Volsung is one of the worst rogues for MP farming, but sometimes running this dungeon is a necessary evil for latent farming. The dungeon no-sells Bei and Cao, thanks to its skill locks, combo guards, 99% gravity followed by another pre-empt, and Resolve. Effectively, the dungeon has more floors than you can swipe through. I have found that it is easier to run a non-swipe team than to force Bei or Cao to work this stinkhole, and Athena is hands-down the best option I have worked with. The color advantage and double Dragon Killers make killing everything a joke, and the healing/shield requirements are more lenient than with MZeus. There is minimal chance of flubbing compared to Bamboo (FACK THAT WASN'T AN ENHANCED ORB) or Bastet (FACK I CAN HIT 9 COMBOS ON PENGDRAS, BUT I ONLY GOT 6 ON SUPERS). And it's faster and more brainless than tank options like Parv or Myr. Read on if you crave latents and the latest rotation has forced you to run Volsung. Sample team: Requirements: -A heal of at least 11,500 that will be up in time for F5 and accessible to P1. Unawoken Liu Bei inherit on a sub, or a heal button on Athena will work. -Balboa on P2 side. -Poison or delay for P1, preferably with 2+ SB. -Skyfall buffs for each side- Preferably Australis, but Artemis will work. -Bicolor board for whoever will kill Volsung phase 1. This will be P2 if you One-Shit every floor. Recommended bodies are any of the usual MAthena subs. Walkthrough: F1- P1- 3 greens or an off-color mass attack. Try to save green. F2- P2- 3 greens or off-color mass attack. Try to save green. F3- P1- green prong and combos. F4- P2- 3 green or off-color mass attack. F5- P1- Heal active and kill with green prong plus 5 combos, or 2 green prongs. Use haste if needed to get your heal up and use Australis here if you got it. When I do this, my friend lead's heal is 2 turns away so I use my RagDrag and Athena for haste. F6- P2- Balboa and green prong plus combos. F7- P1- 1 combo, 3 green. F8- P2- 5 off-color orbs, save green, use skyfall buff if available F9- P1- Green prong and one other green combo F10- P2- Bicolor and match sets of 3 F11- P1- Poison and kill with any remaining actives. A delay is also fine, but it takes one extra turn to end it. If you get an invade, a green prong plus one other green match should one-shot it regardless of team. If you have Another Crusader, just one prong is sufficient. Happy hunting. Grab those resist latents.