Part 1: Introduction I thought I'd post a guide with answers to frequently asked questions about teams. Experienced players: please post feedback/suggestions. NOTE: You can click on the monster images below to get more information about them, such as their stats, where to find them, etc. Big thanks to http://www.puzzledragonx.com/ 1) Introduction When you're first starting out, you don't need to worry so much about your team. It isn't really an issue until you get farther in the game. Many people start asking questions after they get past Castle of Satan because there's a major difficulty spike after that point. At that point, you need to start thinking strategically about your team. However, there's no harm in thinking about things earlier. I'm assuming below that you aren't spending money on more mystic stones. If you are, you're going to be able to get a lot more monsters, and that will affect the quality of your team. It's up to you whether that's worth it, but you can get a lot out of this game without spending a dime (I certainly have). I'm also assuming you know the basics of using power-up fusions to level monsters and using evolve fusions to evolve them. Each time you evolve a monster, it's number of stars increases, with 5 being the max for many good monsters (though gods can max out at 6 or even 7). Evolving high-powered monsters often requires evolve materials that are difficult to get. See here: (http://www.puzzleanddragonsforum.com/showthread.php?tid=1201) for info on beating various weekly dungeons that contain particular power-up and evolve materials. 2) Rare Egg Machine Usually, the team you build depends on what monsters you get from the rare egg machine. It's generally advised that you use the egg machine only 3-4 teams early in the game. That's because you want to spend a lot of stones on increasing your monster boxes. You're going to need those boxes to hold materials for leveling and evolving your monsters. You're probably going to want over 100 boxes (some people have far more) by the midgame. Hopefully, those first 3-4 monsters will give you an idea of what kind of team you can make. If you can't plan for a decent team with them, you can either: 1) Keep playing and hope your team improves. 2) Ignore monster boxes and get more rare eggs. 3) Restart your game (e.g., by uninstalling and reinstalling it). Note that a LOT of people choose option 3) once they have a better idea of what they're doing in the game, and you can even re-install multiple times ("re-rolling") until you get the starting rare monster you want (if you have the patience). Depending on your device, there are applications you can use to simulate re-install, rather than having to physically remove the program from your device each time (e.g., iTools for iPhones). Check around on the forum for more info. 3) Generally Useful Monsters Later, we're going to look at some of the teams people commonly make. However, it's important to note that no team, no matter how good, works in every dungeon. In fact, your team won't work in the great majority of advanced dungeons (at least the special event ones). Those dungeons usually require putting together a team to handle that dungeon's particular challenges. Thus, there are certain monsters that are always useful, regardless of your main team, because of the roll they play in certain dungeons. They are listed below, ranked approximately by priority (thus, the ones farther down on the list might be ignored while your work on your main team). Fortunately, all of these monsters can be obtained without getting lucky at the rare egg machine. 3a) Resistance Dragons (aka "Rippers") Resistance dragons are the ones you often get in pal eggs. They'll be named something like "Lil Green Dragon." They won't look like much. However, when fully evolved they are immensely useful: 1) Their leader skill provides 50% resistance to damage of their color. 2) Their active skill deals 20k damage to all enemies. The resistance is particularly important, as many advanced dungeons are single-color, and having resistance is sometimes necessary. Beyond this, they have good hp and attack stats, even at level 1 of their 5-star form. When you’re just getting started, I’d focus on resist dragons that match your team (e.g., same color). However, it’s recommended that you eventually get a 5-star resist dragon of every color. How to get them: 1) Pal eggs (usually the way you’ll get your first few) 2) Special event dragon dungeons (recommend Expert or Adept difficulty) 3) Drop from the boss of each color’s normal second-tier dungeon (low drop rate, not recommended) 3b) Siren (and other healers) [IMG=60x40]http://i50.tinypic.com/24qsm10.png[/IMG] [IMG=60x40]http://i50.tinypic.com/24qsm10.png[/IMG] Healers make excellent leaders. They heal your hp every turn, provided you match any orbs. However, not all healers are equal. The healers in the game (in their most advanced form, the only form where they heal enough to helpful later on) are: Amaterasu Okhami, Siren the Enchanter, Archangel, and Alraune. Amaterasu Okhami (aka, "6-star Ama") heals far more than the others if properly leveled. She’s a great monster, should you be lucky enough to get her from the rare egg machine. The other three can be obtained by anyone (without the rare egg machine), and they all heal about the same amount. However, Siren is by far the most useful because of her excellent active skill. In fact, her skill is so good that I recommend getting one even if you also have an Amaterasu. Siren’s skill turns red orbs into heart orbs. This can be a lifesaver if you’re desperate for health. However, what really makes it great is that her skill is easy to level up. You level up skills by feeding a monster other monsters that have the same skill (power-up fusion). For each monster you feed, there’s about a 10% chance of a skill up. Each skill up decreases the time needed to charge the skill. In Siren’s case, you can feed her marine goblins (easily obtainable at Sea Cave Mercury: Voice of the Siren). With enough goblins, her skill reaches level 7, meaning she can use it every 5 turns. This is always useful, but it can be a lifesaver when fighting difficult bosses in advanced dungeons. Thus, a maxed skill Siren (ideally 5-star Siren the Enchanter) is recommended for everyone. However, she might be a lower priority if you're focusing on other parts of your team (especially if you already have another healer). How to get her (usually you get Mermaid, which evolves into Siren) : 1) Rare or pal eggs (very rare in pal eggs) 2) Sea Cave Mercury: Voice of the Siren (it’s a rare drop, expect this to take a while) 3) Just before the boss in many blue special dragon dungeons (Expert or Master difficulty recommended) 3c) Echidna [IMG=60x40]http://i50.tinypic.com/24qsm10.png[/IMG] [IMG=60x40]http://i50.tinypic.com/24qsm10.png[/IMG] Echidna is one of the "healer sisters," the red equivalent of Siren, Archangel, and Alraune. However, unlike those three, she doesn't provide any actual healing. Instead, she is useful for her active skill, which delays all enemies from attacking for 3 turns. Like Siren's skill, this can be hugely helpful in surviving tough fights. However, there is no easy way to increase Echidna's skill, so she's considered less useful than Siren. You don't need an Echidna, but it could come in handy, especially if you have a red team, a healer team, or an ADK team (see the later info on specific teams). How to get her (usually Naga, which evolves to Echidna) : 1) Rare or pal eggs (very rare in pal eggs) 2) Castle of Satan: Witches Ball (it’s a rare drop, expect this to take a while) 3) Just before the boss in many red special dragon dungeons (Expert or Master difficulty recommended) 3d) Lilith [IMG=60x40]http://i50.tinypic.com/24qsm10.png[/IMG] [IMG=60x40]http://i50.tinypic.com/24qsm10.png[/IMG] Lilith is the final healer sister. Like Echidna, she is useful mainly for her active skill, which poisons all enemies over time. The great thing about poison is that it ignores an enemy's defense. Thus, Lilith is great against monsters with high defense. When fighting monsters with high defense and low hp (e.g., in the Wednesday and Friday dungeons), her poison kills them instantly. Lilith is also critical in Hera's dungeon, a difficult special dungeon that occasionally appears. One of the enemies (Neptune) has extremely high defense and is almost impossible to kill without poison. However, if you get a Neptune yourself from the rare egg machine, you can forget about Lilith. He poisons for 5x his attack, far better than Lilith's 1x. Note that Lilith's poison doesn't deal that much damage to regular monsters, so she usually isn't recommended for keeping on your main team. How to get her (usually Succubus, which evolves to Lilith) : 1) Rare or pal eggs (very rare in pal eggs) 2) Castle of Satan: Witches Ball (it’s a rare drop, expect this to take a while) 3) Just before the boss in many dark special dragon dungeons (Expert or Master difficulty recommended) 3e) Something with Resolve/Perseverance (or an Odin) Resolve/perseverance are leader skills that allow you to survive a killing blow. If you hp is above a certain level (70% of its max for resolve, 50% for perseverance), a single hit will not kill you. At worst, it will lower your hp to 1. This is important in dungeons where monsters routinely hit for more damage than you're able to take (e.g., Tuesday Dungeon (rainbow keeper) and Wednesday Dungeon (Expert difficulty)). However, it only works on a single hit. If two monsters hit you at once, you're toast. The easiest way to handle this is with the Ogres that drop in many normal dungeons. Ogres aren't very good in the mid->late game (so don't bother leveling them for this), but you don't need powerful monsters for the Wednesday dungeon. You can also use a Titan, if you happen to have one (see info on Red teams in the next section). Viper Orochi is even better--he's the only one with Perseverance, the more powerful version. However, he only appears in the rare egg machine. Finally, if you're super lucky you might have gotten a green Odin from the rare egg machine. His skill (reduce damage by 80% if your hp is at max) is even better in many circumstances, but not all. Note that if you have lots of friends with Orochis and Odins, you don't need to bother with this yourself--you can just use a friend's leader when you need it. However, it helps to have a backup (even just an unleveled ogre) for those times when none of your friends have the right leader available. 3f) Rainbow Keepers Rainbow Keepers are excellent because the moment you get them (they can’t be leveled), they have 1k attack, 3k hp, and a useful active skill (reduce damage by 50% for three turns). While they’re never required, they are an easy way to pad your hit points when facing a difficult dungeon (e.g., Mech Dragon Dungeons at Master/Legend difficulty). You don’t need them early on, but I recommend getting at least two of them eventually. How to get them: 1) Tuesday dungeon (see the guides linked to above). It’s not a 100% drop, so it may take multiple tries.