[Team Building]One-Winged Angel, Sephiroth

Discussion in 'Team Guides' started by scrubbo, May 20, 2016.

  1. scrubbo

    scrubbo Managing Events since 2016 Event Manager

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    Pic thanks to washu-m
    One-Winged Angel, Sephiroth
    So you pulled Sephiroth while trying for Lightning or a Cloud system... Congrats! You now have a VERY challenging to build team lead that can do crazy things like destroy Mecha Zeus.

    Why One-Winged Angel, Sephiroth?
    Pros :
    • The damage. The sweet, sweet damage. 81x damage on full activation. 9x damage baseline for trash waves.
    • Mecha Zeus takedown hero. No rcv dungeon leads to easy activation, and Seph is a machine killer, delivering 243x damage on full activation without accounting for anything else. That's the kind of damage you're going to need to take out that mecha-jerk.
    • You'll know you're too cool for school.
    • Did I mention the damage? At 81x damage, you might not NEED a type or color enhance active to destroy your enemies, which is nice.
    • Rcv boost. If it doesn't kill you, you can likely heal back.

    Cons :
    • No Skill Block Resist awakenings, no Bind awakenings. Binds are pretty common, as are skill blocks. Binds are worse for him as his leader skill still does respectable damage as long as you're not looking at a 99 turn skill block.
    • Hit Points : no boost to hitpoints, and no stunning 5000 HP subs can make threshholds tough to meet.
    • Bindable : If Seph gets bound, there goes your RCV boost, and you don't have the HP to tank big hits.
    • Blinding/Poison/Blockers hurts ANY team that needs to make color matches. This is pretty much mitigated with the 9x flat damage as long as you get SOME matches.
    • Restrictive typing. Dark Devils are plentiful, but not ones that tend to lend themselves to color matching. Full board changers are thin, and many dark devils are aimed at row teams delivering rows in their active skills and awakening. Attackers in the dark class are fewer, with Metatron and Satsuki being the only on-color attackers with SBR.
    • Color Coverage : He only covers himself, which means you need to stuff 4 colors into 4 subs, which can be very difficult or force you to go off-color/off-type.
    • The subs. Oh my god, trying to get the subs. Really good subs are few and far between, often locked up in special event REMs.
    • Stalling : You're 3x (9x with dual leads)
    Friend Leader Options :

    One-Winged Angel, Sephiroth
    Of course, the most obvious choice is paired Sephiroths. That damage, man. That sweet, sweet damage! You also rack up a 2.25x RCV option. The cool thing is to notice that your four color match is 36x damage, which is very strong for any 4 colors. He's pulling in numbers that Sakuya and Kali have more restrictive activation conditions to achieve. The cons are the lack of sub colors and no SBR.

    • Unconditional = 3x3 = 9x damage.
    • 4 color matches = 3.x3x2x2 = 36x damage.
    • 5 color matches = 3x3x3x3 = 81x damage.
    • RCV : x2.25

    Scholarship Student Isis
    For dungeons with heavy pre-emptives, SS Isis can get you a great HP x1.5 with an unconditional ATK x1.5. The incoming buff also gives you a finger and a skill lock. I cannot tell you how excited I am about the skill lock! Let's look at the numbers. As long as you pull off three colors, your clearing trash waves even easier, your 4 color match is a little weaker, but close. However, the high end damage falls off precipitously. Still, your HP boost may make it worth it as you also gain Blue coverage, and 54x damage isn't terrible. A dungeon with lots of heavy pre-emptives is where this build might shine, but you'll still need lots of plusses in the RCV to heal back up even with 1.5x rcv. (Post SS Isis buff numbers are used below). She DOES build in bind clearance AND has such a low cooldown you can transfer an active to her.
    • 3 color matches = 3x3x1.5 = 13.5x damage.
    • 4 color matches = 3x3.5x1.5x2 = 31.5x damage.
    • 5 color matches = 3x4x1.5x3 = 54x damage.
    • HP : 1.5x
    • RCV : 1.5x

    Macbook Student Isis
    This lead gives you less HP and Attack for more RCV. I don't really recommend it, but if you're only JUST missing the HP thresholds and want more RCV boost, you can run with this.
    • 3 color matches = 3x3x1.3 = 11.7x
    • 4 color matches = 3x3.5x1.3x2 = 27.3x
    • 5 color matches = 3x4x1.3x3 = 46.8x
    • HP : 1.3x
    • RCV : 1.5x1.3 = 1.95
     
    Last edited: May 31, 2016
  2. scrubbo

    scrubbo Managing Events since 2016 Event Manager

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    MVP Subs :
    Light Coverage :

    Mistress of the Old Castle, Kali
    She covers light, she guarantees 81x board, she's on type and color, and she packs AMAZING awakenings. 2 prongs, 2 skill boosts, a skill lock, and a finger.

    Awoken Loki
    Let me lead with two skill lock resists. Two skill block monsters are rare, and getting one on type and on color is super nice. He also packs some prongs and skill boosts. Sadly, his rows are likely wasted. Plus he boosts damage so you can REALLY smack Mecha Zeus around!

    Green Coverage :

    Spirit of the Masquerade, Alraune
    Halloween Alraune packs a LOT of utility into this team. Bind clear, two Skill Bind Resist awakenings, and she's unbindable. Her cooldown of 7 isn't great, but it has a haste built into it.

    Awoken Tsukuyomi
    Awoken Yomi has fingers up the wazoo. Three fingers is awesome. His active boosts your time to match, and enhances orbs. His 3 dark OEs means you actually get some use out of Seph's active which ALSO sets up sparkles for the board. He's great for your finishing move against a vicious boss.

    Cerberus Rider, Jize
    Skill transfer MVP! If you don't have Halloween Kali, transfer a regular kali on to him. Heck, even if you DO have a H Kali, transfer a regular Kali on to him! SBR, double prongs, multi-player boost, and a skill boost are all good awakenings. With a Kali active on him you can get to your Predra wave, activate his kali to get an awesome board, hit Sephiroth to sparkle it, and then hit Jize AGAIN to true damage the lil' dude down and move on to the next floor with a gruesome kill board already in effect! Note : He's single target, so this doesn't clear the 3 predra floors of "EFF YOU, BUDDY!" that gunghole likes to throw at us.

    Red Coverage :
    Awoken Horus
    Two SBRs, a finger, two SBs, and a prong are very VERY useful awakenings. A 4 turn mostly useless active can turn into a 11 turn awesome L Kali active. If you have him, he's actually a darn fine off-color choice. If you have a spare L Kali, he becomes a MVP!

    Blazing Deity Falcon Armor, Ace
    He's off color, but he covers two colors. Only one SBR unlike Awoken Horus's two, but two fingers, a SB, and two prongs make for decent awakenings. A bonus awakening of devil killer doesn't hurt. However, his active skill is brilliant, an L Kali active on 8 turns so it's up faster than an inherited L Kali! If only he covered green instead of light.... well, we can't all be perfect.
     
    Last edited: Sep 22, 2016
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  3. scrubbo

    scrubbo Managing Events since 2016 Event Manager

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    Subs by Color Coverage :

    Red :
    These subs all get the devil/attacker boost and provide at least one skill lock.
    Moonlit Prowler, Vampire Lord
    A heart breaker can bump up your damage or get you darks when you're out. He has the very important Skill Lock Resist, and he has a prong and a skill boost to go with it, but a useless row rounds it up. His skill cool down is 5, which means he COULD be a vessel for a more useful skill.

    Soaring Night Goddess of the Dead, Nephthys
    She adds plenty of OEs (4) to get some use out of Seph's sparkle boards, plus she is a damage multiplier of 1.5 for a turn (to be buffed to 2 turns). That makes for a pretty good boss burst!

    Awoken Anubis
    Two fingers is greatly welcomed. His active kills greens denying you full activation, but it also clears jammers, poison, and mortal poison, making him a decent utility sub. He also carries the Skill Lock resist you need.

    Heaven-Shaking Archdemon, Lucifer
    He covers red, is on color and type, and.... well, his skill will soon be 4 turns on cool down, so you could slap L Kali on him and have an 11 turn great active skill. He carries two skill boosts and the skill lock resist, but that's about it that's useful.
    If you're running two double SBR subs or a chester to cover your SBRs, or in a dungeon that doesn't require them, you can use these guys below :

    Black-Winged Goddess, Valkyrie Claire
    I kinda like the idea of the one-wing and black-wing teaming up. :) If she'd just had a skill lock awakening, she'd be soooo top tier. However, double prongs, skill boost, and OE Hearts is all that matters here. At 5 turns, it's possible to inherit something else onto her.

    Dark Mech General, Hysferzen
    A farmable option! At last! Even though Seph can dish out a ton of damage, you often need to get past redonkulous defenses for the laten tamadras/predras/etc. Enter this guy. He does 5 turns of 75% armor reduction and 20% damage reduction. King fattie can't touch him! Even pre-emptives don't get rid of the armor reduction since it lasts so long. Very viable sub for pre-emptives/Predras dungeons. His HP are great, but junk RCV. Good thing we've got a boost, right?

    Private Military Arkham Knight
    Another Farmable, but good luck waiting for the dungeon to return, or skilling him up. 2 turn delay can be useful, especially if you have nothing else.
    Awoken Horus
    Two SBRs, a finger, two SBs, and a prong are very VERY useful awakenings. A 4 turn mostly useless active can turn into a 11 turn awesome L Kali active. If you have him, he's actually a darn fine off-color choice. If only he covered a different color, he'd be an MVP.

    Phoenix Rider, Valen
    SBR, two color orb coverage, and a 35% shield (4 turns, 6 turn cool down) that will be nearly perma up when you need it? One of the best off color red coverage hands down. Two prongs are on fleek, and the multi-player boost is great for Co-op.

    Hokuto Shinken's Successor, Kenshiro
    Kenshiro is your predra killer... knocks them to 0 defense for a turn, carrying forward on sweeps. Every awakening is decent, too, with two Skill Boosts, two Prongs, a Finger and a SBR. And he covers two colors for you.

    The Greatest Enemy, Raoh
    SBR, Skill boost, a finger, and an active that turns all the crap (hearts/poison/jammers) into dark. Not great, but good to have in a dungeon full of junk-orb creators.

    Gluttonous Mystic, Zhu Bajie
    SBR and a skill boost for awakenings, but her active skill is an ORB RESHUFFLE. That means it clears everything, including locked orbs. Of course, no guaranteed 5 color match, but could be useful in certain situations.

    Twilight Sorcerer, Chester
    3 SBRs, finger, prong, and SB. Chester gets a lot of crap, but he really shines in this case. He covers the color that doesn't have an 'OMG' sub, locks down the SBRs pretty heavily, and will clear jammers/poisons for you. If you have ONE of the MVPs with great skills and two SBRs, you've got things sewn up with Chester and can be more flexible with your other two spots. You should go with Red Chester if you have him over Dark Chester since he covers a color for you. Of course, if you're running mixed subs covering the colors, dark chester is fine.

    Armored Blue Flame Knight, Nim
    SBR, prong, and a skill boost for awakenings, but a 2.5 damage boost for Attackers. Most of the MVPs are Devils, so this isn't as great as you would hope on an optimal team, but it does drive Sephiroth's damage through the roof and MAY be what you need to take out Mecha Zeus.
    Green :
    These subs all get the devil/attacker boost and provide at least one skill lock.
    Spirit of the Masquerade, Alraune
    This sub was in the MVP up above, and for a reason! Halloween Alraune has double SBR, which is key! She also is one of the few unbindable bind clearers that are on color/type. She has a haste built in. She was, however, a rare pull from the Halloween REM, so if you don't have her, you're gonna have to wait for October to come around and nab her.

    Awoken Tsukuyomi
    Another MVP, Awoken Yomi will let you destroy almost any boss with tons of fingers and an active that boosts your time AND enhances dark orbs. If you're staring down the barrel of the big bad boss, he's the trigger you want to pull.

    Cerberus Rider, Jize

    MVP number 3, Jize has the SBR you need, double prongs, and multi-player boosts, plus a skill boost. His greatest contribution is a 2 turn 1 target 99 true damage active making him the MVP of skill transfers. Slap a Kali on him! STAT!

    Pure-Blooded Demon King, Asmodeus Another
    Asmodeus isn't great as her active doesn't allow for FULL activiation, but it does get you 36x activation and heals you. It also clears the screen of whatever junk you have, sparing you the need to drop your Kali active on a pre-boss floor. She sports a prong, skill boost, and finger to go with her SBR. Solid RCV stat as well. Her cool down is disappointing, though. 10 turns for a worse active that Kali or D Kali with nothing added in for spice?

    Awoken Hades

    With his incoming buff, he gains the SBR he needs to earn a spot on the team. 25% gravity, plus double prongs, a dark OE, some blind protection, and a 25% gravity are all not bad. Super high HP enemies always can use some softening up.
    If you've got Chester taking care of business, or are in a no skill bind dungeon, these guys can be bery nice!
    恍惚の幻獣魔, Aamir
    I went ahead and linked his still upcoming evolution, but the current form gives you all the same functionality, which is an unbindable bind clearer. His evo adds stats and some useless rows, but stats are good! He's got an 8 turn heal and bind recovery (4 turns) so having him in your pocket for a bind heavy dungeon is good.

    Black Flying Sorceress, Goetia
    So she can get you some dark orbs if you get trolled, but what she REALLY provides is sparkly OEs all over the place. 4 OEs for dark start to add up. She's filler at best, but usefull filler.
    Awoken Freyja
    A sleeper hit, her colors being inverted from mono-dark is the only reason she's not an MVP. If you're going rainbow because you don't have the dark main cards, she can be a rockstar. TWO skill bind resists and a 2x damage to green AND dark means she's boosting at least herself and your leaders. She does have a prong, but her three green rows are wasted unless you are nuts enough to try and build a green row team out of seph. Which is nuts. Don't do it. But if you're going endgame and need that SBR team, she can help you get there while boosting damage!

    Genius Sleeping Dragon, Zhuge Liang
    He can pull off the high def monster kills you so, so hate. 75% damage reduction (when his buff gets here) coupled with a 2x attacker boost will pretty much decimate anything. Predras, grab your butts, cause you're going for a ride! 2 prongs, SBR, and 2 skill boosts.

    Awoken Bastet
    Bastet gives you double color coverage, a SBR, a 5 turn skill to over-write with something useful, TWO FINGERS, and some poison resistance to go with her prong. Definitely worth a look if you don't have stellar green or red coverage, or if you need fingers. Her Green/Light sister has a finger and a multiplayer boost, which might be useful covering colors in a co-op dungeon. Awoken's two fingers, though, makes her hands down the better choice in most cases.

    Sincere Class Monitor, Athena
    If you're not able to focus on mono-dark, she provides THREE prongs to make either of her colors hit like a truck. She enhances green and light, which isn't that great since she has no OEs for her colors, but it doesn't hurt. Definitely a color coverage sub, but one that will allow you to burst with green if needed. She has an all-green alt if you only need green, or are trying to use her to destroy a blue monster with a huge HP pool or defense stat.

    Invincible Heroine, Wonder Woman
    Another purely color covering sub, she does have a useful active that delays and gives you an extra second to hit your big burst. Her incoming balance killer buff could make her useful.

    Miko Goddess of Protection, Kushinadahime

    If only she covered two colors! She's available when you desperately need to live through a preemptive strike. 75% damage reduction active for 1 turn, a finger, SBR, and some healing (and bind healing, although she's not bind resistant, so you can't count on her) round her out.

    Griffin Rider, Gilliam
    If you have nothing else.... he covers green and has a 5 turn CD skill you can overwrite with something useful. His multiplayer awakening means you could maybe do something useful in co-op where his inherited skill will likely be up fast.
    Blue :
    These subs all get the devil/attacker boost and provide at least one skill lock.
    Placating Founder, Okuninushi
    Okuni has just about everything you want on a Sephiroth team. Skill boost, Skill block, double prongs, a dark OE, and a finger? Just fantastic. His active is a delay and a 1 turn 1.5x damage burst, which is good in multiple situations, but not the perfect skill in almost any. At 8 turns he is rough for skill transfer, too, unless you can stall a bit.

    Arbiter of Judgement, Metatron
    Metatron drops down the shield active, solid stats, and a skill block. She has rows, not prongs, but three skill boosts can make your transferred skills require less stalling. At 5 turn CD, she's also a candidate for an active skill transfer.

    Snow-White Beauty, Valkyrie Claire
    Love the heartbreak and double prongs. Hate the HPs. Claire gives you a skill block, too, which is nice. She even works nicely on a rows team if you're a masochist.

    Batman+BW Stealth
    A prong and a skill block, plus a 2x damage boost active make Batman worth considering for your blue coverage. Stats aren't bad, and his dark OE helps with damage.

    Maleficent Phantom Dragon King, Zaerog∞
    He has SBR and, Finger, 2 SBs, and 3 OE darks. Yes, his active CAN screw you, but honestly, on non-boss floors you don't need full activation, but DO want enough darks to actually do some damage on your dark heavy team, which makes him a very valid choice to cover blue.

    Cunning Trickster God, Loki
    This version of Loki doesn't have QUITE the damage punch of Awoken Loki at 1.5 for 3 turns, but he IS sporting a machine killer, which makes him quite the good Zeus addition. His skill block makes him useful on regular dungeons, and if you put together the rows Sephiroth team, he has a pair. (Hur hur!)

    Seraph of Corruption, Lucifer
    He has an SBR, but his active isn't that great. It gives you hearts, but could kill activation, and drops your HP to zero. The nuke is sizable, but not true damage, so.... I would only use him as a last resort for blue coverage.

    Awoken Persephone

    She has SBR and some sparkles, but her active kills full activation AND the increased dark dropage could impact your activation for rounds to come.... mixed bag. She'd be okay on a rows focused team, but she doesn't bring any rows.

    Maleficent Phantom Dragon King, Zaerog∞
    Zaerog gives you extra dark orbs without using a changer, which can be helpful for damage, but CAN make it harder to get full activation. Good for clearing trash waves before you bust out an L Kali active, that's for sure. He's got good HP, over 5k when plussed, and at 7 turns, you can inherit on top of him something for late dungeon use. His sparkles, finger, SBR, and 2 SBs are all great awakenings for the team.
    Dark Bell Star Angel, Lumiel
    She has 3 prongs, so her damage potential could be high... but her incoming buff gives single target direct damage of 100,000 to clear out an annoying high def monster. Her active also is a board reset to 4 colors, which is an easy 36x damage.

    Magic Hand Slayer Goddess, Durga
    Post buff she'll have a 2.5 boost to damage and a drop to 1 HP. Good for finishing, but not great for surviving. Nothing great from awakenings. Maybe she'll get a better evo in the future.
    Awoken Isis
    Two colors, a SBR, a finger, unbindable, and she clears two turns of bind on a 3 turn timer. 2 turns isn't a GREAT bind clear, but the shield helps you survive the next turns until the bind clears or your skill is back up.

    Scholarship Student, Isis
    A finger, a SBR, unbindable, and she clears two turns of bind on a 3 turn timer. 2 turns isn't a GREAT bind clear and the heal isn't probably all that useful.

    Summery Tourist, Chester
    3 SBRs, and clears jammers and poisons to healing while dropping a 10% hp nuke. Like Red Chester, an option to get you to SBR if you're low on optimal SBR subs.

    Paradise Norn, Urd
    A SBR and a board clear. That's about it. She definitely kills activation.

    Beast Rider, Wiz Merlin
    Not my favorite choice for a heart clearer, but he has SBR and covers the two harder colors.
    Light :
    Mistress of the Old Castle, Kali
    She covers light, she guarantees 81x board, she's on type and color, and she packs AMAZING awakenings. 2 prongs, 2 skill boosts, a skill lock, and a finger.

    Awoken Loki
    Let me lead with two skill lock resists. Two skill block monsters are rare, and getting one on type and on color is super nice. He also packs some prongs and skill boosts. Sadly, his rows are likely wasted. Plus he boosts damage so you can REALLY smack Mecha Zeus around!

    Awoken Archdemon Lucifer
    He's got the SBR, he's got the Light sub element, he's got the underwhelming everything else. If you WERE going to try for a rows Sephiroth, he'd be on the team, though, with 3 rows.

    War Deity of the Night, Tsukuyomi
    Not as good as the Awoken version, but two fingers and a skill block are nice. Also, if you practice with his active, you can actually get pretty good at setting up lots of combos, but it's generally considered now a fairly bad active. The machine killer could come in useful against mecha hera or zeus.

    Ominous Moon Dragon Caller, Satsuki
    In a poison heavy (or mortal poison) dungeon, Satsuki can save your bacon. SBR, SB, and three prongs for hitting, plus her active changes jammers, poisons, and mortal poisons to dark. Unfortunately, she also changes blue to dark, so she kills your full activation.

    Gryps Rider, Vector Finn
    Yah, the rider active is annoyingly slow for what you effectively get, but Finn gives you two prongs with his SBR.
    Batman+S. Gloves Act FB
    2 turn delay. 1 OE Dark. His Hit Points are nice and high. Not much else to say.
    Unwavering Summoner, Yuna
    50% damage shield covering two colors with two fingers and two SBRs. Her 9 turn CD makes it too long for inheriting over, really, but it DOES have a haste component.

    Awoken Ra
    Covers light and red, solid awakenings include a finger, SBR, and unbindable. Most importantly, he wipes out annoying predras/piis/pretty much any super high defense. Noice.

    Dragon Rider, King Arthur
    SBR, and gives you a heavy light board. I would go with Gryps over Arthur all day long every day of the week.

    Subs by Utility:

    Spirit of the Masquerade, Alraune
    One of the, if not THE best bind clearers for Sephiroth, she has double SBR, and she's unbindable AND on color and type. 7 turns for 4 turns of bind clearing with a haste built in is pretty dang great. Be prepared to cry in your beer if you try and fish her out of the Halloween Rem.

    Dancing Flame, Amaterasu Ohkami
    Fertility Deity, Evil Ceres
    Neither sport a SBR, but both run the strongest bind clear active in the game. Also one of the most annoying skillups in the game. Amaterasu gives you a bind proof finger and a 6 heart row bind clear to go with her active. She also covers two colors, which is super nice. Ceres is also bind proof with a bind-heal 6 heart match, but she also includes some auto-healing and mech and god killer awakenings, which makes her very attactive for non SB dungeons.

    Awoken Ceres
    When she gets her buff to gain a SBR, she becomes VERY usable in a regular team. She is unbindable, auto heals, heals binds with 6 hearts, and her active clears 3 turns of binds. 4 turns is closer to optimal, but she's very close to that, and usually you can live through one turn of binding.

    恍惚の幻獣魔, Aamir
    4 turns of bind clearing on an 8 turn cooldown, plus he has a finger and is unbindable. Noice. He has a dark row, too, if you're crazy enough to try rows Sephiroth.

    Thorn Princess, Sleeping Beauty
    I wish she had a sub color. 6 turn skill with 3 turns of unbinding, a SBR, a prong, and an OE Dark make her pretty solid on paper... but only if you're running rainbow subs to get you the color coverage you need.

    Awoken Isis
    Scholarship Student, Isis
    Two different Isii, both with a SBR, a finger, unbindable, and she clears two turns of bind on a 3 turn timer. Awoken Isis gives you a small shield, SS Isis a small heal. 2 turns of bind clearage covers a lot of the scattered binds you run into, but isn't enough for when you hit the REAL blind floors.

    Gentle Fist Master, Toki
    With a name like that, I'd expect 5 fingers. Instead we get a 3 turn unbindable bind removal coupled with 1 turn of damage negation and no SBR. Situational at best.
    Mistress of the Old Castle, Kali
    Hands down, the best option.

    Hollow, Ichigo Kurosaki

    Ichigo has a critical flaw for Sephiroth, which is that he doesn't cover a color. However, his skill as amazeballs, and he has a SBR. To make him work, you need to cover two colors with one sub. Fortunately, there are a few good choices for that. Unfortunately, there are ONLY a few good choices for that.

    Blazing Goddess of Power, Kali
    She is off type, but she slams down a board you can heart break or heal with as well as do a full activation, and covers Red, typically a 'weaker' cover. Seph does serious damage, so having one off type sub isn't going to kill you, and she brings two fingers, SBR, bind proof bind healing, some skill boosts, and the board change. If you have her, definitely consider running her.

    Savior, Lightning

    No SBR, so she's hard to fit on standard teams, but she shines on Mecha Zeus dungeons, OR if you're sporting two of the 2 SBR teams. Her finger and 3 SBs are nice, and God Killer can also be very helpful. The haste on the active is nice, as is the ability to heal or break the hearts if needed.

    One-Eyed Hell Phantom Demon, Zuoh
    Zuoh didn't get mentioned above because his full board change kills 36x activation, but if you're running rows Seph, he's a great sub with two rows, SBR, finger, and sets up a burst board.

    Pure-Blooded Demon King, Asmodeus Another
    Asmodeus gives you 36x guaranteed activation plus healing, so she makes a decent orb changer if you don't have one of the kalis above. She's covered in the green section above.

    Diligent Spy, Ishida Mitsunari
    If you're going rows and pair him with a heart breaker, he builds the 2/3 killer black board slaughter. Sadly, his rows are green, not dark, so he's far from perfect. But he is an option for dungeons filled with spammers.

    Sparkling Goddess of Secrets, Kali
    I keep trying to push people to stay on type, but here's a sub where it may be WORTH going off type. You lose out on x3 attack (That hurts) and 1.5 RCV, but her rcv is already higher than most other cards on the team, so you can kind of make do with one card hitting for 9x damage instead of 81x damage, especially since she's already off color and filling in two colors. Definitely consider her if you're struggling to get your team to work because of colors.
    Awoken Pandora
    If you're going rows she has three, plus SBR, a finger, and generates hearts and clears binds with the heart row. Couples with other orb changers for final burst boards! Plus a haste!

    Bleak Night Daughter, Pandora
    As above, but she doesn't heal binds with her hearts or haste. But she covers a different color.

    Awoken Persephone
    It seems like a crime that she doesn't have rows. But she converts light and heal into dark for a good row board with the option of 36x damage.

    Queen of Condemnation, Persephone
    Skill block, God Killer, prong, 2 EO hearts (which she converts to dark). And covers red.
     
    Last edited: Jun 20, 2016
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  4. scrubbo

    scrubbo Managing Events since 2016 Event Manager

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    Inheritance Discussion :

    Some of the inheritance options are obvious, like Awoken Horus gets L Kali (which helps him as a leader, as well!) Let's look at a few of the subs and what they can inherit to help.
    With Lu Bu, you get a 11 turn boost which is not exactly fast. But his 3x damage stacked on 81x damage means everything dies horribly, so you shouldn't need to care that you're dropped to 1 HP with this active. He boosts devils, so Seph and a good portion of his subs get boosted. Best used on Bosses and floors that are not directly before a pre-emptive.

    Chibi Lilith is actually a VERY decent choice. Since she's REM, you can transfer her over. She's got farmable skillups and her 1.5 boost, while not stunning, includes a poison for resolve bosses. She's a 10 turn cooldown, which isn't horrible. Additionally, this skill an sweep out the 3 predra level or other low HP, ridonkulous defense monsters. But if you need her for the boss, too, that's ten turns of stalling.

    Nephys gives you a 1.5 damage boost and enhances your dark orbs, which is a nice combo. Her boost is two turns, making her great for sub-boss/boss or in case you whiff your boss kill shot and don't get immediately murderized. With an 8 turn cool down, it's one of the faster enhances you can get.

    Okuni ALSO gives you a 1.5 damage boost, but delays the enemy. 8 turns for all that is pretty good! If the boss is delayable, he's quite nice, or he makes a good sub-boss killer the floor before while you save your L Kali actives for the boss. However, he tends to wind up IN the team a lot, so he may not be the best choice to throw on a sub.
    L Meta's 3 turn bind clear is pretty decent, but it needs to not get bound in the first place, so it's best to stack her on a bind-proof sub if you have one.
    Ame's 4 turn bind clear is great, plus she gives a rcv boost. With your already boosted RCV, that's not a HUGE advantage, but if you're recovering from a 99% gravity, it can definitely be useful. Her boost lasts 4 turns, which means you can use it a little before you take a massive hit that you'll need to heal up fast from, or use her on a 1 turn cooldown monster than hits like a mac truck.
    Amaterasu is the best bind clear, hands down, with full healing and full bind clearing, but skilling her up is AWFUL and max skill she's 10 turns, which is a looong cooldown. Inheriting her onto Awoken Isis, however, is awesome.
    Any of the various dark valks can inherit onto one of your other subs with a less ideal active skill.

    Sephiroth enhances, which is a bit of a boost, and hastes everybody by two. The haste makes his active very slow at 14 turns, so if you're slapping something on here, you're usually going to be using it for the final boss. With two Sephiroths on your team, having one with a finishing move isn't a bad idea. But it needs to be FAST to make it usable in the dungeon. However, you CAN stall with Seph given his RCV boost, but you have to be careful not to melt faces with your default 3x damage, which can clear trash all too easily.

    Options :
    You're looking at 25 turns. That pretty much limits him to boss kills, but that's okay. You don't want 1 HP facing a fresh level, really. 3x damage boost. (INSANE MODE!)

    24 turns total for Chibi Valk, but she kills resolve bosses like a boss, and sweeps predra floors for you. 1.5x boost.

    22 turns for 1.5 damage boost.

    1.5 damage boost and delays the enemy for one turn. he's at 22 turns of cooldown.


    She'll be ready at 19 turns, thanks to a fast cooldown, but Seph is prone to binding.

    Make Sephiroth even MORE of a heartbreaker! :D 18 turns for heartbreak is a looooong time to wait.​
     
    Last edited: Jun 20, 2016
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  5. scrubbo

    scrubbo Managing Events since 2016 Event Manager

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    Team Builds :

    Standard Teams :
    These teams are designed to handle most tough descended dungeons, but are not tailored for C10/Mecha Zeus/Arena. Those builds will be covered later, and have very specific inheritance requirements, usually. A Standard team needs : Full (or very close to) SBR, Bind clearing, 1 Board Clear minimum, Full color coverage.
    //
    SBR : 5 (2 horus, 1 kali, 1 Yomi, 1 Isis)
    Fingers : 8 (2 from sephs, 3 yomi, 1 Isis, 1 H Kali, 1 Horus)
    SB : 8 (2 from Horus, 2 H kali, 2 from dual Sephs, 1 Isis, 1 Yomi

    For this team, you're set on skill binds, but a little weak on actual bind clearing. If you inherit a better bind clear (4 turns) onto Isis, say L Metatron, you'll have a beefier clear when you need it and your smaller clear up quickly. 8 SBs get H Kali up on turn one and your bind clear will be getting closer. 8 fingers means you will have plenty of time to deal with super awkward boards. That's important because you have no other damage boost active unless you inherit one onto Sephiroth or Yomi

    Inherits :
    Awoken Horus <-- L Kali
    Awoken Isis <-- L Meta​

    //
    SBR : 5 (2 horus, 1 kali, 1 Yomi, 1 Okuni)
    Fingers : 8 (2 from sephs, 3 yomi, 1 Okuni, 1 H Kali, 1 Horus)
    SB : 9 (2 from Horus, 2 H kali, 2 from dual Sephs, 2 Okuni, 1 Yomi

    If you've put a good L Meta bind removal onto Sephiroth, and the bind monster is deepish into the dungeon (which is usually the case) you're sitting pretty. SBs of 9 mean your bind removal is 10 turns away ( 19 total cool down). For no bind dungeons, this build tears it up. You have H Kali and Horus for kill boards, and you can use Sephiroth to cycle them back up pretty quickly, or two sephiroths if it is a no-bind dungeon. Note : Seph is NOT bind resistant, so a full team bind will pwn you.

    Inherits :
    Awoken Horus <-- L Kali
    Sephiroth <-- L Meta (for preemptive bind dungeons.)​
    Here it because paramount to get multi-color use out of your subs.
    //
    SBR : 5 (2 horus, 1 itchy, 2 Loki, 1 Isis)
    Fingers : 5 (2 from sephs, 1 Isis, 1 itchy, 1 Horus)
    SB : 8 (2 from Horus,1 itchy, 2 from dual Sephs, 1 Isis, 1 Loki

    You have SBR and a few fingers, so that's good. This is assuming you're sticking a l Kali on Horus. We're still aiming for on color, with 4 out of six subs maining dark.

    Inherits :
    Awoken Horus <-- L Kali
    Awoken Isis <-- L Meta​
    Mecha Zeus (and Hera) dungeons are a different beast. You're relying on Sephiroth to do a majority of the damage with his machine killer awakening, so your focus is on getting there alive. Skill binds are non-existent, so you can open up sub selection and even go off type for a few. Below are builds people have cleared Mecha Zeus or Hera with.

    //
    SBR : 2 ( 1 Yomi, 1 Isis)
    Fingers : 8 (2 from sephs, 3 yomi, 1 Isis, 1 Lighting, 1 Susano)
    SB : 9 (2 from Susano, 3 lightning, 2 from dual Sephs, 1 Isis, 1 Yomi

    Floor 1: Stall 2 turns, activate Awoken Susano on third turn.
    Floor 2: Activate Lightning, but save heart orbs while killing
    Floor 3: Use hearts to heal, but don't kill till last turn.
    Floor 4: mass attack one turn, then kill
    Floor 5: kill
    Floor 6: Use Rinoa to unbind, then kill
    Floor 7: Use Awoken Orochi to delay, kill at last possible moment (don't forget resolve)
    Floor 8: kill
    Floor 9: Use Batman and Fenrir (Fenrir to overwrite jammer buff). Kill on last possible turn.
    Floor 10: Use LKali if orb trolled (she is just up in time). Then use LuBu and Awoken Yomi and make 7 combos and die.

    Awoken Ama would work just as well as Rinoa. There would be more room for error if you inherited another Awoken Orochi instead of Batman, but sadly I only have one Orochi. Also I constrained myself a bit by not wanting to remove Awoken Orochi from Awoken Isis, since otherwise I'd need to swap back and forth for Arena. No additional stalling is needed on any floor.

    My build was inspired by @bitwalk's similar clear on JP :)

    Inherits (latents):
    Sephiroth <-- Batman (3 SDR)
    Awoken Susano <-- Fenrir (3 SDR)
    Lightning <-- LKali (2 SDR)
    Awoken Isis <-- Awoken Orochi (3 SDR)
    Awoken Yomi <-- Rinoa
    Sephiroth <-- Lu Bu​
    Not here yet!
    SS Isis Hybrid Teams :
    This is one of my favorite combos. You can work with a larger HP pool, and Sephiroth's RCV bonus helps with the larger HP pool. Which SS Isis to use? For tanking one big hit, original flavor is best because of the 1.5 HP boost and coupled with Seph's 1.5 RCV boost you can heal up. However, Seph isn't known for lack of damage, so the 1.3 HP, ATK, RCV boost is totally viable, and makes healing MUCH easier as you will be attacker heavy on these teams.
    //
    SBR : 7 (2 horus, 1 kali, 1 Yomi, 1 Isis, 2 Loki)
    Fingers : 7 (1 from seph, 3 yomi, 1 Isis, 1 H Kali, 1 Horus)
    SB : 8 (2 from Horus, 2 H kali, 2 from leads, 1 Isis, 1 Loki

    For this team, you're MORE than on skill binds, but a little weak on actual bind clearing. If you inherit a better bind clear (4 turns) onto Isis, say L Metatron or Ame, you'll have a beefier clear when you need it and your smaller clear back up quickly. 8 SBs get H Kali up on turn one and your bind clear will be getting closer. 7 fingers means you will have plenty of time to deal with super awkward boards. Awoken Loki gives you a big boost for taking down high def or bosses.

    Inherits :
    Awoken Horus <-- L Kali
    Schoolgirl Isis <-- L Meta or Ame​
    //
    SBR : 7 (2 horus, 1 kali, 1 Yomi, 1 Isis, 2 Loki)
    Fingers : 7 (1 from seph, 3 yomi, 1 Isis, 1 H Kali, 1 Horus)
    SB : 8 (2 from Horus, 2 H kali, 2 from leads, 1 Isis, 1 Loki

    This team is similar to the bog standard hybrid team above, but we don't have Halloween Kali to be our primary orb changer. Bring on the offtype sub! She gets a boost from SSIsis, so her rcv and HP both get a boost, even though she doesn't catch Sephiroth's boost.

    Inherits :
    Awoken Horus <-- L Kali
    Schoolgirl Isis <-- L Meta or Ame​
     
    Last edited: Jun 20, 2016
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  6. scrubbo

    scrubbo Managing Events since 2016 Event Manager

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    Friend's list
     
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  7. scrubbo

    scrubbo Managing Events since 2016 Event Manager

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    Reserved because why the heck not?
     
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  8. ChronoM

    ChronoM 「天地創造」

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    It's REALLY hard to build decent teams for this badass leader, so I am really looking forward to this guide! Thank you really much for starting it! Especially looking forward to the SS Isis/Sephiroth team builds, since they allow his full potential without the need to CoOp.
     
  9. scrubbo

    scrubbo Managing Events since 2016 Event Manager

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    I was surprised nobody had done it, but since I had done a simialr one for SS Isis, I figured I would take a stab at it. And it will be SLOW. There is a lot of sifting to go through, and then we'll have to do some team crafting around common sub problems.
     
  10. ChronoM

    ChronoM 「天地創造」

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    To give you some first input: Personally, I think I would add Cerberus Rider to the MVP green subs. His true damage is really helpful in todays meta and the 2CD allow inherited skills to be up in no time. Only problem is his non existent RCV, so he's probably not as good in Isis x Seph pairings, but awesome for hypermaxed Seph x Seph teams where RCV is no big issue.
     
  11. scrubbo

    scrubbo Managing Events since 2016 Event Manager

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    I was actually just doing that. :D Skill transfer MVP for sure. Sad that Green has 3 of the MVPs, making it hard to choose!
     
  12. symplecto

    symplecto (╯°□°)╯︵ ┻━┻ Staff Member

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    I had started writing a little guide specifically about the various stable builds for soloing Mecha Zeus with Sephiroth (making heavy use of skill inheritance, obviously). When it's finished I can PM if to you, if you like it maybe you could add it to your guide? I've been watching quite a few videos, my new pad goal is to max skill Mecha Zeus solo once SI hits... :)

    However it's probably of minimal use to most people, since all the stable builds I am aware of need a very particular collection of subs and inheritances (thus only whales or those blessed with extreme REM good fortune can play ball). It thus might be better suited to a different discussion. Alternatively, perhaps you are already planning on covering this and doing a better job than me :)
     
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  13. Near

    Near Active Member

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    I know you're still in the process of this guide, but I find Fenrir to be a great sub. On colour/type, pretty good awakenings, and usually inheriting a Lkali active. What's not to love?
     
  14. scrubbo

    scrubbo Managing Events since 2016 Event Manager

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    I totally plan on having a zeus subsection. You can totally shoehorn it in with credit!
    Fenrir will be in the guide. I have too many in my box to give him the shaft.
     
  15. oGambit

    oGambit Well-Known Member

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    just as a heads up... archdemon luci's image is actually awoken Anubis's may want to change that.
     
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  16. HeartlessIndigo

    HeartlessIndigo Inactive Member

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  17. relicss

    relicss Active Member

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    Going with this setup atm
    Sephiroth/Ichigo/h.kali/a.yomi/valen
    i have some spare kali's and a.loki for zeus but im not sure about other skills
    i would really love getting isis but she is avoiding me and that 80% skill bind resist bothers me so much that i dont really wanna invest too much into this team
     
  18. acx

    acx Somewhere over the rainbow

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    Mech zeus and mech hera dungeons do not have any monsters that skill lock so SBR is unimportant for those dungeons.
     
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  19. Hoohah2

    Hoohah2 Member

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    What are your thoughts on using Gryps Rider and Okuninushi?
    I'm having difficulty forming a mono-dark team.
     
  20. scrubbo

    scrubbo Managing Events since 2016 Event Manager

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    Okuni is good. Gryphs is good if he's your best light option for his not too slow dark heavy board change, just not as good as a straight heart breaker would be better, of course. His HP stat isn't the greatest, one of Seph's weaknesses, but he does do a decent job.
     

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