Don't have Liu Bei? Zeus Dios farms Myr - Mythical+/Legend+ Guide

Discussion in 'Tips, Tricks, and Dungeon Strategies' started by aFireBlaze, Aug 12, 2016.

  1. aFireBlaze

    aFireBlaze Blazing 420+ Days

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    If you've got a small sub pool of flexibility, then farm Legend+. Otherwise, you should go for Mythical+ as getting MP and more EXP is quite invaluable.


    • Assuming that everyone has at least 1 skill boost on the team including Raphael/Chinbowdra(except dios who has 2), Raphael/Chinbowdra must be skilled to level 4.
    • Everything except for Zeus Dios can be replaced with REM options or farmable, the choice is up to you so long as the active skill fulfills the same way of clearing a floor as in the video above. For example if you have Thanatos to replace the Chinbowdra, go for it. HOWEVER you will have to combo and heal all the way to full before her 4th turn. Bear this in mind when you swap different active skills that fulfill near-identical roles in the video.
    • You'll take 44,950 total damage from Myr's final 2 hits. One heal orb combo should be more than enough for the team to live.

    Most important notes: P1 never uses the Leader zeus-dios for killing anything in this dungeon. P2 needs Leader zeus-dios because he does not have any other extra actives in his sub spots for sweeping floors.
    -If you're at full HP by the time you encounter Floor 2, both players can 0 combo twice before it returns back to P1.

    Floor 1: Turn 1: P1 uses Pure damage/Poison and clears blind + some orbs for wood orbs that P2 needs to kill next turn.
    Turn 2: P2 Matches 6+ wood orbs(more combos if there's no 6 wood orbs for dios full multiplier).

    Floor 2: P1 uses bicolor/Tricolor board changer. Match 5+ combo with a wood row in it.

    Floor 3: P2 uses poison, then zeus dios skill and swipe.

    Floor 4: P1 uses Zeus dios and swipes.

    Floor 5: P2 uses Zeus dios, wood orb enhance and swipes. Notable examples include Griffin, Athena(still needs a +297 for her sub attribute to matter), Parvati, My Melody, Woodbahn, Armadel, etc. A 2x flat wood boost skill like Awoken Freyja will probably not cut it here(Use at your own risk).

    Floor 6: Turn 1: P1 0 combos.
    Turn 2: P2 uses first Leader zeus dios' and swipes.

    Floor 7: Turn 1: P1 uses Chinbowdra and swipes.
    Turn 2 - 4: Both players can 0 combo(and save 3 heart orbs somewhere just for guaranteed survivability near the end).
    Turn 5: P1 matches heal to live(Or if you have more than 44,950 HP/Light resists, you can just 0 combo again).
    Turn 6: P2 uses last Leader zeus dios' and swipes.

    Farmable options:
    Player 1:

    Bicolor-Tricolor Board changers: - While the Wood dog dragon provides a bicolor board change compared to Cauchemar, his dungeon is very tedious to skillup - 50% chance to drop either him or the dark dog dragon. This can make skilling up the dog dragon annoying compared to Cauchemar: while Cauchemar provides a tricolor board change, increased cost and longer cooldown, he's got arguably better awakenings(double skill boost especially alleviates team options for both players) and stats.
    Poison: - There's a lot more options available, but these are what I find to be the easiest to acquire. Jormungandr is arguably the best for his double skill boost, stats and being on color - however requires skillups in order for him to be effective. Swallowtail would be the next one due to the skill boost he/she provides, followed by lilith - while no skill boost is available, she can be found and farmed with relative ease.
    Full damage reduction: - There's really no better option than this light dog dragon here. Chinbowdra provides a strong shield for 2 turns and heals you to full, completing two major hurdles you need to face against Myr for just one active skill. You can use any other defense skill like Dizanami who deserves special mention for her ridiculous HP, but they just won't be as effective as Chinbowdra at all.
    If you're very serious into farming anything in general apart from Myr and you lack Raphael, I'd highly recomend you invest into Chinbowdra anyways.

    Player 2:
    Wood Orb Enhance: - If I were to select from these wonderful options here, it would be Hera-Beorc. All of her awakenings are useful(Her light resist plays a big difference for 2 turns determining how much heal you need for Myr) and she provides good stats. Her 10% gravity isn't necessarily needed but may alleviate the amount of +eggs you need for P2 team composition. Canopus would follow up: Very high HP is his selling point, making the tanking on Myr considerably easier(or accidently prevent complete heals to full).
    Poison: See details above in team 1 composition.




    The above image shows an example of a team composition that dosen't utilize griffin and can utilize any orb enhancers like Parvati/Canopus at 5 turns minimum. Tengu is nice for P1 since the skill boost from P2 allows P1 to use poison/damage on the first turn to sweep the Tan and Yomi Tamadra.
    https://www.twitch.tv/afireblaze/v/92930590


    • Everything except for Zeus Dios can be replaced with REM options or farmable, the choice is up to you so long as the active skill fulfills the same way of clearing a floor as in the video above. For example if you have Thanatos to replace the Chinbowdra, go for it. HOWEVER you will have to combo and heal all the way to full before her 4th turn. Bear this in mind when you swap different active skills that fulfill near-identical roles in the video.
    • You'll take 36,560 damage from Myr's 5th turn. Be sure to conserve 2+ heal orb matches on the board by then for P2 to heal. This is why Raphael/Chinbowdra is strongly emphasized over any other defense sub like Thanatos.
    • All wood cards must be 297'd for guaranteed floor sweep on anything. This is strongly emphasized for P1 team, so P2 can be a bit more leeway in terms of not enough +eggs.
    Floor layout:

    F1: P1 Poison, clear blind, save wood
    • P2 Kill
    F2: P1 Board change kill
    F3: P2 Delay, 0 combo
    • P1 1 combo
    • P2 zeus dios + swipe
    • P1 0 combo
    • P2 kill
    F4: P1 Dios
    F5: P2 Poisons(Damage bypass is a no without pass, P1 has to kill next turn)
    F6: P1 Dios + Orb enhance
    F7: P2 0 combo
    • P1 Dios and kills
    F8: Raphael - Save heart orbs at bottom for 3 turns
    • P1 will kill but on the final turn It's a must that P2 heals up past 36k HP to survive
    • P1 uses Dios, kills


    team requirement: P1 - Dios(lead), dios, dios, Griffin/armadel(Inherited with poison/damage bypass), Bicolor/Tricolor board change

    team requirement: P2 - Dios(lead), dios, Delay(Preferably more than 1 turn e.g. Awoken Orochi, otherwise pass is required), Poison(if you use damage bypass then a pass is required)

    Farmable/REM options:
    Player 1:

    Bicolor-Tricolor Board changers: - While the Wood dog dragon provides a bicolor board change compared to Cauchemar, his dungeon is very tedious to skillup - 50% chance to drop either him or the dark dog dragon. This can make skilling up the dog dragon annoying compared to Cauchemar: while Cauchemar provides a tricolor board change, increased cost and longer cooldown, he's got arguably better awakenings(double skill boost especially alleviates team options for both players) and stats.
    Poison/Damage Bypass(Inherit): Damage Bypass:
    Poison:
    Damage Bypass lesser extent, ONLY to target wood tan since focus one enemy:
    All of these monsters fulfill the same effect for inherits, the Damage Bypass and poison being the best of the bunch compared to the single target Damage bypass nukes. However if you have nothing else but the single target Damage Bypass monsters, then focus on the wood tan and worry about getting 6+ wood orbs to kill the Yomi Tamadra within 3 - 4 turns.
    Base Inherit Enhance Board: || || - Griffin's one hell of a tough beast to skillup but if you do, he will become one of the strongest base inherits you could ever ask for zeus dios/awoken liu bei farming in general: with an amazing short cooldown and skill boost to top him off. Armadel, Canopus and Parvati comes in a close second, only with 1 turn of a cooldown longer than Griffin and no skill boost to back her up. This dosen't mean that your runs are lost, P2 if he uses echidna will have to pass to P1 on the Grimoire floor for Armadel to charge up while killing the floor.

    Player 2:
    Damage Reduction: || - Raphael/Chinbowdra complete 2 major hurdles in just one active skill. Thanatos will mean you gotta combo every turn on Myr to heal up to full while saving heal orbs. There is no better option than Raphael/Chinbowdra and if you can't do this, you're probably better off farming Legend+ instead.
    Delay: - ||
    No other delay works better than these monsters here. Orochi is the best of the bunch, offering more flexibility for the base inherit to P1 with double skill boost and water TPAs for annihilating the first floor. Also, Echidna dosen't have an extra turn of delay, which means P1 will have to kill and P2 will have to pass.
    Poison/Defense Break - || - There's a lot more options available, but the first three - these are what I find to be the easiest to acquire. Jormungandr is arguably the best for his double skill boost, stats and being on color - however requires skillups in order for him to be effective. Swallowtail would be the next one due to the skill boost he/she provides, followed by lilith - while no skill boost is available, she can be found and farmed with relative ease. For the REM options, see P1's poison composition.">
     
    Last edited: Dec 18, 2016
  2. Seriouscat

    Seriouscat Serious Business

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    The most important information out of this video.... PnL did not max a Jormungandr.
     
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  3. aFireBlaze

    aFireBlaze Blazing 420+ Days

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    Jammer Meta DansGame
     
  4. puzzles

    puzzles Active Member

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    thanks for this. realized i can farm legend + myr yesterday
     
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  5. aFireBlaze

    aFireBlaze Blazing 420+ Days

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    No problem. PADx/PADguide is your best friend for keeping up to date on which dungeons to farm.

    ----

    Updated the guide to contain for Mythical+ farming as well.
     
  6. RageSedai

    RageSedai Can never decide on a team...

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    Can Parvati (awoken) work as the enhance on side A?
     
  7. aFireBlaze

    aFireBlaze Blazing 420+ Days

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    Yes. I was thinking about the last floor maybe requiring enhance, but after some talk with my friend and some damage calculations, the last floor is a bit sketchy in terms of needing enhanced orbs or not. I'm not very good at damage calculation unfortunately(PAD has seriously bad damage explanations without someone who has put really good thought into the damage).

    So apart from saving heals, try to save some wood orbs if you see any(they'll be enhanced at the end when you use zeus dios and swipe. With the team setup from my videos, At least 4 or more enhances should be on the board for the final kill(i've checked through some clips and try to crack some numbers from what I saw). The Griffin/Armadel enhance is just there to guarantee that the final floor is killed.
    NOTE: You MUST pair with a partner who has Orochi and YOU MUST combo every turn for charging Parvati back up in time for Griffin. Yes you'll risk a skyfall on the 2nd to last turn of resolve for Floor 3, but your partner has a pass.
     
  8. aFireBlaze

    aFireBlaze Blazing 420+ Days

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    @RageSedai Regarding of your question, I've tested some more out in Myr and it seems that with a hypermaxed team, the answer is yes. Any 5-orb enhance cooldown works, but risky in terms of skyfall since it is an absolute requirement that your partner has orochi for maximum stalling. That's not to say all hope is lost, again your partner should have a pass available in case it happens for the Grimoire floor.

    With that said, I'll update the guide sometime this week to add in 5 turn orb enhancers, however to take in caution that the shorter cooldown like Armadel and Griffin the better for efficiency.

    EDIT: Speaking of guide, I forgot to include in defense breakers. I'll add that in too.
     
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  9. foxwaffles

    foxwaffles Weak to pretty boys

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    K I gotta try this now time to get 4 MS Dios RIP
     
  10. aFireBlaze

    aFireBlaze Blazing 420+ Days

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    *3 dios, to be precise! :p
    ----


    EDIT: Added in Parvati and Canopus for wood enhancing, along with defense break.
     
    Last edited: Sep 25, 2016

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