Ook gezocht God of War Ragnarök 9 november 2022 God of War III 16 maart 2010 God of War: Ascension 12 maart 2013
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- 1 Will God of War Ragnarok release early?
- 2 What month will Ragnarok come out?
- 3 Can I play God of War Ragnarok without playing the others?
- 4 How will God of War Ragnarok run on PS4?
Will the new God of War come out on PS4?
Is God of War Ragnarök on PS4? – Yes, God of War Ragnarök is out now on PS4, Players who haven’t already picked up some PS5 stock will be very glad to hear that. You can order God of War Ragnarök on PS4 from retailers such as GAME and Amazon, or you could just order it directly on the console’s built-in store.
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Is God of War Ragnarok release date?
When is the God of War Ragnarök release date? The God of War Ragnarök release date is Wednesday 9th November 2022, the developers have confirmed.
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Will God of War Ragnarok release early?
Is it possible to play ‘God of War: Ragnarok’ early? – Though some video games have started offering early access to the title as part of the pre-order deal, God of War: Ragnarok is not one of them — meaning you’ll have to wait until the title officially launches before you’ll be able to get access to it.
- Article continues below advertisement Basically, the only way to get “early” access to the game is to live in one of the time zones behind EST, as everyone else in the U.S.
- Who is not on the East Coast will be able to play the game sometime in the evening of Nov.8 — though no one will have access before anyone else.
There are some players out there who claim they’ve already seen the game and have started playing through it, but unless you have access to someone who has an early copy or you received one as a reviewer, there is not a way to play the game early. God of War: Ragnarok will release for the PS4 and PS5 on Nov.9.
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What month will Ragnarok come out?
Development – A sequel to 2018’s God of War was teased at the end of that game; it ended with Ragnarök looming, as well as a secret ending that showed a vision of Thor confronting Kratos and Atreus at the end of Fimbulwinter. Although he did not officially announce a new game at the time, that game’s director, Cory Barlog, confirmed that the 2018 installment would not be Kratos’ last game, and it was later revealed that future games would continue to be set in the Norse environment and include Atreus.
In April 2019, a teaser came in the form of a PlayStation 4 (PS4) dynamic background theme; the side of Kratos and Atreus’ boat had runes that translated to “Ragnarök is coming”. At the same time, in order to celebrate the first anniversary of the previous game’s release, Barlog posted a thread of tweets on Twitter with pictures and a statement concerning the development process; some fans noticed that the first letter of each tweet spelled out “Ragnarök is coming”.
During the 2020 PlayStation 5 (PS5) Showcase event on September 16, a new God of War was officially announced for a 2021 release on the newer console. The short trailer, which had a voice over by Kratos actor Christopher Judge, did not officially reveal the name of the sequel, but just like the previous teasers, the trailer stated that “Ragnarök is coming”.
- This led some sources to believe the title of the game to be God of War: Ragnarök, but at the time, this was not confirmed by Sony.
- The tagline implied that this would be the start of Ragnarök in the God of War universe, which in Norse mythology is a series of events that bring about the end of days and the deaths of the Norse gods,
When the game was first announced in September 2020, it was only announced as a PS5 title. However, after Sony Interactive Entertainment revealed their plans to support their previous console until at least 2022, speculation began on whether the new God of War would see a cross-gen release on the PS4, as some other titles that were originally thought to be PS5 exclusives were also announced to release on PS4 (e.g., Horizon Forbidden West ).
In June 2021, it was confirmed that the game would release on both the PS4 and PS5, in turn marking the first cross-gen release in the series. After the 2018 installment was ported to Windows (PC) in January 2022, Barlog was questioned on if Ragnarök would see a PC release, but he was unsure, stating it was Sony’s decision, but did say they learned a few things about porting to PC if they were to do it again.
By February 2021, neither Sony nor the game’s developer, Santa Monica Studio, had given any updates regarding the game’s release, prompting Barlog to tweet that the game would be out “when it’s done”. In June 2021, head of PlayStation Studios, Hermen Hulst, stated that Sony had decided to delay the game until 2022 to ensure that Santa Monica could deliver on their desired gaming experience for players. Cory Barlog (pictured in 2019) and Eric Williams served as the creative director and game director, respectively. Development was partly impacted by the COVID-19 pandemic, as Hulst stated that there were issues getting access to performance capture and talent.
The delay also brought a unique issue with Atreus actor Sunny Suljic, who was going through puberty during the time of production. His voice had changed a lot, especially during the delay, according to supervising dialogue designer Jodie Kupsco, who said “We had to go in and even out that performance so it sounds like it took place over a short period of time”.
Senior producer Ariel Angelotti said there were no changes to cinematics as a result of the delay, they just had to get creative in how they made the content. In following pandemic guidelines, Angelotti said that they had actors “stand in” for other characters in some scenes.
For example, an actor for a main character would stand in as a background character “to be able to avoid a situation where too many people were on-set”. In a series of tweets posted by Judge in late September, he said that he was the reason that the game was delayed due to surgery he needed in August 2019.
Judge said that Santa Monica allowed him time to recover and waited for him to rehabilitate before continuing production. He also revealed that he had briefly quit the game after finding out that Eric Williams would be directing the sequel. Judge was uncertain about Williams; however, Barlog, who served as a producer and creative director on Ragnarök, was able to convince Judge that Williams was fully capable of directing the game, which Judge affirmed after working with him.
- During Sony’s May 2021 investment filing, they included a title treatment for the game which stated the title as God of War: Ragnarök, although the investment filing was later changed to state only “God of War”.
- A report found that the logo used in the filing was unofficial and fan-made,
- Following this, various media outlets were uncertain of the legitimacy of the title of the game.
In a statement to IGN, a Sony representative stated that the game’s logo and title were not yet finalized or official, and that the inclusion of the false logo in the investment filing was an error. However, the game’s title was in fact confirmed to be God of War Ragnarök (without a colon) during the 2021 PlayStation Showcase event on September 9.
- It was also during this event that Eric Williams, who worked on every previous installment, was confirmed as the game’s director, continuing the previous era’s tradition of having a different director for each game.
- Also during the event, it was confirmed that Ragnarök would conclude the Norse era of the series.
The main reason Santa Monica decided to end the Norse era with Ragnarök was due to the game’s size and scale. The 2018 installment and Ragnarök each respectively took five years to develop, and they did not want to take another five years, totaling 15 years, to tell one story.
Barlog also compared it to watching the extended editions of The Lord of the Rings film trilogy, stating that being able to condense the story to two games was similar to the feeling of watching that trilogy of films, as the consumer would feel they were told a complete story with a definitive beginning and end.
Lead writer Rich Gaubery said there were pros and cons to doing a trilogy or ending the Norse era at two games. The developers debated on this and said that Ragnarök could have been split into two games, as it was much larger in scope than they had originally planned.
- They also had worry if Ragnarök would do the apocalyptic concept justice in just one game.
- This caused some of the team to have concern if the game would be good as they thought Ragnarök was going to be two games because they were originally in the mindset that the Norse era was going to be a trilogy.
The decision to end the Norse era with Ragnarök was ultimately left to Barlog. Both Williams and Barlog had to convince the team that they would be doing Ragnarök as one game, and Williams said that although they had to make adjustments for pacing, the story was not scaled back.
Barlog told Williams that with the second game concluding the Norse saga, the three important plot aspects of the story that had to be retained were that Ragnarök would happen, Atreus would depart from Kratos in the game’s conclusion, and Brok would be killed off, which was a decision Barlog had made back during the development of the 2018 installment, as Brok was described as the “family dog”.
Thematically, the game explores what kind of man Kratos would be without his son, and what kind of god would Atreus be without his father. Narrative director Matt Sophos revealed that during early development, there was an idea pitched in which Kratos died during his first battle with Thor and then there would have been a 20-year time jump where Atreus would rescue him from Helheim.
Williams rejected the idea, as he did not like it, and also, he did not want to repeat a plot sequence that had been done a couple of times during the Greek games. The emotion and main hook of Ragnarök ‘ s actual story were also missing in this proposed idea, and the actual ending worked better for what they wanted to do, which was to say that prophecy and fate are not predetermined.
Williams also said that there would likely not be a story-based expansion pack post-launch. On July 6, 2022, a new cinematic trailer was unveiled, which confirmed a worldwide release date of November 9, 2022. During Sony’s 2022 State of Play event on September 13, a new story trailer was shown, featuring new gameplay and cinematics.
Brief glimpses of Odin and a battle with Thor were shown, as well as the giant wolves Sköll and Hati, among other returning characters. Just like the 2018 installment, Ragnarök was done in one shot, Additionally, the game supports options for players to run the game in either higher resolution or better performance, including 4K resolution at 30 frames per second (fps), 1080p resolution at 60fps, a high frame resolution mode in 4K at 40fps, and a high frame performance mode that syncs to 120 hertz,
The latter two high frame options are only available for the PS5 version of the game and require monitors with HDMI 2.1, Animation director Bruno Velazquez stated that Santa Monica wanted to ensure that Ragnarök was the best it could possibly be on the PS4, and as such, it does not fully utilize the capabilities of the PS5.
- Velazquez said that the PS4 version is a visual improvement over the 2018 installment and noted that all of the studio’s design goals were achieved on the PS4 version, so the PS5 version “is essentially an enhancement of what’s already possible “.
- The game does, however, include several features exclusive to the PS5 hardware, such as 3D audio, haptic feedback, higher frame rate, and overall better graphics.
In terms of design, Velazquez said there were no compromises for the PS4 version and that the game would essentially be the same experience on both consoles. Santa Monica confirmed that the game would have a photo mode, but that it would not be available at launch and would instead be added in a post-launch update.
On October 7, 2022, Santa Monica announced that the game had gone gold, Additionally, it was revealed that eight other studios contributed to the development of Ragnarök, including PlayStation Studios Creative Arts, Valkyrie Entertainment, Bluepoint Games, Red Hot, SuperAlloy Interactive, Jetpack Interactive, Super Genius, and Original Force.
The exact contribution from each studio was not detailed, except SuperAlloy, which worked on motion capture. SuperAlloy specifically assisted with combat choreography, and the studio provided stunt coordination and stunt work for the game and key characters.
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Can I play God of War Ragnarok without playing the others?
Image: Push Square Do you need to play old God of War games before you play God of War Ragnarok ? The God of War series is one continuous journey that follows the bloody path of Kratos, a god with a violent past. While each game is largely self-contained, there is some connective tissue that might make you wonder if you should play the previous games before jumping into the new one.
- As part of our God of War Ragnarok guide, we’re going to tell you whether you should play old God of Wars before getting started.
- It’s a slightly tricky question to answer, as it depends on how much you’re willing to invest in God of War’s overarching narrative.
- In our opinion, you don’t need to play previous God of War games to enjoy God of War Ragnarok, but you probably should if you want to get the most from it — God of War 2018 in particular.
Ragnarok is a direct sequel, picking up a few years after what transpires in the previous game. It doesn’t waste any time in building on the plot lines from the last adventure, introducing more characters and upping the stakes in the opening hours. While you can absolutely play Ragnarok on its own, it’s definitely “part two”; the pair of games share a lot of the same DNA and tell one epic story.
If you have the time, we’d encourage you to play God of War 2018 before you play Ragnarok so you don’t get lost. If you’d rather get stuck in, you have a couple of other options. Firstly, when you start up Ragnarok, the main menu has a recap of the events from the previous game for you to watch. It’s pretty brief, though, and doesn’t really get into the nitty gritty details.
Your second option is to check out our much more detailed God of War story recap, which not only goes over the main events of the 2018 game, but also briefly covers the Greek era games, giving you the full picture. Did you feel the need to play old God of Wars before playing God of War Ragnarok ? Tell us in the comments section below, and read our God of War Ragnarok guide for lots more.
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Will God of War Ragnarok be the last PS4 game?
Will God of War Ragnarok be the last game? – According to the developers, God of War Ragnarok will be the last game in the series that features Norse mythology. Based on an interview from YouTuber KaptainKuba, creative director Cory Barlog and game director Eric Williams have revealed that it would roughly take them another five years to create another sequel.
- Because of the long production process, they decided to end Kratos’ and Atreus’ Norse adventure at Ragnarok to avoid a drawn out narrative.
- NOW READ: God of War Ragnarok preload live now on PlayStation 5 and PS4 Barlog and Williams also further discussed creature variety in the interview, noting that there wasn’t much enemy diversity in the previous game.
They also confirmed that some of the opponents seen in the 2018 release will make a comeback this time around along with a few new scary faces. Although this much is certain, Santa Monica Studio and Sony are yet to release any information regarding the follow-up to their series’ ninth installment. Videogamer.com is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Learn more / Images from Amazon Product Advertising API / Last updated on 2023-03-06
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How will God of War Ragnarok run on PS4?
Image: Push Square What’s God of War Ragnarok like on PS4? Sony revived God of War on PS4 with the excellent 2018 release, and now, the sequel is about to become one of the last first-party titles on the last-gen console. God of War Ragnarok is one of several cross-gen releases from the platform holder, tapping into the hundreds of millions of black boxes across the globe while also taking advantage of the PS5’s extra grunt.
- It means that, whether you’ve acquired the newer hardware or not, you get to play Santa Monica Studio’s brilliant follow-up — but how does it shape up on PS4? As part of our God of War Ragnarok guide, we’re here to tell you.
- We’ve been playing a few hours of the early stages of Ragnarok on PS4 — our trusty, non-Pro console we’ve had since day one — and the important thing is that it handles the game perfectly fine.
If you haven’t upgraded to a PS5 yet, you needn’t worry; while there are inevitably one or two compromises, the PS4 version is still a real looker, and runs with no trouble at all. After spending dozens of hours getting accustomed to the game’s performance mode on PS5, it is a little jarring to suddenly be playing at half the frame rate.
- The standard PS4 runs Ragnarok at 1080p and a targeted 30 frames-per-second, which is a far cry from the silky smooth 60fps we’ve been enjoying.
- However, once you’re playing and in the thick of the action, you forget about the performance — from our experience, it’s able to maintain 30fps just fine, and it’s more than playable.
Visually, the game definitely isn’t as crisp as it is on PS5, but that’s not to say it looks bad — far from it. With such wonderful art direction, animation, and character models, the graphical hit is surprisingly minimal. It’s a pretty amazing achievement to have the game looking as good as it does on what is now nine-year-old hardware.
- Loading times are perhaps the most noticeable difference.
- When you die, the game will reload the last checkpoint, and it’s never more than a couple of seconds on PS5.
- On the older console, it’s of course a fair bit longer before you’re back in the fray.
- You’ll also notice the loads when Kratos traverses the World Tree as he moves between realms.
These jaunts are definitely longer on PS4. However, the inflated load times are far from deal-breaking; we’re surprised they aren’t a little longer, if anything. So, God of War Ragnarok looks good and performs well on PS4, then. Santa Monica Studio hasn’t sacrificed this version in favour of the PS5, so those still rocking the older console can rest easy.
No matter which version of the game you play, you’ll be in for a treat — both are identical in terms of content, so you can enjoy the epic story and fantastic combat either way. It will make your PS4’s cooling fans go crazy, but if you can put up with that, you’ll be in for just as wild a ride as your smug, PS5-owning mates.
The cherry on top is your save data can be carried over to the current-gen release once you do take the plunge, so no need to worry about starting over, either. Will you be playing God of War Ragnarok on PS4? Let us know in the comments section below, and check out our God of War Ragnarok guide for much more.
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Will God of War PS4 be a trilogy?
With God of War Ragnarok on the horizon, story developers reveal that the Norse Saga could in fact have been a trilogy of games. Developers of the God of War Norse Saga for a time considered making the storyline a trilogy of games. Instead, fans got the God of War they know today, a two-game arc, but the decision did not come without its complications for the team. Starting on the PS2 in 2005, the series mostly stuck to Sony platforms, aside from some PC ports and one bizarre foray into mobile phones with 2007’s God of War: Betrayal,
The 2018 reboot/sequel, simply titled God of War, took the violent and shallow main character, Kratos, from one of the most chaotic characters in gaming history to a struggling single dad. The anti-hero has gone through quite an evolution and many questions remain to be answered regarding he, his son, and the mythological Norse world they’re embroiled in.
In a recent behind-the-scenes video, it was revealed that the appropriate length for Kratos’ Norse Saga was a hotly debated subject among developers. According to lead writer Rich Gaubery, the team recognized that whether the series wrapped up in 2 or 3 games, there would be positive and negative consequences both ways.
- Ultimately, they looked to Santa Monica Creative director Cory Barlog for advice.
- Barlog decided that wrapping up the extensive God of War saga in two games was the best option.
- Previously, the creative director had stated that he didn’t want players to have to wait 15 years for the conclusion of the story, citing the games’ lengthy production times.
Senior producer Ariel Angelotti discussed the inherent difficulty of taking a story-rich game and opting to conclude it with just one sequel instead of two. They needed to find a way to satisfyingly wrap up all the loose threads while doing justice to the preceding games, and do it all in one offering.
The result is a game that the developers say covers a lot of content, while still managing to provide satisfying closure on the many storylines and characters. In a media era rife with trilogies, be they film or video game, it’s refreshing that a leading franchise like God of War chose to forego the trend.
Discussing the 2018 God of War ‘s production, Barlog mentioned that he, and much of the team who worked on Kratos’ original games, had now grown and matured, and that was reflected in the more mature story of the new game. Part of adult life is that most people have less time to play games, and the choice to make the hotly anticipated God of War Ragnaro k the final game in the saga lines up nicely with the lives of the adult gamers they’re appealing to.
- Some consider 2018 one of the best years in gaming, and God of War stood out even among that illustrious crowd.
- There’s no doubt that God of War Ragnarok has a high bar to meet, but there’s equally little doubt about the passion and talent that went into its production.
- Fans will soon be able to see for themselves how the final chapter of Kratos’ epic story unfolds.
God of War Ragnarok is available November 9 on PS4 and PS5. MORE: God of War Ragnarok: Can Atreus Fill Kratos’ Shoes? Source: Video Games Chronicle
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