Eldon Ring remains the top-selling game of the year in the US market after selling over 12 million copies in just two weeks. – Agencies The challenge Eldon Ring offers the players is a significant factor in its popularity. The experience of the Japanese creators, From Software, has helped develop an action-packed challenging game for the players. The role-playing game Elden Ring is a dark fantasy that is among the US’s top games of the year in sales.
FromSoftware, the Japanese game studio, is responsible for presenting Elden Ring. From Software has been making successful games since the mid- 1990s, and they are considered masters of their craft in story-telling, excellent design, and nerve-chilling combats. So it is hardly surprising that given the creator’s experience and expertise, Elden Ring will be topping the charts.
The action RPG (Elden Ring) is among the few games to have generated so much interest and traffic post-launch. Why is the video game Elden Ring so Popular? Some say that perhaps the Covid-19 Pandemic is a factor in changing cultural trends. For example, the stay-at-home phenomenon is responsible for the success of all indoor activities and video games.
- But several video games have hit the market during the pandemic, but most do not come even closer to the success of Elden Ring.
- In fact, industry observers believe the success of Elden Ring comes from a combination of many factors.
- First, it is relatively complex and hard to play, challenging the player’s skill.
Many fans want to learn about every part of “The Lands between”, from the exquisite castles to beautiful forests; everything stirs the player’s curiosity.
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- 1 Is Elden Ring the most popular game?
- 2 What’s so cool about Elden Ring?
- 3 Was Elden Ring a success?
- 4 Is Elden Ring fun or frustrating?
- 5 Why do people think Elden Ring is easy?
- 6 How long did Elden Ring take to finish?
- 7 Is Elden Ring the best of all time?
Is Elden Ring the most popular game?
Elden Ring is social media’s most popular 2022 game with 6 billion TikTok views.
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What’s so cool about Elden Ring?
For the last couple of months, I’ve been trying to figure out why everyone currently drawing breath in this cursed earthly realm can’t stop playing, or talking about, Elden Ring, It’s a mystery. It makes no sense. Elden Ring, a brutally challenging open-world RPG, hasn’t just been popular.
The numbers have been astronomical, Popularity was to be expected: FromSoftware has released a number of hit titles. Dark Souls and Bloodborne have deservedly reached millions of players. But Elden Ring’s level of success has put the famed developer into a whole other stratosphere. FromSoftware’s last game, the highly rated, super popular Sekiro, took a year to shift 5 million copies.
Bloodborne, a PlayStation 4 exclusive, sold around 3 million copies over its lifespan. FromSoftware’s most successful release, Dark Souls 3, took around four years to sell 10 million copies. Elden Ring sold 12 million copies in just over two weeks, Two weeks,
Those aren’t Dark Souls numbers, those are Grand Theft Auto numbers, Elden Ring is matching pace with GTA V, a video game that’s sold 160 million copies to date. When you consider what Elden Ring is – a niche, system-rich RPG so obstinate it literally hides its tutorial from players – the level of popularity is ludicrous.
Elden Ring isn’t a watered-down product aimed at the broadest popular audience. It’s not Avengers Endgame. It’s like a David Lynch movie somehow pulling in a billion dollars at the box office. And don’t you say you predicted it! Vistas. So many vistas. Screenshot by Andrew Gebhart/CNET Don’t you dare – with the benefit of hindsight – smugly declare that anyone could have seen this coming. Literally no one could have predicted that Elden Ring could hit these giddy heights. It’s my job to anticipate trends like these, and with Elden Ring I was a mile off.
- Without disclosing numbers, no game has come close to generating the interest and traffic Elden Ring has post launch – at least in my time at CNET.
- It’s unprecedented.
- Is it the pandemic? We’ve gotten used to attributing COVID-19 as a factor in any and all emerging cultural trends.
- That said, video game sales have spiked as a result of stay-at-home orders.
And Elden Ring is a video game that sends its “tarnished” players forth into a long decaying world cursed by disease and rot. But, no. Plenty of video games have been released during the pandemic – major titles – but none besides maybe Animal Crossing has come close to affecting the cultural conversation like Elden Ring. FromSoftware It feels like a confluence of multiple factors. Elden Ring was blessed with the presence of Game of Thrones creator George R.R. Martin – he helped with the lore and universe building early in development. Surely, his name on the poster helped weave the game into the broader consciousness.
The reviews, when they came, potentially had a higher impact. From the outset Elden Ring was a universally adored video game with a critical reception comparable to legendary games like Breath of the Wild or Skyrim. Almost instantly, Elden Ring was described as a video game experience you couldn’t afford to miss.
But if I had to ascribe Elden Ring’s success to one single metric, I’d say word of mouth. The numbers back me up here. A light survey done by GameIndustry.biz found that 40% of people bought the game after a friend recommended it. I suspect Elden Ring inspires a different kind of recommendation in its fan base.
- Elden Ring isn’t just a very good video game that’s fun to play, it’s a game that binds itself to your identity like a parasite.
- You don’t just consume Elden Ring as a passive distraction from the humdrum of everyday life – you consume Elden Ring because it says something about you as a human being: You like challenges, you don’t give up, you like acquiring new skills, you are good at video games.
To be clear: This is not a good thing. It’s gatekeeping, but it’s gatekeeping that has inspired a different kind of recommendation from its player base. With Elden Ring, that cultish devotion has gone viral on a level previously unheard of. The reviews were so strong, the game of such a high quality, that literally everyone in that core FromSoftware cult (including myself) is screaming from the rooftops about it.
This isn’t just another FromSoftware game, it’s the culmination of decades of trust built up in a broadening fan base that has made liking these video games a core part of its personality. Will those introduced to the Elden Ring cult stick around for the games that come after? My instincts say “yes.” Partly because, in its own unique way, Elden Ring is more accessible than previous FromSoftware games.
The open-world structure makes its roadblocks less painful. If you’re stuck at a boss, you can simply go elsewhere and come back stronger, leveled up with better gear. Elden Ring is about as visually inventive as video games get. Bandai Namco/Screenshot by Daniel Van Boom Elden Ring is also uniquely built to suit multiple different play styles. If your reflexes aren’t built for endless dodge-rolling, simply create a magic-focused build and obliterate enemies from a distance.
For all the online talk of difficulty and “git gud” culture, Elden Ring actually caters to a broad spectrum of players. Somehow Elden Ring has become the most popular video game in the world by compromising in ways that are near invisible to its core audience. And that’s ultimately a very good thing! The trend in almost all forms of expensively produced entertainment – be it video games or movies – is risk management.
In cinema, that usually means endless superhero movies and retreads of existing IP. In video games we have the “monogame.” Big-budget titles have become almost indistinguishable from one another in terms of the systems that make them tick. Open world, crafting, leveling up, combat trees.
Button presses do the same things, and big-budget gaming has smelted itself down into a boring, homogenized mess. Elden Ring is popular, but it has become popular by refining its core promise, by doing something completely different from its competitive set. That’s very cool. In fact, it completely rules.
Long live the cult of Elden Ring.
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Was Elden Ring a success?
“It’s true that sales were higher than those of our previous games, but I have no idea what the reason was.” Elden Ring has obviously been a massive success, but director and Dark Souls creator Hidetaka Miyazaki doesn’t really know why. It’s very hard to argue that Elden Ring has been anything other than a huge success. Whether it’s the 16.6 million copies that were sold worldwide, or the widespread critical acclaim, this one has been a bit of a belter for developer FromSoftware,
But what are the reasons behind the game’s achievements? According to Miyazaki himself, he has “no idea what the reason was.” Earlier in the week, Elden Ring won the Grand Award at the PlayStation Partner Awards 2022 Japan Asia, held in Tokyo, an award given to the two games developed within Asia that had the highest number of sales, Genshin Impact being the other recipient.
Following the event, Miyazaki took part in an interview, where he was asked for his thoughts on why the game has done so well (thanks, IGN ). “Honestly, I haven’t analysed it much,” Miyazaki responded. “It’s true that sales were higher than those of our previous games, but I have no idea what the reason was.
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Is Elden Ring Losing popularity?
The highly anticipated title was created in collaboration with fantasy author George R.R. Martin, who provided the lore for the game’s setting. As of November 2022, Elden Ring’s monthly number of peak concurrent players had declined to 36 thousand.
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Is Elden Ring worth the hype?
Real Talk – Advice, staff picks, mythbusting, and more. Let us help you. Illustration: Arthur Gies If you haven’t seen the countless reviews, Twitter threads, or YouTube video suggestions, then maybe you’ve seen the Elden Ring TikToks, Since the game launched last week, most of them agree that it’s beautiful, detailed, and absorbing, but intimidating for newcomers.
While critics seem to concur that it will stand as one of the best video games of the year, we’d also suggest that Elden Ring isn’t for everyone, exactly. People looking to zone out or relax can move right past this one, and so can those who don’t have the patience to deal with repeated failure in a game.
Beyond that, deciding if Elden Ring is for you depends a lot on how and why you play video games to begin with.
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Is Elden Ring fun or frustrating?
Beyond Limgrave – (Image credit: FromSoftware Inc.) While Limgrave itself is huge, it’s at least relatively constrained. Until you beat Margit, it’s difficult (although not impossible) to leave and advance to other areas of the game. After Stormveil Castle, however, all bets are off.
The northern land of Liurnia branches off into a variety of different areas. While you do get a few hints about where to go next, the area itself is distant and difficult to reach, and you may well get lost and find yourself somewhere totally different along the way. On the one hand, it seems petty to criticize the game for this, since it’s a feature, not a bug.
Elden Ring is not just about blasting your way through the critical path to see how quickly you can reach the final boss. It’s also about taking your time, getting lost and discovering incredible things along the way. When the game is firing on all cylinders, it is, indeed, a magical experience.
When I went off the beaten path, I mounted my horse and pursued a dragon across an open field; I delved into a poisonous swamp and recovered a distinctive set of armor; I climbed to the top of a mountain and fought a deadly boss, who rewarded me with plenty of Runes. But I also double-jumped my way to an impossible slope and fell to my death; I followed a coastal path all the way to a barren dead end; I wound up in a dungeon way above my level, where I lost all my Runes and had to fight my way back out.
You never know what you’re going to find in Elden Ring, and it’s something bad as often as something good. To the game’s credit, I never got absolutely stuck. When I went the wrong way, it was easy enough to teleport back to an earlier Site of Lost Grace and strike out in a different direction.
- But I lost a ton of time and Runes along the way.
- This haphazard “try it and see” approach feels at-odds with more linear Souls games.
- In other From titles, exploration is the only way forward, and death is a constant threat, sure.
- But there’s also a sense that you’re always making progress, even if only infinitesimally.
In Elden Ring, it is not only possible, but probable, that you’ll sometimes have nothing to show for your efforts. None of these criticisms should take away from the fact that Elden Ring is an excellent game, and a guaranteed good time for veteran Souls fans.
- Still, there was something beautiful about the large-but-linear levels in From’s previous games.
- Elden Ring delivers dozens of hours of fun, but be prepared for at least a few hours of frustration, too.
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- Marshall Honorof is a senior editor for Tom’s Guide, overseeing the site’s coverage of gaming hardware and software.
He comes from a science writing background, having studied paleomammalogy, biological anthropology, and the history of science and technology. After hours, you can find him practicing taekwondo or doing deep dives on classic sci-fi.
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Why do people think Elden Ring is easy?
I am an unskilled gamer. My timing is bad. I button mash. I don’t have the patience to learn an enemy’s moves. I’m more likely to give up on a hard game than to finish it. And when I first started Elden Ring, I thought it was a hard game. I even wrote an article about it for esteemed satire site Hard Drive.
- But it turns out I was wrong.
- After playing Elden Ring on and off for a few months—and getting no more skilled in the process—I have now beaten the game.
- It was easy.
- And if it was easy for me, it can be easy for almost anyone.
- I’ll tell you how.
- You can look everything up.
- That’s right.
- Stumped by a boss? Look it up.
Confused by a puzzle? Look it up. Not sure what to do next in Elden Ring ‘s massive open world? Look it up, Look it up, Look it up, Through the awesome power of looking it up, an unskilled gamer like me can craft a build that clears out the highest-level Elden Ring bosses in like, 45 seconds.
- In my case, all I needed was a grinding location, a special katana, some choice bell bearings, a specific summon, and a collection of talismans.
- Crafting this build took me across the Lands Between, through much of the main storyline, and into some dope side quests, too.
- I experienced this perfect game in all its glory, and it got easier and easier the whole way.
Because—and I cannot stress this enough—I used the massive collection of information gathered by gaming journalists and wiki editors, available free at any time, for help at every step. Elden Ring doesn’t need an easy mode. It’s already as easy as you want it to be.
- Of course, there are scolds who think looking it up is cheating.
- These are people who, deep down, wish Elden Ring did have an easy mode.
- Because without a lower difficulty setting, there’s no objective separation between these players and anyone else playing Elden Ring —even the button mashers like me.
There’s nobody for them to look down on. We are all equal in Hidetaka Miyazaki’s eyes. For some gamers, that’s a tough pill to swallow. They need a hierarchy. So, they resort to making up a set of rules—one that conveniently maps onto however they play the game.
If they don’t use the wiki, the wiki is cheating. If they don’t use the Mimic Tear, the Mimic Tear is cheating. They are guided by the feeling that what they’re doing is more real, more vital than what other people are doing. We all feel that way sometimes. So, hey, more power to them. That’s fine. But I don’t have to care.
Think my Rivers of Blood bleed build + maxed out Mimic Tear is cheating? Okay. Don’t care. Think using the IGN walkthrough is lazy? That’s cool. Don’t care. And because we’re playing the same game, on the same difficulty, watching the same credits when we finally triumph, I don’t have to care.
- Because we’re the same, you and me.
- Except I’m not on Reddit.
- But you know what? It’s not even about that.
- What makes Elden Ring so easy, ultimately, has nothing to do with difficulty settings, or grinding, or i-frames, or whatever else.
- Elden Ring is easy because it’s a video game.
- And in video games, you are always improving.
You are always moving forward, gaining power, vanquishing foes who once seemed untouchable. You are never truly stuck. You are never helpless. You are not living in a loop of work and sleep, grinding out runes that mostly go to the bosses, making them more powerful while you get only enough runes to stay at pretty much the same level, with the default gear, for the rest of your life.
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How long did Elden Ring take to finish?
When focusing on the main objectives, Elden Ring is about 55 Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 133 Hours to obtain 100% completion.
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Is Elden Ring the best of all time?
Elden Ring Now Officially One of the Greatest Games of All-Time It’s safe to now refer to ‘s Elden Ring as one of the greatest video games ever made. Since launching back in early 2022, Elden Ring has gone on to receive widespread acclaim from both critics and fans alike.
- So much so, in fact, that Elden Ring ended up earning a number of Game of the Year awards (including ) to close out this past year.
- Now, based on new data that has come about, it seems like the number of honors that Elden Ring has earned has put it in historic territory.
- According to some exhaustive new information that comes from, Elden Ring has now become the most lauded game ever based purely on Game of the Year awards.
Currently, Elden Ring has gained 323 awards in total from the past year, many of which come from critics while a smaller amount stem from fan votes. This total, which could still increase in the future, puts Elden Ring ahead of The Last of Us Part 2 which earned a total of 322 awards when it launched back in 2020.
As a result, it’s increasingly clear that Elden Ring’s achievements have now catapulted it into a place where it can be considered one of the best games ever. Given how successful Elden Ring has been on all fronts, it seems incredibly likely that a sequel will come about one day. While FromSoftware and Bandai Namco haven’t confirmed or even hinted at a potential Elden Ring 2, though, many fans are instead hoping to get DLC for the current game.
Whether 2023 will bring about this additional content remains to be seen, but FromSoftware is also gearing up to release later this year as well. Are you surprised to see how many honors Elden Ring continues to gain as the months pass? And do you think it’s safe to now call it one of the best games in history? Be sure to let me know for yourself either down in the comments or send me a message on Twitter at,
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Can a noob play Elden Ring?
Looking for an Elden Ring beginner’s guide? Elden Ring is an absolute behemoth that can feel impenetrable for new players. If you’re new to Elden Ring, or FromSoftware games as a whole, and are jumping into the Lands Between, you might want a few tips and tricks to help you get started.
- That’s where our Elden Ring beginner’s guide comes in, which we put together with RPS vid bud Liam.
- Below, we’ll share our Elden Ring beginner’s guide, which offers 11 top tips for getting started in Elden Ring.
- We cover everything from character creation to where to go and what to during your opening hours, which should help you settle into your new home.
If you’re not in the mood for a read, we’ve popped Liam’s video below so that you can sit back, relax, and soak in Elden Ring 101. Once you’re settled, check out our Elden Ring walkthrough and Elden Ring boss locations guide for some help on completing the main quest and crawling towards that sweet 100% completion.
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Which is better Skyrim or Elden Ring?
2 Elden Ring: Better Atmospheric Locations – Don’t take this the wrong way, Skyrim does indeed have some beautiful locations, but Elden Ring has taken it to another level entirely. Not only are their boss arenas one of the coolest and most innovative ever, but their various location designs are equally top-notch.
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Is Elden Ring the best Game of the Year?
BALTIMORE-( BUSINESS WIRE )-The National Academy of Video Game Trade Reviewers ®, a 501(c)(3) non-profit media organization of 1,207 media voters and 14,528 subscribers, has announced winners for its 22 nd annual awards program honoring video game design and programming.
- The NAVGTR ® Awards honor 57 competitive categories recognizing achievement in animation, art direction, character design, controls, game design, game engineering, musical score, sound effects, writing, and more.
- Since its inception, the academy has recognized over 6,816 talented individuals.
- Leading all winning games is God of War Ragnarök with a record 17 awards.
In 2018, the God of War installment won 16 awards, which was also a record setter at the time. Elden Ring earned highest honors as Game of the Year. With five awards, it led Vampire Survivors, Stray, and Metal: Hellsinger as the only original intellectual properties to win multiple awards.
Teenage Mutant Ninja Turtles: Shredder’s Revenge, Metal: Hellsinger, and Cuphead: The Delicious Last Course each won 3 awards. Vampire Survivors, Stray, Moss: Book II, Bayonetta 3, and A Plague Tale: Requiem each won 2 awards. Additional winners include Atari 50: The Anniversary Celebration, Bonelab, Call of Duty: Modern Warfare II, Endling: Extinction is Forever, Pentiment, and Sifu.
Christopher Judge (Kratos in God of War Ragnarök) and Dave Fennoy (Rodin in Bayonetta 3) won their second NAVGTR awards this year, winning for Lead Performance in a Drama and Supporting Performance in a Comedy respectively. Judge won previously for the same role in 2018.
- Fennoy won previously for The Walking Dead.
- With two awards, they join only three other performers who have multiple NAVGTR awards: Laura Bailey (two awards), Mark Hamill (two awards for playing the “Joker”), and Troy Baker (3 awards, with two for the same character).
- On his third nomination, Bruce Campbell won for Evil Dead: The Game (Ash in Evil Dead: The Game).
In his previous categories, winners were Ray Liotta and Adam West. Campbell joins two other actors who received their third nominations this year, Steve Blum and Elias Toufexis. Troy Baker remains the most nominated performer with 7 nods. Richard Schiff won the award for Outstanding Supporting Performance in a Drama (Odin in God of War Ragnarök).
Number of Awards Won per Game 17 God of War Ragnarök 05 Elden Ring 03 Teenage Mutant Ninja Turtles: Shredder’s Revenge 03 Metal: Hellsinger 03 Cuphead: The Delicious Last Course 02 Vampire Survivors 02 Stray 02 Moss: Book II 02 Bayonetta 3 02 A Plague Tale: Requiem Number of Awards Won per Development Studio 17 Santa Monica Studio 05 FromSoftware 03 Tribute Games Inc.03 The Outsiders 03 StudioMDHR 02 Poncle Limited 02 Polyarc 02 Platinum Games 02 BlueTwelve Studio 02 Asobo Studio Number of Awards Won per Publisher 17 Sony Interactive Entertainment 05 Bandai Namco 04 DotEmu SAS 03 StudioMDHR 03 Gamera Game 03 Funcom Oslo 02 Poncle Limited 02 Polyarc 02 Nintendo 02 Focus Entertainment 02 Annapurna Games Number of Awards Won per Individual 04 Jon Burke 03 Steven McAuley 03 Raf Grassetti 03 Michael Kent 03 Josh Hobson 02 Nathan Kennedy 02 Mihir Sheth 02 Luca Galante 02 Kevin Peterson 02 Jodie Kupsco 02 Hidetaka Miyazaki 02 Eric Williams 02 Eric Valdes 02 Dela Longfish For a complete list of categories, nominees, and winners, please visit https://navgtr.org,
Follow @navgtr on twitter. Key Dates for NAVGTR ® Awards November 20, 2023 – Entries due January 30, 2024 – Nominations announced February 14, 2024 – Late deadline for engraving credits February 27, 2024 – Winners announced MEDIA ASSETS Press Kit: https://navgtr.org/press-kit/ All titles, characters, likenesses, and indicia are copyrights or trademarks of their respective owners.
All rights reserved. About NAVGTR CORP. NAVGTR Corp.(TM) is a 501(c)(3) non-profit corporation devoted to promoting and recognizing game developers. The general voting body of reviewers, journalists, analysts, content creators, and writers includes contributors for Bitmob, CBS Interactive, Destructoid, EGM Now, Game Informer, Game Trailers, GamesIndustry.biz, Gamespot, Gamezone, IGN, Kotaku, Machinima, Mashable, Massively, MSNBC, Polygon, Retroware, The Koalition, Ten Ton Hammer, and Venture Beat.
Additional varied outlets include CNN, Futurenet, GamesRadar, Los Angeles Times, Moody’s, NBC, Nintendo World Report, PC Gamer, San Jose Mercury-News, Twinfinite, USA Today, Wired News, and hundreds more.
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