History and overview – Preliminary work on Grand Theft Auto V began around Grand Theft Auto IV ‘ s release in April 2008; full development lasted approximately three years. Rockstar North ‘s core 360-person team co-opted studios around the world owned by parent company Rockstar Games to facilitate development between a full team of over 1,000.
These included Rockstar’s Leeds, Lincoln, London, New England, San Diego and Toronto studios. Technical director Adam Fowler said that while development was shared between studios in different countries, the process involved close collaboration between the core team and others. This was necessary to avoid difficulties if studios did not communicate with each other as many game mechanics work in tandem.
Game development ceased by 25 August 2013, when it was submitted for manufacturing, Media analyst Arvind Bhatia estimated the game’s development budget exceeded US$137 million, and The Scotsman reporter Marty McLaughlin estimated that the combined development and marketing efforts exceeded £170 million ( US$265 million ), making it the most expensive video game ever made at its time.
The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled for the game to improve its draw distance rendering capabilities, and the Euphoria and Bullet engines handle further animation and environment rendering tasks. The team found they could render the game world with greater detail than in Grand Theft Auto IV because they had become familiar with the PlayStation 3 and Xbox 360 ‘s hardware.
Art director Aaron Garbut said that while the consoles’ ageing hardware were tiring to work with, the team could still render detailed lighting and shadows and “maintain a consistent look”. Vice president Dan Houser felt working on Grand Theft Auto IV with relatively new hardware was a challenge, but the team had since learnt to develop for the consoles more efficiently.
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How much did GTA 5 make in the first 24 hours?
The release of Rockstar Games ‘ ” Grand Theft Auto V ” generated $800 million sales in 24 hours around the world, a record for any game from Take-Two Interactive, and the “GTA” franchise itself. Success of the game bodes well for other tentpole game releases debuting this fall including the next “Call of Duty,” “Assassin’s Creed” and “Battlefield” sequels, as well as “Batman: Arkham Origins” and newcomer “Watch Dogs.” The release of “GTAV” is certainly impressive, especially when compared to film releases.
The top three earners at the box office this year are Disney’s “Iron Man 3,” which generated $1.2 billion; Universal’s “Despicable Me 2,” at $840 million; and Warner Bros.’ ” Man of Steel,” at $663 million. UPDATE: Record Breaker: ‘Grand Theft Auto V’ Reaches $1 Billion in Three Days “GTAV” boasted a budget just as lofty as most tentpoles, with Rockstar spending around $115 million to make the game and Take-Two another $150 million to market it throughout the year.
Of course, games are more expensive than movie tickets: “GTAV” is priced at $59.99 for the standard edition, $79.99 for a Special Edition and $150 for an exclusive GameStop edition. “We are incredibly proud of Rockstar Games’ creative achievement and could not be more pleased with the success of this launch,” said Take-Two CEO Strauss Zelnick in a statement of the game which has generated high scores from game critics.
It has a 98 on Metacritic. Activision’s bestselling “Call of Duty” franchise earned $500 million in a day when “Call of Duty: Black Ops II” was released in the U.S. last year. It went on to earn $1 billion in 15 days, setting a record for the ‘Call of Duty’ franchise and the videogames biz. That figure was a record for the franchise, one day faster than 2011’s “Call of Duty: Modern Warfare 3.” SEE ALSO: ‘Black Ops II’ crosses $1 billion sales mark The results of “Grand Theft Auto V” don’t come as a surprise and follow reports from several analysts that predicted the game would make $1 billion in its first month of release and move 20 million copies by the end of Take-Two’s fiscal year in March 2014.
“Grand Theft Auto IV” shipped nearly 25 million units after its release in 2008. However the final numbers blew away even some analysts’ expectations, with hundreds of people waiting in lines in cities around the country to get their hands on the first copies of the new game on Tuesday.
- We see potential for worldwide day-one sell-through of 6.5 million units (and) $400 million for GTA V,” said analysts Arvind Bhatia and Brett Strauser of Sterne Agee.
- SEE ALSO: Report: ‘Call of Duty: Ghosts’ Expected to be Fall’s Best-Selling Video Game The fifth installment in the “Grand Theft Auto” series has yet to launch in Japan and Brazil.
Game revolves around a trio of criminals who pull off heists in a fictional version of Los Angeles, known as Los Santos. Appeal of the franchise over the years has been the ability to veer off and explore the city, stealing cars and causing mayhem.
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How long did San Andreas take to make?
Development – Similarly to what happened in Grand Theft Auto III and Vice City, Benzies produced San Andreas with Dan Houser, who also co-wrote the story. Sam Houser, president of Rockstar Games, was the executive producer of the game. Rockstar North started the development of San Andreas right after the release of Grand Theft Auto: Vice City, at the end of 2002.
- 163 Unlike its predecessor, which took nine months to produce, San Andreas had an extra year, therefore having an estimated development time of one year and nine months.
- The art director Aaron Garbut declared that the process of creation of Vice City was “very intense” and “short” and continued by stating: “We didn’t have the luxury of a lot of time to take stock.
It was very much a case of knowing what we had to do and doing it to the best of our abilities. This time around the extra year gave us that opportunity.” Executive producer Sam Houser said that the members of the team “put an enormous amount of pressure” on themselves to ensure that they would “do everything possible to exceed people’s expectations” with San Andreas,
Some developers were worried about the working conditions imposed by Rockstar during the development of San Andreas since they could not take an adequate break after the completion of Vice City, Rockstar’s long-time programmer, Gary Foreman, feared that the company had entered an “eternal crunch “, as some developers had working hours reaching 17 hours per day.
: 163 In addition, some developers had disagreements with Sam Houser, which caused them to step away from the game’s production. : 163–165, 184 According to a report by The Wall Street Journal, San Andreas was Rockstar North’s most expensive game at the time of its release, with an estimated budget of 10 million dollars, surpassing Vice City ‘ s budget of 5 million.
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Which game cost the most to make?
Press estimations – The following budgets have been estimated by press outlets without naming any specific analyst or firm.
|Name||Year||Developer||Publisher||Original platform(s)||Press outlet||Development cost (million US$)||Marketing cost (million US$)||Total cost (million US$)||Total cost with 2021 inflation (million US$)||Ref|
|Red Dead Redemption 2||2018||Rockstar Studios||Rockstar Games||PS4, Xbox One||VentureBeat||200–300||200–300||216–324|
|Grand Theft Auto V||2013||Rockstar North||Rockstar Games||PS3, Xbox 360||The Scotsman||265||308|
|Star Wars: The Old Republic||2011||BioWare||Electronic Arts, LucasArts||Windows||Los Angeles Times||200+||241+|
|Too Human||2008||Silicon Knights||Microsoft Game Studios||Xbox 360||USgamer||60–100||76–126|
|Red Dead Redemption||2010||Rockstar San Diego||Rockstar Games||PS3, Xbox 360||The New York Times||80–100||99–124|
|APB: All Points Bulletin||2010||Realtime Worlds||Electronic Arts, Realtime Worlds||Windows||The Guardian||100||124|
|Disney Infinity||2013||Avalanche Software, Altron (3DS)||Disney Interactive Studios||3DS, PS3, Wii, Wii U, Xbox 360||Los Angeles Times||100+||116+|
|Deadpool||2013||High Moon Studios||Activision||PS3, Windows, Xbox 360||GameSpot||100||116|
|Mass Effect: Andromeda||2017||BioWare||Electronic Arts||PS4, Windows, Xbox One||Edmonton Journal||100||111|
|Defiance||2013||Trion Worlds, Human Head Studios||Trion Worlds||PS3, Windows, Xbox 360||Forbes||80||80||93|
|Mortal Kombat II||1994||Probe Entertainment||Acclaim Entertainment||Game Gear, Sega Genesis, SNES||San Francisco Chronicle||50||91|
|Sonic & Knuckles||1994||Sega||Sega||Sega Genesis||Los Angeles Times||45||45||82|
|DC Universe Online||2011||Dimensional Ink Games||Daybreak Game Company, Warner Bros. Interactive Entertainment||PS3, Windows||50||50||60|
|L.A. Noire||2011||Team Bondi||Rockstar Games||PS3, Xbox 360||BBC News||50||50||60|
|Super Mario Bros.3||1988||Nintendo EAD||Nintendo||NES||The Seattle Times||0.8||25.8+||59+|
|The Indianapolis Star||25+|
|Final Fantasy X||2001||Square||Square||PS2||Yomiuri Shimbun||32.3||32.3+||53+|
|Call of Duty: Black Ops||2010||Treyarch||Activision||Nintendo DS, PlayStation 3, Wii, Windows, Xbox 360, OS X||Los Angeles Times||50+||62|
|Pokémon Gold and Silver||2000||Game Freak||Nintendo||Game Boy Color||Bloomberg News||50||50||79|
|Halo 3||2007||Bungie||Microsoft Game Studios||Xbox 360||The Hollywood Reporter||40||40||52|
What video game has the biggest budget?
Grand Theft Auto V – Surprise, surprise. Here it is, the most expensive game ever made. Yeah, on Earth. Ever. Rockstar built its excellent reputation in the gaming world for nearly 30 years, and with 2013’s Grand Theft Auto V, it really upped the ante. In its first three days on the shelves, Grand Theft Auto V made $1 billion.
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When did they confirm GTA 6?
From Wikipedia, the free encyclopedia An untitled Grand Theft Auto game is in development by Rockstar Games, It is due to be the eighth main Grand Theft Auto game, following Grand Theft Auto V (2013), and the sixteenth instalment overall. Following years of speculation and leaks, Rockstar confirmed the game was in development in February 2022.
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Why is new GTA taking so long?
Why is GTA 6 taking so long? What the heck is taking GTA 6 so long? It’s a question that fans around the world have been asking for the better part of a decade. The long and short of it? is taking its time because it knows this is perhaps the most anticipated video game of all time – and Take-Two is keen to avoid a flop.
“We definitely have very high quality expectations and demands, and that’s reflected in the fact that we’re performing across the board,” Zelnick said during a quarterly talk with investors in November 2022. “This company is a hit factory. We haven’t had a disappointing release in as long as I can remember, and that’s honestly the most important thing.” Speaking about the lower projected sales for the current fiscal year, he added: “If you have to choose, I’d much rather have the situation we’re in, which is we’ve had some delays and we’ve had to revise down guidance.
I’ll choose that any day over taking some flops. That’s really the key in this business. “We’ve had issues – we’ve been around long enough to remember them – where in the past we’ve had delays in titles, and it was ultimately always worth waiting for, because when we got to the other side, the results were delivered and the small amount of time delay didn’t ultimately matter in the context of the results we were able to deliver.
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