Hey guys, was working with someone on discord on putting something together for these. Please let me know your thoughts, or if you think I missed anything! Liberty Geist This dungeon is such an annoying pain in the butt. I understand that this build is a tiny bit RNG dependent because if there are only two red orbs that the boss locks you cant clear them, and I have no idea if the damage would be enough with two less orbs in the 7c on the kill shot. P1 ALB^Hathor/drake/dios/dios/kaori or vaan (10SB) P2 ALB/dios/dios/dios/enhance (8SB + 1 SB from enhancer) Need to have 19 SB so that hathor is up on fl5. ALB should be enough to kill with elemental advantage on fl5. 4c on fl3 should be simple with 2 color board. fl1 p1 dios fl2 p2 dios fl3 p1 drake and 4c fl4 p2 dios fl5 p1 hathor->alb fl6 p2 dios fl7 p1 clear locked red orbs and dont leave locked orbs in the top or bottom rows. fl7 p2 pass fl7 p1 dios->kaori->pass fl7 p2 enhance and 7c Star Justice ALB Guide P1 ALB^Gronia/dios/Verdandi/Spica/jize^hathor P2 ALB/Gronia/Australis/dios/raph Notes: Either side can bring the Gronia inherit on ALB Australis can be replaced with any G/B Heartbreaker fl1 P1 jize(hathor)->verdandi->spica->combo to kill (spica haste will recharge jize) fl2 P2 Gronia fl3 P1 jize fl4 P1 dios fl5 P2 dios fl6 P1 Gronia on ALB->ALB->swipe fl7 P2 raph->heartbreaker->sipe fl7 P1 ping on color to kill This build is tested and works fine. Only issue is player error on the 5c board on fl1 as it isnt perfect. Sometimes you get a bad board.