Umisachi & Yamasachi Team Building Guide Table of Contents General Information Playstyle & Tips Questions & Answers Team Compositions Awakenings Overview Overview of Potential Subs Beginners Guide Friend List Dungeon Guide -------------------------------------------------------------------------- Welcome to the Umisachi & Yamasachi team building guide! Umisachi & Yamasachi (U&Y, Umiyama) is a color based traditional spike leader mainly used for clearing endgame content. The aim of this guide is to provide a comprehensive and up to date collection of resources relating to all aspects of playing Umisachi & Yamasachi, in a single location. (Link to the old guide - http://puzzleanddragonsforum.com/showthread.php?tid=23963 ) Should I Invest in Umisachi & Yamasachi? The "which team is better" question, or in the context of this thread, "how good is U&Y compared to other stuff", is one of the most frequently asked questions. Unfortunately, it is also a question that I cannot give a straight answer to, as it depends on a lot of factors such as your other team options aside from U&Y, your pool of available subs, how REM inclined or adverse you are, your preferred type of playstyle, etc. However I can provide a general overview... 2016-03 EDIT: Currently looking for someone to take over the guide. As for the original question..... As a leader U&Y is now outdated and underpowered, there is little reason to use U&Y. We can only pray that they get a good awoken evolution. Spoiler: outdated 2015-06 EDIT: This information is now out of date, but unfortunately I no longer have the time to keep it up to date. U&Y is around mid-tier as of this edit, with the MP dragons (Ra Dragon, Yomi Dragon, etc) and some of the awoken gods (A.Ra, A.Bastet, A.Yomi, etc) being the best leaders, followed by other awoken gods, the 36x exclusives (Typhon, Zuoh, etc), and other misc leaders (Sarasvati, etc). Among the color based teams (Sakuya, Ra, Horus, Isis, 12.25x Chinese, etc) and combo based teams (Bastet, Kushinada, Okuninushi, etc), U&Y is one of the strongest. U&Y's multiplier, active skill, and awakenings match up competitively if not favorably against most of the competition. Comparison with offensive mono-color row enhance spike teams is more difficult. Row enhance teams are extremely powerful when running optimal lineups, but if you are missing some required REM subs or don't have everything skilled up, then the team's capability drops drastically. Optimal high multiplier row spike teams (eg. Pandora) are arguably the strongest teams in the game. The combination of reliability, powerful on demand orb changed spikes, and ease of operation, cannot really be matched by any color or combo based team. Low multiplier row spike teams (eg. Shiva, Healer I&I) can still be strong, but require a much heavier investment in +eggs to beat the harder descends. If you do own a good high multiplier row spike team (including the optimal REM subs for it), then it's probably a better idea to invest your +eggs there instead of on U&Y. Standard (non-row) color or type based spike teams (Valkyrie, Siegfried, etc) generally lack the damage output required for descends without a really massive +egg investment (an investment you shouldn't make if you have a proper descend team like U&Y). However these teams are easy to use and generally serve a somewhat different purpose - fast farming easier content (eg. Ocean of Heaven). 2/4/2 mono teams (eg. Freyr + Ares) mostly belong to a bygone era and can't really clear many descends without a huge +egg investment (again, an investment you shouldn't make). Sonia teams (sort of an offensive defensive hybrid) are currently the most popular teams out there, and rightly so, they are extremely safe while at the same time packing good offensive power. U&Y vs Sonia is sort of similar to the row enhance discussion earlier, a good Sonia team is generally safer and a lot easier to play, but require more REM subs, and more +eggs too. However some players find Sonia teams to be quite boring to play. Tank teams like SoD Lucifer are usually extremely non-IAP friendly and very safe at beating what they can beat. But they are obviously very slow and can't beat everything. A lot of people consider the tanking play-style to be extremely boring. Anyway, you are welcome to ask for a personal assessment in the thread based on what you have. -------------------------------------------------------------------------- Advantages & Disadvantages Advantages - A powerful 25x multiplier and built in TPAs means U&Y is capable of outputting large amounts of damage, both without and with orb-change. U&Y is capable of beating every mythical descend in the game, without requiring a lot of +eggs. - U&Y allows a lot of flexibility in your choice of subs, and also has many different strong team building options. - U&Y has a strong active skill and awakenings set, especially when compared to a lot of the other color or combo leaders. - Compared to lower multiplier teams, U&Y's higher multiplier and built in orb changers allows the team to carry more defensive and/or dungeon specific subs while still having sufficient offensive power. - While optimal U&Y teams are REM heavy, specific REM subs are not mandatory in order to build a viable team. Disadvantages - U&Y is prone to orb-trolling. This means U&Y is not the most reliable leader, and sometimes in some dungeons bad luck with orb drops can completely ruin your run. - The match 4 colors requirement means U&Y cannot take advantage of mass orb changing or full board orb changing for huge reliable bursts to the extent that mono-color spike teams can. - U&Y requires a bit more skill and effort to operate than the typical mono-color spike team. - Optimal U&Y teams are usually also fairly REM heavy. - U&Y is a purely descend oriented team, and is an extremely inefficient T5/T6/SS-KoG/coin dungeon farmer. So you have to also invest in a separate farming team if you want fast efficient farming. -------------------------------------------------------------------------- Changelog (Major changes only) 2015-11-13 - New U&Y evo released! Updated subs section for the new evo. 2015-04-12 - Added spoiler tags to the descend writeups, making the section much more navigation friendly. Added Ultimate God Rush and Ultimate Dragon Rush writeups. Made major changes to the Wadatsumi writeup (new strat), small changes to a few others. 2015-03-22 - Added dungeon write-ups for Grimoires, Mephisto, Sandalphon, Legendary Mountain Path, Legenday Hills. 2015-03-19 - Updated teams and subs sections. Some further formatting changes. 2015-03-15 - Edited the formatting script to match the codes used by the new forum system. Re-parsed all of the text in this guide. 2015-03-08 - Add a descend difficulty overview table at the top the dungeon guide. Updated descend difficulty rankings. 2015-01-11 - Added the long overdue Beginners Section! Updated info on Izanami Descended to reflect Gungho's changes to that dungeon. Added a few other descends. 2015-01-03 - Major update of the Teams and Subs sections to keep up with latest developments. 2014-11-21 - A bunch of random small changes. 2014-11-11 - Added Hera-Ur Descended, Wadatsumi Descended, Keeper of the Gold. 2014-11-03 - Added U&Y Blue TPA Team to Team Compositions. Many small edits in a lot of places to keep information up-to-date given the arrival of the ult evo (but still a lot more to go). 2014-10-16 - Added a few additional entries to the Dungeon Guide. Hera-Is Descended, The Thief Descended, Paradise of the Holy Beasts, Endless Corridors. 2014-10-09 - Added "Awakenings Overview" section, added this changelog. 2014-10-07 - Added the new "Friend List" and a "Special Thanks" section. 2014-10-06 - Initial release.