[UPDATES ONLY] Upcoming Monsters/Evolutions/Dungeons/Mechanics

Discussion in 'News & Events' started by DENCHI, Jan 17, 2014.

  1. Majora

    Majora Lv Nein

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  2. Majora

    Majora Lv Nein

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  3. Majora

    Majora Lv Nein

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    New rogue descend boss to complete the dragon king set, Gainaut.
    [​IMG]
    AS: Change all orbs to fire, water, wood, light, dark, heal and jammer; enhance fire orbs.
    LS: 5× ATK when matching five colors, excluding heal; ATK increases when matching >2 connected jammers, capped at 2× ATK.
    Source: https://twitter.com/pad_sexy/status/690106321664876545
     
    Last edited: Jan 21, 2016
  4. Majora

    Majora Lv Nein

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  5. Majora

    Majora Lv Nein

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  6. Majora

    Majora Lv Nein

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    Star 2:
    • Denebola
      [​IMG]
      AS: Change six random orbs to three fire and three jammers.
      LS: ATK increases when matching >3 connected jammers, capped at 6×; slight damage reduction from fire and wood enemies.
    • Acubens
      [​IMG]
      AS: Change six random orbs to three water and three jammers.
      LS: ATK increases when matching >3 connected jammers, capped at 6×; slight damage reduction from fire and water enemies.
    • Algedi
      [​IMG]
      AS: Change six random orbs to three wood and three jammers.
      LS: ATK increases when matching >3 connected jammers, capped at 6×; slight damage reduction from wood and light enemies.
    • Alcyone
      [​IMG]
      AS: Change dark, heal and poison orbs to light; one turn haste.
      LS: 5× ATK when matching exactly five orbs with at least one of which is enhanced; 2.5× RCV when matching exactly four connected heal orbs.
    • Hamal
      [​IMG]
      AS: Change light, heal and poison orbs to dark; one turn haste.
      LS: 5× ATK when matching exactly five orbs with at least one of which is enhanced; 2.5× RCV when matching exactly four connected heal orbs.

    New GFE, Fenrir.
    [​IMG]
    AS: Change six random orbs to three dark and three jammers; slightly increase jammer skyfall rate for one turn.
    LS: ATK increases when matching >3 connected jammers, capped at 10×.
    Source: http://pad.gungho.jp/member/newcomer/160127_monster.html

    The next Ranking Dungeon will be the first to have players use a preset deck:
    [​IMG]
    Source: http://pad.gungho.jp/member/ranking/008_tokaigi_cup.html
     
  7. XCobra

    XCobra るり

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    Certain Awoken Skills are shared for Coop
    [​IMG]
    Source: https://twitter.com/pad_plus/status/693336763507445760

    New Carnival Exclusives
    Silk
    [​IMG]
    [​IMG]
    AS: Increases effect of Fire, Light, and Heal orb enhance awakenings on the team for 1 turn.
    LS: 1.5x ATK/RCV to Fire cards. 2x ATK when matching 4+ connected Fire orbs.

    Shin(Sheen??)
    [​IMG]
    [​IMG]
    AS: Increases Atk based on # of time extend awakenings on the team for 1 turn.
    LS: 1.5x ATK/RCV to Dark cards. 2x ATK when matching 4+ connected Dark orbs.
    Source: https://twitter.com/pad_plus/status/693338800018182148

    Andromeda Super Uvo
    [​IMG]
    [​IMG]
    LS: ATK x2 when simultaneously clearing 4 connected Water orbs. ATK x0.5 for each additional orb, up to ATK x5 at 10(?) connected orb.
    Source: https://twitter.com/pad_plus/status/693339951602077696
     
    Last edited: Jan 30, 2016
  8. XCobra

    XCobra るり

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    Last edited: Feb 3, 2016
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  9. buzzyrecky

    buzzyrecky Okuni's #1 bae Card Creation Winner

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    people wanted the updates here, so I tried :')

    Awoken Hermes

    AS: Hermes active + 2 turns increased water skyfall
    LS: Water Att 2x HP/Atk, Water+Fire = 2x additional Atk

    Fenrir buff:

    Leader skill now also gets an additional attack multiplier for matching colors (1.5x for 4 colors, 2x for all 5). (my japanese is bad so this might be wrong)

    New descend: Jormungand

    AS: Kali board + Jammers, poison all enemies
    LS: Wood Att increase all stats slightly; Attack increases w/ 4+ connected Jammers, up to 3.5x

    Lmk if i mistranslated something :')
     
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  10. buzzyrecky

    buzzyrecky Okuni's #1 bae Card Creation Winner

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    new Groove Coaster collab card in the MP shop:

    Groove Coaster Navigator: Rinka

    Active: Spawn 6 Light orbs and increase orb movement time by 1.5x for one turn

    Leader Skill: Attack increases with 5+ combos, up to 3x Atk for ___ combos. 2x Attack for an Att by matching exactly 5 orbs with one enhanced.

    ~

    finally a light combo lead? nice

    since groove coaster has come to NA multiple times, hopefully we get her here too
     
  11. buzzyrecky

    buzzyrecky Okuni's #1 bae Card Creation Winner

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    for the people who only check here:

    Yuna:

    Add Time Extend
    New LS: 4x Atk for DQXQ activation; Atk scales with combos, from 1.5x for 6 combos to 2x for 7+

    Cloud:

    Add Devil Killer
    LS: Attackers/Machines 2x HP 1.5x Atk; 3x Atk on skill use

    Sephiroth

    Add Machine Killer
    LS: Attackers/Devils 3x Atk 1.5x Rcv; match 4 colors = 2x Atk, 5 colors = 3x Atk
     
  12. buzzyrecky

    buzzyrecky Okuni's #1 bae Card Creation Winner

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    Uvo Skuld changed from 3x Atk -> 3.5x Atk (5.25x Atk total when matching 5 orbs w/ 1 enhanced)


    Hephaestus Dragon

    Same as Shiva Dragon but for HP, Active is Light -> FIre + Dark -> Jammers, 2 turn haste

    Materials for descend Uvos:
    [​IMG]

    If you missed the Uvo info or the other GFE buffs from the stream, read here:
    http://puzzledragonx.com/en/news.asp?nid=504
     
  13. samuelburtt

    samuelburtt mono-green advocate

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    Posted in the general discussion thread but re-posting here since it seems it contained a few pieces of new information for some players:

    Upcoming changes to coop mode (already in effect on JP server):

    • "1-Player mode" button removed.
    • "Find room" button added. If someone on your friend list has created a room you can select it from here without entering any code.
    • Alt dungeons got moved into the technical dungeon tab. Piis still show up. They are permanently available to play solo...
    • All the rushes and rogue dungeons from coop moved permanently into the coin dungeons. They have latent-tama invades (including resist latents) on a rotating schedule. Reported to be a much better invade rate than the 5x4 descend coin dungeons.
    • Bi-weeklies, special "coop challenge dungeon" sets and certain collab dungeons that are playable in coop are also all available for solo play in the regular "special dungeons" tab. Clears/stones are shared. Not s-rankable.
    • Playing a dungeon in coop will permanently cost 1/2 stamina for each player. **
    • The total number of awakenings such as SB and SBR/poision resist/etc across both players' teams will be SHARED. (yes!)

    **bi-weeklies and challenge dungeons are exempt from the 1/2 stamina bonus even during coop mode.

    NOTE: There has since been an announcement on JP that ALL dungeons will become available to be played in co-op mode at some stage in the future. Even special and guerrilla dungeons. So the above changes, which will most likely trickle down to NA fairly soon, will apparently change again quite dramatically some time in the future. There are no details currently available about exactly how it will all work yet.
     
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  14. buzzyrecky

    buzzyrecky Okuni's #1 bae Card Creation Winner

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    translations might not be perfect, but new godfest exclusives:

    Sherias

    Active: Lkali + haste (lol)
    LS: 3x Atk for 3+ colors matched; Atk also increases with 6+ connected water orbs, up to 2.5x

    Baldin

    Active: For 2 turns, halve damage taken and 2x Atk for Dragons/Machines
    LS: FIre cards 1.5x HP/Atk/Rcv, 2.5x Atk when matching Fire+Dark

    and new MP shop monster:

    Shanmei

    Active: Spawn 6 hearts from non-Fire orbs, haste 1 turn
    LS: Healers 1.5x HP 2x Atk. 3x Atk for 2 heart matches, 4.5x for 3.

    edit:
    [​IMG]
    she'll cost 300k MP like always
     
    Last edited: Mar 28, 2016
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  15. buzzyrecky

    buzzyrecky Okuni's #1 bae Card Creation Winner

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    Academy cards:

    Fairy tale:



    AS: 2 turn bind recover + 99 fixed damage nuke on 1 enemy
    LS: 1.5x Hp/atk to relevant types

    Sasuke (lol)

    AS: Light -> Water orb change
    LS: Attackers 2x HP 2.5x Atk

    Theurgia

    AS: same
    LS: Fire 2x Atk, Wood 2x Atk, 4x Atk for both

    Kali

    AS: Dkali active
    LS: 4x Atk for 4 colors, 4.5x for all 5. Attack scales up to 2.5x with 5+ connected wood orbs

    Sakuya (also in MP store)

    AS: Same as normal sakuya
    LS: Same as awoken sakuya

    Isis (gets a new art sidegrade uvo)

    :awakening9: Added
    LS Buff: now affects rcv, increased from 1.25x to 1.3x (or 1.35x?)

    Edit: LS applies to this Uvo. Original SS Isis is now 1.5x HP/Atk

    Uvo Athena

    Awakenings added

    more coming later?
     
    Last edited: Apr 1, 2016
  16. buzzyrecky

    buzzyrecky Okuni's #1 bae Card Creation Winner

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    pdx isnt posting the news, so lets revive this thread

    **note that my japanese isnt 100%, so some of this might be inaccurate. you can read it in japanese here
    http://pad.gungho.jp/member/updates/9_5.html

    in JP's recent update:
    1 - new quests and team badges added

    New team badges include:
    • Team HP +15%, but -300 team cost
    • Team Atk +15%, but -300 team cost
    • Team Rcv +35%, but -300 team cost
    • +2 seconds movetime, but -400 team cost
    • Skyfall doesnt match (like awoken kushi's LS)
    2 - 6th Latent

    You can get these new special tamas that unlock 6th latents from some of the new quest rewards (and maybe elsewhere?). But it seems like you have to feed this tama pluses and waste a +297 to unlock the 6th latent, so...lol

    3 - Private multiplayer rooms

    You can open rooms to a specific friend, rather than your entire friends list

    4- Sell from dungeon results screen + sell up to 30 at once from inventory

    !!!!!!! AAAAA god is real

    5 - also, you can sort friends by 'same leader' now, which is pretty sweet too
     
  17. buzzyrecky

    buzzyrecky Okuni's #1 bae Card Creation Winner

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    also new pantheon... @ me corrections in the discussion thread and i'll edit if i got anything wrong


    AS: 20% gravity of enemy's maximum HP(?)
    LS: Skyfall cant be matched, but Fire cards 1.5x HP/Atk. 6x Atk/Rcv at 8+ combos


    AS: Fire+Hearts->Water, +1 combo for 1 turn
    LS: Skyfall doesnt match, but reduce damage taken. Atk increases with water comobs, up to 9x


    AS: +1 combo for 1 turn, haste allies skills 1 turn
    LS: Skyfall doesnt match, but Wood cards 1.5x HP/Atk/Rcv. 3x Atk per Wood cross match


    AS: 2x Light Atk for 3 turns, 1 turn haste
    LS: Atk increases with 4+ colors/hearts, up to 6x; 30x Atk nuke for clearing orbs (like Kagu's leaders skill- perfect to bypass resolve)


    AS: 2x Dark Atk for 3 turns, 1 turn haste
    LS: Atk increases with 5+ combos, up to 6x; 30x Atk nuke for clearing orbs
     
    Last edited: Sep 13, 2016

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