How Big Is Elden Ring Ps5?

Elden Ring

How Big Is Elden Ring Ps5
Elden Ring Download Size on PlayStation – PlayStation says Elden Ring download size is 44.47GB on PS5.
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Why is Elden Ring bigger on PS5?

Elden Ring is probably 2022’s most hotly anticipated game, with fans itching to download and play the massive open-world RPG (and meet its delightfully charismatic Pot Boy). While the Elden Ring release date is still a couple of months away, it appears the game has been added to the PlayStation database ahead of time, revealing its PS5 file size and preload date.

  • Twitter account ‘ PlayStation Size ‘, which monitors new additions to the PlayStation Database, reports that the Elden Ring file size on PS5 will be 44.4GB,
  • This, however, is excluding a day one patch that developer FromSoftware will inevitably push out, so this file size isn’t set in stone just yet.

It’s worth noting that, while they’ll be somewhat similar, this doesn’t represent the file sizes on other platforms such as PC and Xbox Series X|S. PS4 and Xbox One file sizes will also likely be larger due to the better compression technology in the new-gen consoles.

As well as the file size info, the Elden Ring preload date for the PS5 was also found by PlayStation Size. They report that players will be able to preload the game on February 23, which is two days before it releases on February 25. This is the typical window for PlayStation preloads. While these remaining weeks of waiting for Elden Ring will feel like agony for excited gamers, you’ll at least be able to have it downloaded in good time ahead of its launch, meaning you can dive straight in and take on some of the many Elden Ring bosses.

🚨 ELDEN RING™ (PS5) ▶️ Download Size : 44.472 GB (Without Day One Patch) 🟩 Pre-Load : February 23 🟫 Launch : February 25 🟨 #PS5 #ELDENRING 🟧 @ELDENRING — PlayStation Game Size (@PlaystationSize) December 21, 2021 While fans of the Dark Souls series were hyped for Elden Ring regardless, a limited technical test that took place in November quickly established Elden Ring as the game to look out for in 2022.
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Which version of Elden Ring is better on PS5?

How Big Is Elden Ring Ps5 As noted in our Elden Ring PS5 review in progress, the otherwise superb RPG suffers from an uneven frame-rate and some visual blemishes on Sony’s current-gen console. Perhaps expected, given that the closed network test was a bit wonky as well, but still disappointing.

Anyway, those eggheads over at Digital Foundry have been putting Elden Ring to the test, and their early impressions match up with our own experience. The game has two graphical modes on PlayStation 5: quality, which boosts resolution and rendering distances by cutting the framerate, and performance, which lowers resolution and some visual detail to ensure a higher framerate.

According to Digital Foundry, neither option provides a particularly smooth experience. Quality mode varies anywhere from 30 to 60 frames-per-second — while almost never hitting the maximum — and performance mode fluctuates between 45 and 60. So yeah, far from perfect.

With the PS5 version of Elden Ring, performance mode is probably the way to go — purely because the framerate fluctuations won’t be quite so noticeable. But what about the game’s PS4 version? Well, this is where things get interesting. Digital Foundry says that running the PS4 edition of Elden Ring on PS5 via backwards compatibility is actually the best way to play if you’re looking for a stable framerate — a “smooth 60fps” according to the publication.

Elden Ring – Before You Buy

However, resolution and graphical detail obviously take a hit since you’re playing the last-gen version of the game. In other words, best framerate, worst visuals. Hopefully, FromSoftware can issue a patch or two to improve Elden Ring’s performance across all platforms.
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Is Elden Ring capped at 60 FPS on PS5?

Elden Ring performance: what to expect on PS5, Series X/S and PC Elden Ring’s launch has been marked by strong reviews, but also questions over its technical performance on each platform – PlayStation, Xbox and PC. Here at Digital Foundry, our analysis is in progress on the recently released 1.02 version of the game, but we wanted to provide some initial thoughts, recommendations and performance expectations for anyone planning to pick up the game at launch.

This will be followed by our full analysis as soon as possible thereafter, detailing both PC and console performance. First, let’s look at the situation on consoles. The performance metrics we saw in the game’s network test last year seem largely unchanged on PS5 and Series X. Both continue to offer two modes – a frame-rate mode and a quality mode.

However, even running on the launch day patch 1.02, the frame-rate mode continues to run at a range of 45-60fps on PS5 and Series X, while the quality modes on each range between 30-60fps. Both machines run with entirely unlocked frame-rates, and much like the network test, there’s still no 30fps cap to even out the wavering reading in quality mode.

The result? A highly variable performance for the quality mode in particular, where 60fps is rarely – if ever – achieved on PS5 or Series X. Our video from the 2021 network test gives you the basic lay of the land. In comparison, PS5 is typically operating at a higher frame-rate than Series X, though clearly neither is ideal.

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The bottom line is neither console offers a consistent 60fps in the final release. That being said, there are workarounds for each platform well worth considering. Xbox Series X is greatly improved by its system-level support for variable refresh rate (VRR) if you have a supporting display.

  1. VRR helps minimise the perceived judder in its 45-60fps range in frame-rate mode, creating a smoother experience by matching the screen refresh to the frame-rate.
  2. This may not be a solution for everybody, but for those with compatible TVs it’s the best option on Xbox right now.
  3. Series S users also benefit from VRR here.

Given this platform’s frame-rate mode runs between 40-60fps right now it’s a viable choice, though not perfect, given Series S’s performance veers more often towards the lower end of this range than Series X. Meanwhile, hitting a stable 60fps on PS5 involves another tactic entirely.

  1. Sadly, VRR support isn’t available on Sony’s machine right now, but, as with the network test, simply running the PS4 app on PS5 clears up the frame-rate to a smooth 60fps.
  2. The trade-off? The game runs at a lower resolution – at what appears to be a reconstructed 1800p – and with lower settings in grass density than the native PS5 version.

This is fundamentally the PS4 Pro codepath, using the higher power of PS5 to hit a more consistent performance level. Even with these trade-offs, running the PS4 app on PS5 is currently the best option on any console to achieve a consistent 60fps – and comes recommended if you value outright performance over image quality and higher-end graphical features.

The PC situation is also worth clarifying. As it currently stands the PC version using the latest 1.02 patch has a number of issues that will affect all hardware configurations on all graphical settings presets. Elden Ring is From Software’s first foray into low-level APIs on PC and the game uses DirectX 12.

As we have seen in other DX12 titles, there can be severe and distracting frame-time stuttering issues. First there are stutters of up to 250 milliseconds in length when new effects, enemies, and areas appear on screen. These types of stutter lessen as the play experience goes on and enemies, areas, and effects are revisited by the player.

  • A second and more pervasive stutter appears to be tied to loading new game areas – when traversing the terrain, moving from one area to the next can cause minor one-off frame drops a few times a minute, or at worst, tumbling frame-time issues that drop the frame-rate from a steady 60 into the 40s.
  • Variable refresh rate monitors using G-Sync or Freesync help alleviate a level of the distracting nature of some of these issues, but leaning on the technology is not a good situation in light of how the console versions do not suffer from these stutters.
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Other issues to note are the lack of ultrawide screen support, no support for frame-rates above 60fps, and unintuitive graphical options that lack visible scaling. As we have seen with other titles suffering from similar issues such as Final Fantasy 7 Remake and Halo Infinite, it could be sensible to wait for further patches before investing time into the PC version of Elden Ring.

So all in all, it’s a bit of a mixed bag for Elden Ring right now on all platforms. Many of these issues could and should be fixed in future updates, and we hope that From Software are able to bring the game’s performance to a level befitting the rest of the title’s quality. We’ll go into more depth in future videos and articles, so stay tuned.

: Elden Ring performance: what to expect on PS5, Series X/S and PC
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Why is Elden Ring character so small?

1) Enemies are supposed to be intimidating, if they are bigger then you they are intimidating.2)Its a third person game, it would be harder to see the enemies if they were mostly your size or smaller depending on the camera angle.
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Why is Elden Ring so much harder than other souls games?

Elden Ring is a More Advanced Form of Soulslike – How Big Is Elden Ring Ps5 The difficulty discussion pertaining to Elden Ring is as complex as the game’s many mechanics. The game takes after the enemy speed and complexity present in Dark Souls 3 and Sekiro, so one would assume it is more difficult than the oldest Souls titles.

  1. It is true that Demon’s Souls and Dark Souls both come off as much more straightforward than Elden Ring, with Demon’s Souls ‘ gimmick bosses and Dark Souls ‘ low speed presenting an easy time for returning players.
  2. The two titles are about as obtuse as any other FromSoftware title, and while their level design can be just as treacherous, they just don’t have the same sting that they once did.

With that said, neither does Elden Ring, FromSoftware’s boss design has improved significantly over the years, and the teams there are not as likely to make the same design mistakes that they once did. Unfair bosses like the Maneaters and Bed of Chaos have been ironed out of Elden Ring, even if some remaining fights can take just as long.
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Why is everyone so obsessed with Elden Ring?

Described as an open-world title from Dark Souls creator Hidetaka Miyazaki, Elden Ring immediately caught the attention of that franchise’s fanbase. What really stood out, though,was the involvement of Game of Thrones creator George R.R. Martin, who we later learned helped craft the game’s lore and mythology.
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