8/15 Update: Myr has been buffed to 7.7x (59.29x dual leads) in JP. She's finally here! Overview With a relatively simple 7x multiplier and 50% shield, Myr exploded onto the PAD scene as one of the best, if not the best, farmable leader in the game. Her awakenings and leader skill also support any playstyle - combo, row or TPA focused. Not only that, Myr sports one of the highest weighted stat totals at 1000, and with good distribution to boot. However, this is not a leader for new players: Myr herself only drops in a considerably difficult dungeon, and her evolution materials come from fairly difficult dungeons as well. She herself also requires a boatload of investment, including 15 skillups, about 15 million experience and a whopping 5 fully evolved descend bosses. However, Myr will reward you for that investment by being a powerhouse of a leader. Leader Options Star Cutting Time Dragonbound, Myr / / HP: 4380 (5370 @ +99)ATK: 1710 (2205 @ +99)RCV: 660 (957 @ +99)Active - Moon Phase: Randomly spawn 7 Heart orbs from non Light & Heart orbs. Give 7 seconds to move orbs without triggering matches. Cooldown: 22 Turns (Min: 7 Turns at Lv. 16)Awakenings: Leader Skill - Eternal Dragon Unity - Torvio: ATK x7, reduce damage taken by 50% after matching Heal orbs in a cross formation. Increases time limit of orb movement by 2 seconds. With excellent stats all around, a great set of awakenings, an amazing leader skill and a synergetic active skill, there's really no reason not to pair with another Myr. A 2x Myr pairing also gives the team a whopping 8 seconds of orb movement time before taking awakenings into account, which is great for those not too familiar with matching crosses. Scampering Newlywed, Gadius / HP: 3063 (4053 @ +99)ATK: 1204 (1699 @ +99)RCV: 753 (1050 @ +99)Active - Sunrise Zone: Change all orbs to Fire, Light & Dark & Heart orbs. Reduces cooldown of other skills by 1 turn. Cooldown: 16 Turns (Min: 10 Turns at Lv. 7)Awakenings: Leader Skill - Follow me tightly!: Dragon type cards HP x1.35. All attribute cards ATK x3 when reaching 1 set of Heart combo. ATK x3.5 for each additional combo, up to ATK x6.5 when reaching 2 combos. Frankly, I'd be skeptical if one said that they couldn't find a Myr friend to pair with, but found a wedding Gadius. Myr/LGadius is a possible pairing, but it's not very ideal. The tiny HP boost can be helpful for tanking things without needing to burn 5 hearts every turn, but this pairing is not only straight up weaker than Myr/Myr but also more orb-intensive, since you need 8 orbs to reach a 45.5x multiplier.