– Advertisement – Elden Ring is undoubtedly a great game, but it does struggle to hold a solid 60FPS on the current-gen consoles and PC, but what about PS4? Well, Elden Ring runs surprisingly well on the base PlayStation 4, but the same can’t be said for the base Xbox One.
- According to a tech analysis by Digital Foundry, Elden Ring runs surprisingly well on the original PlayStation 4,
- Specifically, the game runs at a 1080p resolution with an average framerate that usually holds at 30FPS.
- Of course, the game’s PS4 version isn’t perfect as there are some framerate drops, frame pacing is still an issue, and the visuals aren’t as good as the other versions.
Still, the performance overall is comparable to previous FromSoftware games on PS4. So, if you were able to play Dark Souls 3 or Sekiro on PS4, expect a similar level of performance. Meanwhile, the base Xbox One (or Xbox One S) version of Elden Ring is hard to recommend.
- In this version, not only do you get compromised visuals, the framerate also struggles to reach 30FPS.
- This is likely due to the underpowered internals of the base Xbox One.
- As for the PS4 Pro and Xbox One X versions, Elden Ring performs rather well, even if they both can’t reach a 60FPS frame rate average.
Similar to previous FromSoftware games, Elden Ring runs at 30-50 FPS on these consoles, though the visuals look much better than their base console counterparts. While it would’ve been nice to see FromSoftware solve the frame pacing issue, at the very least, last-gen versions of Elden Ring have playable framerates (barring the base Xbox One version). Nicolo Manaloto UnGeek’s resident editor who is obsessed with anything and everything Death Stranding. He is also a big fan of the Yakuza series, and is a weaboo in denial.
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- 1 Does Elden Ring run well on PS4?
- 2 How well does Elden Ring run on PS4 reddit?
- 3 Is Elden Ring FPS capped on PS4?
- 4 Which console runs Elden Ring best?
- 5 Is it better to get Elden Ring on PC or PS4?
- 6 How long is Elden Ring PS4?
- 7 What is different about Elden Ring PS4?
- 8 Is it better to play Elden Ring with controller?
- 9 Why is Elden Ring lagging on PS4?
- 10 How will Elden Ring run on consoles?
Does Elden Ring run well on PS4?
Elden Ring: the last-gen analysis – can the older consoles still cut it? The dust has settled after Elden Ring’s release and now there’s a moment to check out the last-gen versions – the state of PS4, Xbox One, Pro and One X, and fundamentally, to see if any of these consoles can deliver a decent experience.
With current-gen console stocks thin on the ground, do you really need to upgrade? Bearing in mind the discourse surrounding Elden Ring performance, the prospects may not seem great but as it happens, of the four last-gen renditions available, PS4 Pro and Xbox One X aren’t bad, the base PS4 is acceptable – and it’s only Xbox One S that must be avoided.
That isn’t hyperbole: Elden Ring on the base Microsoft machine is a profoundly unsatisfying experience – the version with the heaviest compromises in both playability and visuals. We saw it during the network beta of course, so maybe we shouldn’t be too surprised.
Again, developer From Software uses several tricks to try squeeze base Xbox into a playable state, at a reduced 900p resolution and 30fps frame-rate. Just emerging to Limgrave, a low setting is used for environmental shadows. Grass density also uses the engine’s very lowest setting (seemingly lower than low on PC) and ultimately it makes Limgrave look barren, lacking any depth.
Worse still, visual features such as ambient occlusion and shadows are significantly dialled back on the base console – leaving scenes with a low-cast sun with an unusually sparse appearance. A detailed look at how Elden Ring checks out on the last generation of Xbox and PlayStation hardware.
The turnout is the worst looking version of Elden Ring out there. Honestly, for anyone still toughing it out on a base Xbox One, I’d strongly recommend waiting for a hardware upgrade if you want the best first-time experience with this phenomenal game. Our time with Xbox One revealed an exceptionally compromised release.
In fact, one of the worst parts is the state of enemy animations. Even at the near-to-mid range, you’ll see enemies run at a unique frame-rate – much lower than the rest of gameplay – until they move within attacking range. All console platforms use this low-refresh animation trick to an extent, to improve and stabilise performance, but Xbox One takes it to a glaring extreme.
- Despite all of these compromises, you’re looking at a 20-30fps experience – and even if the game does hit its performance target, From’s signature inconsistent frame-pacing makes it look like it’s running at a lower frame-rate anyway: the final nail in the coffin.
- The base PlayStation 4 is far from offering the best rendition of the game, but it holds up surprisingly well stacked up against the Xbox One version.
Resolution is a typical 1080p, grass density is improved, while ambient occlusion, shadows and draw distances – though far from being on PS5 and Series X’s level – hold up relatively well. Those jarring lower frame-rate enemy animation on Xbox One are also less intrusive overall, though still detectable.
- In every sense base PS4 feels like the console From Software targeted as the standard release; no bells or whistles, but a just-about passable way to play.
- It presents a baseline experience from which PS4 Pro, and PS5 build on, and on a 1080p display the base machine does the job reasonably well.
- Xbox One S Xbox One X PS4 PS4 Pro Limgrave compared across all last-gen machines.
PS4 targets a native 1080p, Xbox One sits at 900p, while PS4 Pro renders at 1800p via a reconstruction technique. As for One X, resolution dynamically shifts between 1512p and 1800p. Xbox One S Xbox One X PS4 PS4 Pro Overall effects quality is on par between all versions, though lighting quality is reduced in accuracy on Xbox One near the fireplace on the right of this image.
Xbox One S Xbox One X PS4 PS4 Pro Core geometric details and textures are identical between all four systems. Sadly Xbox One removes a depth of field effect during cut-scenes. Xbox One S Xbox One X PS4 PS4 Pro Grass density is heavily pared back on Xbox One, whereas PS4, PS4 Pro and One X use matching settings to fill the space.
Curiously, One X’s use of a ‘auto-detect settings’ mode means ambient occlusion doesn’t engage in certain areas (notably under grass here) while under load. Likewise, motion blur is disengaged in this case too – though both AO and blur re-engage for other scenes.
Visually speaking, PS4 hands in a solid take on Elden Ring’s world, though performance isn’t entirely ideal. Frame-rate readings mostly land at 30fps if blighted with the expected issues in uneven frame-pacing we’ve seen in Souls titles on console. There are some notable dips under too; drops below 30fps are usually limited to areas with lots of enemies.
It’s a huge upgrade on Xbox One, but using fast travel, or facing effects-heavy moments hammers the system. A 25-30fps performance level during the battle with the dragon in Limgrave, for example, is the worst case scenario I’ve seen, but even then, the drops are fleeting.
- Given the low stock of PS5 consoles right now, this is still an acceptable way to jump into Elden Ring ahead of buying new hardware.
- Next up for consideration is PS4 Pro, delivering two key upgrades over the base PS4: resolution and frame-rate.
- Most of the visual settings, including grass density and shadow resolution appear identical to the base console in direct comparisons – and you’d need to move to a current-gen console to better that.
Resolution is the main way that PS4 Pro leverages its GPU advantage, boosting its native pixel count to 1800p via the same checkerboard rendering technique we last saw in Sekiro. Other than that, we have an advantage in frame-rate: the 30fps cap is removed to leave performance entirely unlocked on Pro hardware.
- You’ll never get to 60fps even looking right up at the sky (the lowest rendering load, typically) but 30-50fps across the run of play is reasonable enough.
- Running unlocked isn’t ideal, but it’s better than the poorly implemented 30fps cap seen on the base PS4.
- Xbox One S Xbox One X Xbox Series X (Quality Mode) What is the generational difference in moving to Xbox Series X? Base Xbox One users see a huge cutback in grass detail here, though One X pushes a reasonable, middle-ground setting.
Xbox One S Xbox One X Xbox Series X (Quality Mode) Texture filtering on base Xbox One is dropped aggressively. Paired with its 900p image the results are significantly less clear next to the dynamic 1800p on One X, and native 4K on Series X’s quality mode.
- Xbox One S Xbox One X Xbox Series X (Quality Mode) Shadows also scale as you’d expect.
- Series X’s quality mode offers a huge upgrade over the One X version here, which turns in some unsightly moments for shade cast by trees.
- PS4 PS4 Pro PS5 (Quality Mode) Moving over to the PlayStation family of systems, PS4 and PS4 Pro are locked in place with matching core visual settings – divided only by the 1080p image on base PS4, versus a reconstructed 1800p on PS4 Pro.
PS5 trumps both with a native 4K image in its quality mode here. PS4 PS4 Pro PS5 (Quality Mode) A boost in grass density is a huge perk of playing on PS5 (in either frame-rate or quality modes) – though both PS4 and PS4 Pro offer a respectable setting below it.
- Also note motion blur is active on both last-gen Sony consoles, much like PS5’s quality mode.
- PS4 PS4 Pro PS5 (Quality Mode) A final shot of Margit the Fell reveals little is dialled back in core world detail, and last-gen systems still look great if you can accept a lower frame-rate.
- This leads us onto Xbox One X, which effectively has the exact same visual setup as PS4 Pro – but with one exception.
Checkerboard rendering is swapped out for native resolution, with a dynamic range that appears to sit between 1512p and 1800p. Potentially this could hit a full 4K – as we’ve established running the One X code on Series X hardware – but given the GPU limits of the last-gen machine, 1800p is the real world limit.
- Also, the choice to run at a dynamic range of resolutions, bottoming out at 1512p, often means One X renders more pixels per frame than PS4 Pro’s 1800p via checkerboarding.
- The one downside is that performance operates at a lower 30-40fps range, typically worse than PS5 in matching areas.
- It’s also worth noting One X’s visual settings adjust more aggressively, seemingly based on load.
As you can see in our comparison above, it results in One X dialling back ambient occlusion on grass and even motion blur in some scenes – where PS4 and PS4 Pro leave these settings fixed in place regardless. Ascertaining which of the last-gen machines offers a superior turnout isn’t exactly easy.
The higher resolution and potential for higher settings where One X’s GPU might stretch to it are possible advantages (the same dynamic settings management seen on Xbox One S applies to One X) – but it’s rarely a clear-cut advantage in side-by-side shots. PS4 Pro’s superior frame-rate is more noticeable, making it my preference of the two despite leaning into checkerboard rendering – but playing Elden Ring on Xbox One X is a comparable experience overall.
PlayStation 5 and Xbox Series X are where you need to be in order to get a top-tier Elden Ring experience. I also took a look at loading times. For best-in-class loading speeds, PS5 is of course the front-runner – with a four to seven second range in respawning to a site of grace.
- Still the last-gen consoles are acceptable enough, I think.
- For example, dying to Margit the Fell takes us to a nearby site of grace, with PS4 Pro turning in the best result at 24 seconds, closely trailed by One X at 26 seconds – and then the two base consoles on around 29 seconds.
- And likewise, respawning to the Stormgate entrance area gives a similar order – and thankfully all the results are faster in this case.
PS4 Pro leads with a 17 second result, One X at 18 seconds, PS4 at 19 seconds and base Xbox One at 20 seconds. Overall, the turnout isn’t exactly snappy on any last-gen console and faster would be better, especially to get back to a boss for another attempt.
However, if you’re familiar with the downtime in Dark Souls 3 or Bloodborne, you’ll be familiar with the length of wait here. It should be noted that these results are on stock drives – upgrading to SSD should cut those times down significantly. To see this content please enable targeting cookies. So, do you need to upgrade your console to get a satisfying Elden Ring experience? Surprisingly, no! The frank summary is that PS4 Pro and Xbox One X deliver serviceable takes on the game if you’re happy with lower grass and shadow settings next to Series X and PS5 versions, and if higher performance and longer loading times aren’t a deal-breaker.
If you’re OK with that, the enhanced consoles work just fine, with Pro taking a lead on the frame-rate side. The standard PS4 isn’t quite as refined, but its 1080p30 target is met to an overall acceptable degree – dodgy frame-pacing notwithstanding. I’d argue that any first time play through of Elden Ring is wasted on Xbox One.
A game of this scope deserves much better, and I’d strongly advise waiting for a console upgrade in that scenario – even the handheld Steam Deck running at 720p on hybrid medium/high settings wipes the floor with the vanilla Xbox One experience. The point is, you have options: three out of the four last-gen renditions of Elden Ring are perfectly acceptable, and of those three, PS4 Pro and Xbox One X aren’t bad at all – even if higher quality settings and performance are reserved for the new generation of console hardware.
: Elden Ring: the last-gen analysis – can the older consoles still cut it?
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How well does Elden Ring run on PS4 reddit?
Game runs like a champ. Occasional render issues. Nothing game breaking.
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Is Elden Ring FPS capped on PS4?
Here’s How Elden Ring Runs On PS4 And Xbox One Consoles Elden Ring is only a few months away now, so it’s no surprise that Digital Foundry put the game to the test across its seven different iterations. Starting with current gen first, Elden Ring has multiple graphical options on the PS5 and Xbox Series consoles.
Similar to the, Elden Ring will have a quality and performance mode on the Xbox Series X and PS5. Quality mode prioritises resolution over framerate, bumping the game up to 4K at the expense of performance. Performance mode goes the other way. Prioritising reaching 60fps, over outputting at a native 4K resolution.
Performance on current gen consoles is solid according to, However, both consoles fail to reach a consistent 60fps in their respective performance modes. Quality mode on the Series S outputs the game at 1440p. Performance mode bumps resolution down to 1080p in order to achieve a better framerate. On last gen, Elden Ring strips back visual quality in order to stick as close to 30fps as possible. The Xbox One runs Elden Ring at 900p, reducing image quality in order to maintain the best possible framerate. According to Digital Foundry’s tests, it runs with a 30fps cap, with uneven frame-pacing.
The base PS4 runs at a slightly higher resolution of 1080p, with a 30fps cap like the Xbox One. There are drops on both consoles, typically in the denser areas, or during encounters with large bosses. Performance on Xbox One X and PS4 Pro receives a big improvement over the base consoles. Both consoles aim to run the game at 1800p, although the PS4 Pro does this using the consoles reconstruction technology.
Unlike the base consoles, both advanced consoles were not capped during the test. This meant frames often sat in the mid 30s, and could sometimes go higher. Bandai Namco has allegedly stated that the PS4 Pro and Xbox One X will run Elden Ring with a capped framerate of 30fps, although this hasn’t been confirmed yet. Performance is a big deal in FromSoftware titles, so it’s good to see such promising results ahead of the game’s release. If you’d like to find out more about Elden Ring, including it’s release date and where you can buy it,, Check out more Elden Ring stories here: Image Credit: FromSoftware/Bandai Namco : Here’s How Elden Ring Runs On PS4 And Xbox One Consoles
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Which console runs Elden Ring best?
Performance – Elden Ring is locked at 60 frames per second, which isn’t ideal for a game that benefits from fast, fluid animations. Elden Ring supports both quality mode and performance mode. In quality mode, PS5 and Xbox Series X run at around 35 to 45 FPS, while in performance mode, Xbox Series X maintains a fairly stable 50 FPS, while PS5 is able to run at 60 FPS.
Xbox Series X has the same performance options and parameters as PS5. Both the Xbox Series X and PS5 can run the game at 2160p resolution and 30 FPS, or 1080p and 60 FPS. However, there have been some issues with performance issues on the PC version of the game. When playing Elden Ring on PC, no matter how powerful your system is, the game will occasionally start to stutter, dropping frames one second, then compensating with extremely fast animations the next.
Elden Ring publisher Bandai Namco issued a statement assuring players that these issues will be resolved in an upcoming patch. Players are also advised to keep their graphics card drivers up to date as this can have a noticeable impact on performance.
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Is it better to get Elden Ring on PC or PS4?
The best console for Elden Ring right now – Several credible sources and trusted reviewers have tested Elden Ring on a variety of platforms. But, for the sole purpose of this article, we’ll be going with Digital Foundry’s findings, specifically, from the efforts of Thomas Morgan.
- Throughout his 27-minute video, embedded above, Morgan tested Elden Ring on a variety of platforms and his findings confirmed that the Steam reviews weren’t exaggerating, the game doesn’t perform nearly as well as it should on the PC.
- Morgan flat out describes the game’s optimization on the PC “is much more of a distraction – where consoles don’t see the same degree of stuttering.” Although this could be fixed in future patches, as it stands, the best platform to play Elden Ring on is the PlayStation 5,
While Morgan goes into much more detail in his test, the gist here is that the PS5 holds a sizable 10 FPS lead when traversing the Lands Between and a whopping 11-second lead in favor of the PS5 in terms of waiting time for fast travel and after dying. Subsequent updates should help Elden Ring run better on the PS5 and Xbox Series X. Unfortunately, running Elden Ring in quality mode and enjoying 60FPS gameplay at a 4K native is a pipedream for now. As Morgan details further in his testing, Elden Ring can run at a fixed 4K native resolution on the PS5 and the Xbox Series X.
Unfortunately, the unsteady frame pacing that can drop as low as 20FPS mean the gameplay experience can be rather unpleasant. The good news is that the frame rate mode isn’t a lot worse in terms of graphics. By dropping the resolution to 2688×1512 at its lowest, the frame rate mode will constantly adjust the resolution while keeping frame rates between 45 to 60 FPS on both flagship current-gen consoles.
If you insist on hitting 60FPS consistently, the only solution is to run the PS4 Pro version of Elden Ring on your PS5. By using the PS4 Pro code, you’ll sacrifice dynamic 4K from the frame rate mode to checkerboarded 1800p with lower grass draw distance and worse image quality. Ultimately, Morgan nailed it when he said that Elden Ring “is so richly detailed, its art design so meticulously realised, that the frame-rate issues are overshadowed by the core experience of playing it.” Unfortunately, getting a PS5 is much easier said than done.
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How much does Elden Ring take up on PS4?
Elden Ring: Preload time, file size, system requirements, and much more Bandai Namco and FromSoftware’s is an upcoming action role-playing game, which was first revealed in the third quarter of 2019. After quite a few delays by the developers, the game is finally set to release on February 25, 2022, and will be available on PS5, PS4, Xbox Series S/X, and PC platforms. Players who have pre-ordered Elden Ring will be able to preload the game ahead of its official release. Players can download the game now and start playing as soon as the game is released. Click here to view the However, preloading the game is only available on, and players can download the game via Xbox Storefront on their Xbox Series S/X and consoles.
Elden Ring Version 01.001.000 Released. (Only JP Version For Now)🟪 New Download Size : 44.928 GB🟫 Update Size Around 8 GB For PS4 🟥 🚨 Elden Ring Version 01.001.000 Released. (Only JP Version For Now)🟪 New Download Size : 44.928 GB🟫 Update Size Around 8 GB For PS4🟥 According to reports, Bandai Namco’s upcoming title will take around, yet the download size is relatively small compared to other AAA games.
Popular Twitter leaker, PlayStation Game Size, revealed that the game would take around 44.928 GB on PS4. Xbox players can already preload the game on their consoles, and it takes 49.04 GB to download the game entirely. Players can also use the Xbox app to preload the game if they opt to buy a physical copy.
The detailed is available here. Though the exact size of the game for PC is still unknown, developers recently revealed the system requirements for PC, which mentioned that a minimum of 60 GB of storage space would be required to play the game. Elden Ring demands more laid-back system requirements to enjoy the game seamlessly, compared to other AAA titles.
Players who use an Nvidia GPU can run the game more smoothly with the latest available drivers. Quick Links : Elden Ring: Preload time, file size, system requirements, and much more
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How long is Elden Ring PS4?
When focusing on the main objectives, Elden Ring is about 55 Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 133 Hours to obtain 100% completion.
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Can I run Elden Ring at 60 FPS?
The PC version will also support HDR, ray tracing, and a maximum resolution of 4K.
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What FPS can I run Elden Ring?
The best settings for Elden Ring – After testing all of the settings individually, here are the best settings for Elden Ring :
Texture quality: Medium Antialiasing quality: Low SSAO: Medium Depth of field: Off Motion blur: Off Shadow quality: High Lighting quality: Medium Effects quality: Medium Volumetric quality: High Reflection quality: High Water surface quality: Low Shadow quality: Medium Global illumination quality: High Grass quality: High
We’re handling Elden Ring differently than a lot of other games we write performance guides for. Like every previous From Software release on PC, Elden Ring is capped at 60 frames per second (fps). That makes testing with different cards tough, as a lot of modern rigs can easily hit the cap.
There should eventually be a mod that disables the cap, as has been the case with Sekiro: Shadows Die Twice and Dark Souls 3. These unofficial mods aren’t easy to drum up, though. From Software games usually have physics and other things tied to the frame rate, so uncapping will probably break the game.
Instead of platonic performance, we put together a PC using midrange parts from a few years ago — a Ryzen 7 1700X, an 8GB RX 580, and 16GB of RAM, This is actually below From Software’s recommended spec, but we were still able to manage a playable frame rate at 1440p with setting tweaks and a full 60 fps at 1080p with the Medium preset. Image quality comparison in Elden Ring. Maximum is on the left, and Low is on the right. Otherwise, basically every option will increase your performance. There aren’t too many free settings. We compromised and left shadow, reflection, global illumination, and volumetric quality at high, just for visual purposes.
- If you’re looking for extra performance, pay attention to the batch of settings from shadow to reflection quality.
- Those are the most important.
- At 1440p, we went from an average of 29 fps at the Maximum preset to 37 fps with my optimized settings. Not bad.
- To be clear, you shouldn’t play Elden Ring at 1440p with a rig like the one we used.
We just used 1440p for testing to get around the 60 fps cap.
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Should I play Elden Ring on PS4 or ps5?
As noted in our Elden Ring PS5 review in progress, the otherwise superb RPG suffers from an uneven frame-rate and some visual blemishes on Sony’s current-gen console. Perhaps expected, given that the closed network test was a bit wonky as well, but still disappointing.
Anyway, those eggheads over at Digital Foundry have been putting Elden Ring to the test, and their early impressions match up with our own experience. The game has two graphical modes on PlayStation 5: quality, which boosts resolution and rendering distances by cutting the framerate, and performance, which lowers resolution and some visual detail to ensure a higher framerate.
According to Digital Foundry, neither option provides a particularly smooth experience. Quality mode varies anywhere from 30 to 60 frames-per-second — while almost never hitting the maximum — and performance mode fluctuates between 45 and 60. So yeah, far from perfect.
- With the PS5 version of Elden Ring, performance mode is probably the way to go — purely because the framerate fluctuations won’t be quite so noticeable.
- But what about the game’s PS4 version? Well, this is where things get interesting.
- Digital Foundry says that running the PS4 edition of Elden Ring on PS5 via backwards compatibility is actually the best way to play if you’re looking for a stable framerate — a “smooth 60fps” according to the publication.
However, resolution and graphical detail obviously take a hit since you’re playing the last-gen version of the game. In other words, best framerate, worst visuals. Hopefully, FromSoftware can issue a patch or two to improve Elden Ring’s performance across all platforms.
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Does Elden Ring run better on PS4 or ps5?
r/Eldenring – Is the ps4 version of Elden Ring on the ps5 play at better performance/fps/less stuttering? I have a ps5 and usually buy my games physically. I have seen a few other threads and a few articles on google addressing this issue; about the ps4 version playing on the ps5 at a higher framerate without stuttering like at 60 fps.
- However, while the ps5 version boasts better load and better graphics on the ps5, the FPS is around the mid 50 fps with some stuttering.
- I want to buy the game physically as cheap as I can on ebay.
- But, if I purchase the ps5 version, then I won’t be able to play the ps4 version on my ps5 (I don’t want to buy it digitally unless the price has a MAJOR dip in price.) How much of a major discrepancy is the increase in performance for those who have both the ps4/ps5 version on their ps5.
Is it noticeable between the performance of both versions? Does the ps4 version play smooth as butter? Will there be a patch in the future to further optimize the ps5 version of the game on the ps5? I am in a precarious position and would like any input.
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What is different about Elden Ring PS4?
FPS, graphics, and loading times – The first difference between the two games is going to come down to the change in graphical fidelity. The PS5 is capable of running games at 4K resolution with HDR while maintaining solid frame rates that blow the PS4’s capabilities out of the water. That means PS5 gamers (who have a compatible screen) will be able to view the world of “Elden Ring” with a clearer, brighter, and more vibrant picture than their PS4 owning friends.
- It also means that they will see less motion blur during fast action and camera turns.
- That’s because the PS5 has much newer and more powerful graphics hardware than what’s available in even the more advanced versions of the PS4, so it can generate more complicated images faster.
- It isn’t just graphics though.
The PS5 uses a solid state drive (SSD) for storage, whereas the PS4 used an older, spinning drive (HDD). One of the major benefits of the SSD is that it reads and writes information much faster. In-game, this translates to faster loading times and fast-travel as well as helping to reduce things like texture pop-in — an essential feature for avoiding frustration every time the player sees a “You’re Dead” screen.
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Is it better to play Elden Ring with controller?
Keyboard and Mouse vs. Controller – The Verdict – So, should you play Elden Ring on PC with a keyboard and mouse or with a controller? If you ask us, you should definitely use a controller if you can as it just feels more intuitive and natural to use one. While you can play with a keyboard and mouse, there is a learning curve to it, not to mention that it’s tough to use the pouch with this control setup. Nicolo Manaloto UnGeek’s resident editor who is obsessed with anything and everything Death Stranding. He is also a big fan of the Yakuza series, and is a weaboo in denial.
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Why does Elden Ring take so long to load PS4?
Fix 1. Check and Update the Drivers – Graphic drivers serve to be the primary reason behind the Elden Ring Stopping on the loading screen issue. If you are facing the same situation, exit the game and make sure to check out the graphic drivers to resolve your issue. You can directly download it from the OEM website and update it. The installer will be able to tell if the drivers are the latest.
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Why is Elden Ring lagging on PS4?
How to fix Elden Ring PS4 stutter, lag, and bad performance – To fix Elden Ring PS4 stutter, lag, and bad performance, players should:
Put your PS4 in a well-ventilated spot.
Consoles need room to breathe. Cool air needs to go in and hot air needs to go out. Locking it away in a cupboard is not the best approach.
Clean your PS4.
Giving your PS4 a good clean, especially if it’s an older system, can be a good idea.
In other news, take a look at why GameRevolution rated Elden Ring a 10/10 in the full review, The Street Fighter 6 logo has been criticized for looking suspiciously similar to an $80 Adobe Stock photo, The super-popular Logitech G Pro X Superlight Wireless mouse is now available in a new color,
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How will Elden Ring run on consoles?
‘Elden Ring’ console specs and compatibility details revealed Bandai Namco has released an official spec and compatibility sheet for their much-anticipated Souls-like role-playing game – Elden Ring. Depending on the platform – PlayStation, Xbox, or PC, there will be differences in settings and performance.
Elden Ring | Console Specs & Modes DetailedVia: — Shinobi602 (@shinobi602)
Windows PC Elden Ring on Windows PC will run at a maximum resolution of up to 3840x2160P (4K) with a hard-locked framerate of 60 FPS. The game will also come with support for HDR at launch, and ray tracing via a patch. PlayStation (PS4, PS4 Pro, PS5) The PlayStation 4 will support a maximum resolution of 1080P with the framerate locked in at 30 FPS, while on the Pro variant it will run 3200x1800P at 30FPS.
- On PlayStation 5, you’ll get 4K support at 60 FPS with ray tracing via an update.
- All PS versions will also come with HDR support by default.
- Additionally, that the PS4 install files and save data can be ported to the next-gen PS5.
- However, it won’t work the other way around.
- If you port your PS4 game to PS5 and continue to play, your saves files cannot be transferred back to PS4.” Also Read: | Xbox (One, One X, Series S, Series X) Lastly, on the Xbox One and One S, the game will run at 1600x900P 30FPS with no support for HDR.
The superior One X, however, will run at 4K max resolution at 30 FPS, with support for HDR. Series S offers up to 2560x1440P at 60 FPS, while the Series X will run Elden Ring at 4K 60 FPS with ray tracing enabled via a patch. Both of these will also come with HDR support.
- Unlike PlayStation, Xbox offers full cross-generation compatibility, where the game and the save files can be transferred back and forth.
- Also read: | FromSoftware’s ‘Elden Ring’ is an upcoming souls-like role-playing game, brought to life by Hidetaka Miyazaki and George R R Martin.
- The game is set in the bleak, dark fantasy realm of the Lands Between, and sometime after the destruction of the titular Elden Ring and the scattering of its shards – The Great Runes.
As a Tarnished, our job as the player is to ultimately find all the shards, restore the Elden Ring, and become the Elden Lord. Quite recently, the developers had a 15-minute long, in-depth gameplay preview for Elden Ring, which you can check out, Elden Ring is currently set to release on the PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and Windows PC on 25 February 2022.
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