updates: 2/2 - added Izanami descend to dungeons section 1/18 - updated Hera-ur teams 1/9 - fixed D/L Batman images in example teams 1/8 - large update to descends, added 7 new teams from honestrade's runs, and 3 new dungeons (twinlits, beelzebub, zeus) to descends section 12/25 - added new Athena team to dungeons section 12/4 - added Goemon mythical to dungeons section 12/2 - added team to Fagan from my run 12/1 - added Athena teams to descends section, from Ronsonson and myself 11/28 - added Hera-ur to descends section, added Ronsonson's team for Fagan to dungeons section 11/27 - added content to the subs section, very ugly and rough...but the content is good. will polish and make pretty when I can. 11/26 - added lots of example teams, thanks to Craumb, in post 5 and post 6 11/14 - added more teams for Hera-Is and Valk, from Ronsonson 11/13 - added team for Hera-Is to dungeon strategies section 11/10 - added teams for Valk, Hera, and Skydragon to Dungeon Strategies I'm starting a guide for these guys, mostly because I want to build a user list, because I think it's going to be difficult to find other players who use them if we don't do this. The Umisachi & Yamasachi User List is in the second post. I would love some help building this guide, since I already manage the Dark Metatron, and have been starting a Satan guide. If you use U&Y, please post some replies and help contribute to the guide, so the community can benefit from your experience. I don't believe in theorycrafting, I believe in trying out playing with teams, and basing my guides and advice on actual playing experience. You will not find theoretical opinion here, just sharing my experience. I invite you to share your experience as well, so we can all learn and benefit. Why a Umisachi & Yamasachi Team Pros: U&Y themselves cover 2 of the required 4 colors, so you have maximum flexibility with the colors you choose for subs. Throw in a single d/l sub like Dark Metatron or Arch Hades (both are staple subs), and you have 3 slots that you can use for any colors you like...even monsters with colors you don't need, like Echidna. Umi's orb-changing skill makes activating 25x extremely easy when used. Comparable to the chinese gods skills, where you know you are going to get at least 2 free shots at the boss without having to worry about the board setup. 25x is enough to take you all the way. There are no dungeons this team can not beat. Umi can make use of Yomi, and I can not overstate how much of a difference having a fully awoken Yomi with 2 orb time increase skills makes. Matching orbs on this team is so much easier than Kirin with that extra second. Amazing sub pool. Cons: No Fire, so no Echidna. You can of course include her anyway, but it's not a natural part of the team. Leaders are weak against Green monsters. Team Composition Team Leader Umisachi & Yamasachi HP: 2555 ATK: 1251 RCV: 551 Skill: Fire Orbs become Water Orbs, and Heart Orbs become Wood Orbs Cooldown: 11 turns (8 minimum) Leader Skill: 5x ATK when Water, Wood, Light, Dark ATK at same time Awakening Skills: Enhanced Water Orbs Enhanced Wood Orbs Two Pronged Attack Key Utility Subs (work in progress, this is from a PM I sent someone. I'll clean it up and do a better job when I have some more time...bear with me in the meantime. thanks for your patience.) roughly top dozen-ish subs: 1. Yomi 2. Dark Metatron 3. Hera-Is (if skilled up to at most 20 turn cd), otherwise Blue Odin 4. Valk 5. D/D Batman 6. D/L Batman 7. Artemis 8. ADK 9. Iznagi 10. Athena 11. Frejya / I&I 12. D/L Hades (if skilled up to at most 20 turn cd) honorable mentions: hanzo, vamp, sieg, cu chu, siren/megalo, kushinada, every skydragon besides red. slightly more exhaustive list...with a little editorial Yomi - change the world guarantees that you get that boss-killing shot, and awesome awoken skills for matching 4 colors. I always include her. Either of the Venus versions also will work here. I can't overstate how awesome she is. Dark Metatron - massive stats, strong active, incredible awoken skills. Duke Vampire/Hades/Hera - standard dark strength. Hanzo - his orb changing skill fits perfectly Batman (D/D or D/L) - having delay without having to go out of color and choose echidna is awesome, I have a max skilled d/d batman and he's a staple on my u&y teams. Valk - best white-main sub, and you probably already invested heavily here Iznagi - with all god subs, he provides awesome burst Athena - massive atk stat stick, and strong ability (especially if you're not using metatron). if you are using dark metatron, his ability is less of a big deal. Hera-is - especially if skilled. if not skilled, not as good of a choice. I&I - if you run blue heavy, the ability is fantastic. Siren/Megalo - the right heart makers to include, if you want one. Blue Odin - awesome awoken skills, and massive stat stick. You can also consider siegfried/hermes/orochi if you want a blue main...but with U&Y, you really don't need a blue main sub. ADK & Artemis - both great choices, again especially if skilled, probably the top 2. Frejya - I had a lot of success with against Hera-Is (as you can read about below), she's also a top choice. Cu chu - is always a decent option. Green Odin / Zeus-Dios - good awakening skills, stat sticks Susano / Asgard / Kushinada - also decent choices, if you need some defense. Green Skydragon for pure damage. (actually, I have used all skydragons as subs before, it's lots of fun and of course, Echidna always can always find a place, even when off color...but I prefer batman if available. My personal "standard" U&Y subs are valk/yomi/metatron/adk or batman. Comparisons with Kirin We are all familiar with Kirin by now, and I think it's useful to discuss Umi in the context of similarities & differences to Kirin. I'm not going to get into the argument about Umi being better or worse than Kirin (if you would like to engage in that debate go to this thread),I will just say they are different, and both have their time and place and use. Sometimes Kirin will be better, sometimes Umi. And sometimes, it just comes down to personal preference and style. With that said... Unlike Kirin, Umi already come with 2 of the 4 attributes required to activate his leader skill. So if you put a pet like a Dark Metatron, who is Dark with light sub, you'll already have all 4 attributes needed. You're free to add any other 3 pets in there, especially for newer players, this is where Umi shines over Kirin because the versatility on subs. The other advantage Umisachi has over Kirin is the ease of use to make a full board. With Gryps Rider in there, you'll have an orb changer that can give you dark and light, while Umi's active gives you blue and green, so it's really easy to change the board to give you the colours you need and not have to keep relying on RNG to give you the right orbs. The arguement has always been that both Kirin leads have a mini gravity on a shorter cooldown than normal gravity and the ability to use Echidna. But with the right awoken skills, you can easily put a gravity user like Hades or Hera in your team to make up the difference. Okuninushi or the new Batman will cover the delay, since it's way easier to activate Umisachi's spike bonus, it'll generally take less turn to get to a Boss anyway. Lastly, Umi makes use of Dark...which is overall much more useful than Fire with respect to general utility imho. Fire has Echidna, which is unquestionably badass, but that's really about it. Dark has lots of gravity, Dark Metatron, Yomi, delay in the form of both D/D and D/L batman, and a host of other things. Also in practical reality, most of us have more maxed out Dark monsters than any other color, because they are the easiest to level up. After playing a few dungeons with this team, I can't overstate how much of a difference an awoken Yomi makes. Matching this team is so much easier than Kirin with that extra second. And if you were to use Bastet as well, that would just make it even easier. Team Building Considerations There are lots of ways to build a team around Umisachi, dark and light pets have a lot of utilities and there are plenty of them to choose from. Even putting a Healer burst team in there is viable for x 75 healer attack burst. Example Teams Straightforward, Farming Team [table cellspacing=1 cellpadding=0 ] [table cellspacing=1 cellpadding=0] [/table] [/table] This is what I first used to stretch out the legs of the team, played OOH (with ADK) and Starlight Sanctuary - Goddess of Harvest (with Artemis) with it. I think the purpose of all the subs are pretty obvious. Valk is the best white sub, you get a white orb hearbreaker...and he's a stat stick at +297. Dark Metatron is also a massive stat stick, and mine is super +egged as well, his skill combined with Umi & Yomi allows for a massive boss killing burst. ADK to have a green-main, but mainly just for fire orb-changing comfort...I'm sure there's better green main options, like a max skilled Artemis. And Yomi, good old Yomi finally found the perfect team, fully awoken gives an extra full second to match orbs, which makes a huge difference on a umi team where you're matching 4 colors, and her active skill ensures you get off a successful boss killing burst. I feel comfortable taking this team into any dungeon. Mono blue physical team (Hermes ultimate evo isn't out in US yet) This team doesn't have gravity, nor a delay, but because King Bubblie's active only need 12 rounds to charge once it's maxed out, and Bodin have 3 skill boost awoken skill, that means he'll be ready to use in 9 rounds, typically enough to face a descend boss with 3x Physical ATKs ready. 2/3 of the team will benefit from that burst, that's x75 attack, which will take down any descend boss in one hit. Mono blue team A variant to blue physical team is a straight up blue team, swap out King bubblie for Hera-Is and Neptune for Viper Orochi and you'll have a delay and a gravity which you can stall for longer descends. Gravity based team [table cellspacing=1 cellpadding=0 ] [table cellspacing=1 cellpadding=0] [/table] [table cellspacing=1 cellpadding=0] [/table] [/table] 30% gravity, with Drawn Joker or Siren for heart maker to make stalling easier, Metatron/Odin as stat stick with their amazing Awoken skills. This team will have enough HP and RCV for most descends and can build skill up quickly. Utility Team Team stats at max level: HP: 15869 Atk: 252800 (dark atk: 145600) Rcv: 2533 The idea was to build a similar team to the standard Kirin team (delay, gravity, heartbreaker, orb changer) except to focus on dark attack. Obviously this team isn't farmable and Hanzo is difficult to max skill, but it does give signficant dark burst every 5 turns. If I had Hanzo I would give it a shot. You could also replace Hanzo with Awoken Hera or Hades for an extra gravity, or D/D Batman or Okunishi for extra delay. Plea for Help If you would like to contribute, please by all means reply to this thread, and I'd be happy to include your work. I would really appreciate the help. Also, when posting teams, it would be super awesome if you would use the syntax "" which makes monster images, and automatically creates a link to pdx. It saves me a lot of work because it means I can just copy/paste your team and have a nice pretty team of images, and not have to look up all the monster IDs manually. Thanks!