to and found it necessary you could use a mono-dark attacker team, it's obviously not worth it but the point is that it's more than you can do with Horus who requires each color for activation.)

I wouldn't be surprised if we see Dark Metatron team clearing descends pretty soon. Especially with those who have Dark Kagu, Freyr, Sasuke, and other REM Attackers.

And actually don't quote me on the HP thing. Yes, the dragons have high HP but now that I think about it both teams will most likely be in the mid 20k range at max level. The dragons just have amazing stats and stat totals as opposed to Horus subs.

Hmm, I agree that Metatron is more consistent. But you will still need to kill the boss before getting hit. Sure you can 48x for 1 turn that can probably wipe out anything, but that takes care of just one boss. How do you do it every 6 turns? Max-skilled = 12-turn cd, and the skill-up is a tough road as each evo takes a king jewel. I also don't see how stalling for active would be easier for attackers than Horus team.

I still think Horus team is a bit easier to build and use, for the same 16x. But, yea, if you have a few good REM attackers I think Metatron is worth a shot. Smile

Dark metatron subs I wouls use are the dark and green ninjas (if I was using mari instead of king flamie), maybe shenji and dragon/gryph riders if i splash those colors, maybe eva 13 (although cd is too high) and mari or king flamie. I think a horus team will still be better for the majority of the dungeons. In dungeons like goemon or two heroes, the first wave can tear you apart if they are mostly synced since you'll probably have crap HP and can't do much damage round 1. Another issue is since you'll have bad RCV and HP and no defensive utility, it'll be tough to stall in lower round dungeons and the hard wave before the boss you may have a tough time if you are afraid to use your cd. Plus HP management may be an issue without the high hp and low rcv of goemon teams.

As for damage output, D.Metatron team will definitely be much higher. A good team can be formed this way:



Damage output is high since the core elements are dark/red. Attacker monsters have crazy base ATK (About 2k+ for Kagutsuchi at max level without +ATK eggs.) Damage formed will be very very concentrated. Attacker team will be able to activate x16 damage easily due to the low RCV. However, skill charging will be very poor since you kill almost anything in a single hit. Requires a little planning and paying close attention to own HP to not get killed. (The setup above will have HP below 15k assuming all monsters are at max level without +HP eggs.)

I don't think starting with D.Metatron is a good idea. The core sub Rider is a REM-only monster. Without the rider, D.Metatron's team will lack a lot of firepower. As Ticalstal said, her team may not be able to get past dungeons that have monsters doing synchornized attacks since a generic attacker team lacks HP. She's definitely more useful as a sub since she's got great stats and great active skill.
nope, dark metatron will not clear any significant descends.

sure, you can use 4 dark sengoku dragons to buff yourself to 25k hp, but in reality, no one use them cos their actives are shit. using a decent team with utility will result in something like http://tinyurl.com/kv34uae
13k hp, 1.4k rcv, won't be able to take a hit from the golem in hera ur. goemon's 4 low ninja will destroy you in 1 turn, you'll even have problems in 2 heroes 5 demons.

notice youtubers like tubegameplayer cleared 2 heroes today with nearly every new leaders but yet to demostrate a clear with dark metatron.
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