===================================================== NOTE: I've merged the two strategy threads for the Two Heroes dungeon. The first post contains zgmfx09a's original guide. This is followed by TheTeacher's guide and general strategy discussion. See also Fluffles' excellent list of dungeon playthrough videos with different teams: LINK --MisterDrgn ====================================================== 2 Heroes is the next set of Hell difficulty dungeon after Hera, where you'll be able to get either Berserker or Highlander as a definite drop for your trouble. There are lots of ways to go about clearing it, but I'll be talking about 2 teams that are relatively easy to get with a high success rate along with the least stones required. If you play it right, you'll actually require zero for them. Dungeon data: http://zh.pad.wikia.com/wiki/勇者降臨！ http://www.puzzledragonx.com/en/mission.asp?m=269 1.) Quadruple resist team Requirements: Abyss Neptune or Toy Grass Dragon, HP > 12780, max skilled Siren Aim: 50% dark resist, 75% water resist, 50% grass resist + poison for the stall damage Team setup: Or Basically, this setup is to stall and deal damage via poison and your normal attacks. The second team is much safer thanks to 3 monsters that can spawn recovery orbs, but not everyone may have the Parvati. The first team is easier to get in contrast, but lacks the recovery (so you'll have to chain higher combos to heal and etc). The first stage is the hardest to fight, so depending on the initial orbs given to you, you may need anywhere between 0 to 2 stones to clear the stage. If you play carefully, this stage should be the only stage where you require stones (unless you're careless...... like me). The sequence of devils that you should be aiming for is Light -> Fire -> Water/Dark -> Grass. Light because she deals full damage but your Dark monsters deal 2x damage to her. Fire next since she deals full damage as well. Grass is weak to none of your monsters and actually resist Neptune, so he's the best option for you to begin charging up your skills. Make sure Neptune has his poison up. Stage two, release the poison and you're set. If not, you'll have to kill them manually quickly. Aim for Fire/Light first since they are not resisted, leave Water for last. Stage three, should be an easy stage, but get your Rainbow Keeper's skill ready if you do not manage to OHKO in time (which I forgot, so I spent a stone here......). Charge up your skills as usual. Stage four is the hardest stage, and the reason why you need more than 12870 HP. Activate poison and slowly tank your way through with poison and recovery. Important thing to note are the two magical numbers: 12870 and 8520 - 3 simultaneous strikes and 2 simultaneous strikes from the Vampire Lords after resist. Depending on the CD distribution, you'll usually have to face either one of the two. Make sure you have enough HP to tank through it, or else it's time to activate Rainbow Keeper's skill. Stage 5, pretty similar to stage 4. Poison and aim for the Berserker, and let the poison damage do its job on the Highlander. Magic number here is 6377 (2 simultaneous strikes), so again, make sure you have enough HP (which I had forgotten at one point of time, so another stone spent......). After that, all that's left is to hope for the correct egg drop. I'd say anything less than 5 stones spent on this dungeon is great. Of course, you should aim to restrict yourself to below 2, and if possible 0. 2.) Dark 4x team Requirements: Loki + Vampire Lord as leaders, HP > 14085 (to tank a hit of Berserker), dark damage recommended to be 5000+ total, recovery recommended to be at least 1500 with single Loki Aim: Burst damage to the Vamp Lords stage, OHKO Highlander and play a stalling game with Berserker Team setup: Stage one, try not to overkill, and make sure you leave enough devils to store your skills. Vamp Lord and Mystic Swordsman's skill should be up. Stage two, three waves of AOE is enough to clear the stage. If you want to charge skills, then plan your attacks accordingly. Stage three, a place for you to charge your skills. Make sure you have all the skills up (except Hera's if you do not want to) and ready for the Vampire Lord. Stage four, very dangerous stage. Activate Loki and the gem conversions to AOE them down to about half. With two Rainbow Keepers around, you'll have to make sure you whittle down at least 1 Vamp Lord, and the other two should not be attacking on the same turn. If you are unlucky enough to get a situation where all three are attacking at the same turn, then it's 2 Vamp Lords down within six turns. Charge up all your skills this time round. Stage five, start off with Giga Gravity. Then do the orbs conversions + Loki and try to chain as much combos as you can at the Highlander. You should OHKO him, or else you're screwed. All that's left is to slowly whittle out Berserker's HP. That's all. I'll do a guide on Zeus after I am done clearing him.