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New SigMaker.
03-12-2013, 07:55 AM (This post was last modified: 03-30-2013 06:34 AM by Sederien.)
Post: #1
New SigMaker.
I remade the P&D Signature maker.


http://www.waycoolbits.com/pad/


You can now...

Add Dupes Easy,
Arrange the Icons in the order you want (WYSIWYG),
Rearrange Icons to choose the layout,
Should work with Touch Devices.

Let me know if you have any issues.

Smile


---

Added by mod so we just have one thread up here:

(01-02-2013 01:38 AM)Kazuma Wrote:  To change your signature, go to your control panel. The link is at the top of the page just below the word "Welcome" and it's barely visible because it uses a dark tone of gray. The link says "User CP".

I would advice keeping images smaller than 928 pixels in width and 122 pixels in height. That's the width of the available area for the signature, and the height is enough to have 2 rows of the small version of the avatars with 2 pixels of separation. Making it taller than that would make the forum posts hard to follow.
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03-12-2013, 08:10 AM
Post: #2
RE: New SigMaker.
(03-12-2013 07:55 AM)mryuk Wrote:  I remade the P&D Signature maker.


http://thelupos.com/pad/


You can now...

Add Dupes Easy,
Arrange the Icons in the order you want (WYSIWYG),
Rearrange Icons to choose the layout,
Should work with Touch Devices.

Let me know if you have any issues.

Smile

Lol how do you use this wonderful application

[Image: 51814779d2977.png]

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03-12-2013, 08:13 AM (This post was last modified: 03-12-2013 08:21 AM by Sederien.)
Post: #3
RE: New SigMaker.
Well done!

[Image: 0490200050510030460310020040060070080090...013026.png]

Test sig above showing the capability of at least 30 monsters in one sig.

EDIT: This forum doesn't like extremely long image links. Here's the same image posted instead to imgur:

[Image: HiyXTDD.png]

Up to 10 works fine, though:

[Image: 239222202230381377131111205321.png]

Also like how you've scripted it to produce a single image.

[Image: qTeTz33.png]
Currently Running: MAX LVL IDUNN & IDUNNA, TWIN GODDESSES @ 316,640,219
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03-12-2013, 08:31 AM
Post: #4
RE: New SigMaker.
Is there any way to remove monsters once you've added them? Also if you a drag a monster over the box, then change your mind and drop it elsewhere it still gets added which seems like a bug. Much as I appreciate the work put into it I preferred the old 1 as I could just edit the string and copy it into the text box to generate a new sig without having to drag in every monster again and mistakes were much easier to rectify.

ID (US): 313,944,201. PADherder
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03-12-2013, 10:21 AM
Post: #5
RE: New SigMaker.
(03-12-2013 08:13 AM)Sederien Wrote:  Well done!

[Image: 0490200050510030460310020040060070080090...013026.png]

Test sig above showing the capability of at least 30 monsters in one sig.

EDIT: This forum doesn't like extremely long image links. Here's the same image posted instead to imgur:

[Image: HiyXTDD.png]

Up to 10 works fine, though:

[Image: 239222202230381377131111205321.png]

Also like how you've scripted it to produce a single image.

Thank you for the nice words.

I have changed it so any length can be created now (and work in the forms).
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03-12-2013, 10:24 AM (This post was last modified: 03-13-2013 10:24 AM by mryuk.)
Post: #6
RE: New SigMaker.
(03-12-2013 08:31 AM)csuzw Wrote:  Is there any way to remove monsters once you've added them? Also if you a drag a monster over the box, then change your mind and drop it elsewhere it still gets added which seems like a bug. Much as I appreciate the work put into it I preferred the old 1 as I could just edit the string and copy it into the text box to generate a new sig without having to drag in every monster again and mistakes were much easier to rectify.

You should be a beta tester!

Try again. You can now put things back (remove already droped ones too).




Oh, and thank you.
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03-12-2013, 10:42 AM (This post was last modified: 03-12-2013 10:43 AM by Sederien.)
Post: #7
RE: New SigMaker.
(03-12-2013 10:21 AM)mryuk Wrote:  Thank you for the nice words.

I have changed it so any length can be created now (and work in the forms).

Using a random image code, it should indeed now work.

I do hope (a) you've coded this flexibly to be able to drop in the new 5.0 monsters [which I think you have] and (b) we don't eat up your bandwidth too much.

Because if you continue to update and improve the sig maker, I all but guarantee that we won't end up being the only place on the internet using it. Big Grin

[Image: qTeTz33.png]
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03-12-2013, 10:58 AM
Post: #8
RE: New SigMaker.
Ahh, adding dupes is way better now. Totally beats the cheaty way I was using before.
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03-12-2013, 11:39 AM
Post: #9
RE: New SigMaker.
Ok im having a slight difficulty. Can you look at my sig and tell me what i did wrong

[Image: 51814779d2977.png]

All Ripper Dragons
All Sky Dragons
All of the Knights x2 (5*)
All Healing Sisters (5*)
All Toy Dragons
All Elementals (5*)
2/5 Mech Dragons
3/5 Ancient Dragons
4/5 Busty Evo Starter Dragons
2/5 Busty Evo Legendary Dragons
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03-12-2013, 12:03 PM
Post: #10
RE: New SigMaker.
(03-12-2013 11:39 AM)AytchGunna Wrote:  Ok im having a slight difficulty. Can you look at my sig and tell me what i did wrong

USE:

Code:
[img]YOUR IMAGE LINK HERE[/img]

[Image: qTeTz33.png]
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