ღ [Team Building] Pandora, Goddess of the Bleak Night ღ

Discussion in 'Under Evaluation' started by Banishedd, Feb 18, 2014.

  1. Banishedd

    Banishedd Active Member

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    Surprise!

    [​IMG]

    I present to you, my fellow Pandas, a Pandora guide! Hope that you guys love it~


    Disclaimer: This is going to be a small guide, but hopefully, it will grow into something wonderful over time. Any help and feedback from you lovely people would be... well... lovely. <3


    Is Pandora Even Viable?

    Hands down, yes she is (and let me tell you why). While she does indeed have her shortcomings, she has plenty of nice perks to make up for it.

    Pros
    -Significant 16x multiplier.
    -Great Awakening skills (including 1 dark row enhance and a skill boost).
    -Built in double orb change.
    -Decently low skill cooldown even without skill ups.
    -Farmable skill up monster.
    -Team is dark based, which has no elemental weaknesses (and is currently easier to level up than their rival counterpart light monsters).
    -Great activation rate if you have orb changers.

    Cons
    -Stats aren't overwhelmingly amazing.
    -6 Orbs can be hard to continuously come across if you can't clear the board consistently (and requires some luck that skyfalls don't clear remaining orbs).
    -For a few descends, 16x damage just won't cut it without the proper investment in row enhancement awakenings.


    Some Brief Lore

    So as far as I know it, Pandora's Box is basically the story of how the first woman ever created by the Greek gods makes a really really bad decision. According to the story, she opened up a box (jar?) filled with all of the evils of humanity, simply because she was curious. I mean, sure, why not? She apparently kept Hope in the box though, so uh, yay for humanity?

    Apparently, she's the reason that we have AIDS and chlamydia.
    Amazing.


    Your Too Curious (But Still Fearless) Leader

    Goddess of the Bleak Night, Pandora
    HP: 1179 to 2948
    ATK: 680 to 1224
    RCV: 266 to 479
    Max Stats Combined: 4651
    Active Skill: Changes Wood Orbs to Dark Orbs, Light Orbs to Heart Orbs.
    Cooldown: 13 Turns to 8 Turns.
    Awakenings: [​IMG][​IMG][​IMG][​IMG]
    Leader Skill: 4x ATK when clearing 8+ connected Dark Orbs. 3.5x ATK when clearing 7 orbs, and 3x ATK when clearing 6.

    Pandora has decent stats all around. She's not heavily lacking in any areas, which is extremely helpful because we don't need to compensate for awful stats when picking subs.

    Pandora provides a very relevant burst damage multiplier, clocking in at 16x at maximum. Her only requirement is that you match at least 8 dark orbs (less for a lower multiplier), all touching each other. Very do-able with some practice. Very straightforward, and doesn't require overwhelming amounts of skill.


    Subs Carry Teams

    Note: Only "important" Awakenings will be listed. I skipped over things like Auto Heal and the like because they aren't too relevant for Pandora teams. Also: I listed them in order of importance, not their actual awakening order.

    Moonlit Shadow, Hattori Hanzo
    Active Skill: Changes Fire Orbs to Dark Orbs.
    Cooldown: 9 Turns to 5 Turns.
    Awakenings: [​IMG][​IMG]
    Personal Thoughts: Has an Ultimate Evolution coming soon that will give us an extra 10% damage dark sub-type and slightly improved stats. Can change those pesky fire orbs into dark orbs on an extremely short cooldown. A staple for Pandora teams for people who own him.

    Substitute for a Substitute: Hamahime

    Extant Red Dragon Caller, Sonia
    Active Skill: Changes All Orbs to Fire & Dark Orbs.
    Cooldown: 20 Turns to 15 Turns.
    Awakenings: [​IMG][​IMG][​IMG]
    Personal Thoughts: Ridiculously overpowered when paired with Hanzo. An amazing sub if you were lucky enough to pull her. Everything about her fits in perfectly with a Pandora team, except maybe her type. It isn't a huge deal though to be honest.

    Banishing Claw Byakko, Haku
    Active Skill: Changes All Orbs to Dark, Fire, Water Orbs.
    Cooldown: 14 Turns to 9 Turns.
    Awakenings: [​IMG] [​IMG][​IMG][​IMG]
    Personal Thoughts: She's basically a weaker version of Red Sonia. When paired with Hanzo or Chaos Devil Dragon can still make pretty gigantic dark rows though (if you get lucky).

    Purple Sky Fruit, Grape Dragon
    Active Skill: Heals 3000 HP. Changes Light Orbs to Heart Orbs.
    Cooldown: 13 Turns to 8 Turns.
    Awakenings: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Personal Thoughts: Very costly to invest in, but reaps extremely high rewards for those who do. A wonderful sub to anyone who can afford to max out its Awakenings.

    Loki, the Finisher
    Active Skill: 1.5x Dark Attribute ATKs for 3 Turns.
    Cooldown: 17 Turns to 9 Turns.
    Awakenings: [​IMG][​IMG][​IMG]
    Personal Thoughts: A wonderful enhance and more dark row enhances. What's not to like? If you have enough orb changers already, Loki is pretty much the perfect Pandora sub.

    Substitute for a Substitute: ECO Dumpty Alma (Same skill as Loki, worse stats, no awakenings)

    Substitute for a Substitute: Dark Tiamats (1.3x Dark Attribute ATKs for 2 Turns, 20000 dark damage, 2 Dark Row Enhances, 1 Skill Boost)

    Substitute for a Substitute for a Substitute: Moondragon Lunar D'spinas (Same skill as Tiamat with no Dark Row Enhance)

    Substitute for a Substitute for a Substitute for a Substitute: Fog Chimera (Same skill as D'spinas with no awakenings at all)

    Dark Liege, Vampire Duke
    Active Skill: Changes Heart Orbs to Dark Orbs.
    Cooldown: 11 Turns to 5 Turns.
    Awakenings: [​IMG]
    Personal Thoughts: The Marina and the Diamonds song "This is How to be a Heartbreaker" plays in my head every time I see this guy :)3). Anyway, his skill is perfect for Pandora teams, and has great synergy with Pandoras active. His only con is his lack of a Dark Row Enhance, but it can be overlooked considering how low his (relatively easy to skill up) skill cooldown is.

    Black Blaze, Graceful Valkyrie
    Active Skill: Changes Heart Orbs to Dark Orbs.
    Cooldown: 11 Turns to 5 Turns.
    Awakenings: [​IMG]
    Personal Thoughts: Comparable to Vampire. Has higher RCV in exchange for slightly lower ATK and a sizable drop in HP. Pretty interchangeable as far as sub viabiltiy goes. Pick your poison~

    Queen of Condemnation, Persephone
    Active Skill: Changes Light and Heart Orbs to Dark Orbs.
    Cooldown: 16 Turns to 9 Turns.
    Awakenings: [​IMG]
    Personal Thoughts: On demand double orb change to dark. Cooldown is pretty atrocious though until she is max skilled. Has no relevant awakenings as well. Decent stat stick, and passable overall synergy. I'd say to run her if you don't have any other options. Not a horrible pick, just not the best either.
    (She also has no nose. Gungho. Fix please.)

    Hand of the Dark God, Metatron
    Active Skill: Enhance Light and Dark Att. ATKs by 6%.
    Cooldown: 15 Turns to 10 Turns.
    Awakenings: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Personal Thoughts: Fantastic Awakenings. Enhances your dark orbs for bonus damage, and has amazing stats. Has an unecessary subtype, and doesn't have an orb change, but is still pretty perfect. Definitely a sub to consider.

    Substitute for a Substitute: Cerberus, the Guardian of Hell

    Dark Archdemon Lucifer
    Active Skill: 150000 Dark Damage to Light Enemies. Affected by enemy element and defense. Enhance 6% damage for each Dark Orbs.
    Cooldown: 20 Turns to 5 Turns.
    Awakenings: [​IMG][​IMG][​IMG][​IMG]
    Personal Thoughts: Especially useful versus a light based dungeon (finally a use for this guy :p). Comparable to D. Meta. Has weaker stats and awakenings, but has a decently damaging light monster nuke. Better than just a filler substitute for D. Meta, but it doesn't replace him.

    Substitute for a Substitute: Corpse Wyrm, Dragon Zombie

    Founder of Nations, Okuninushi
    Active Skill: Delay 1 turn to All Enemies.
    Cooldown: 11 Turns to 8 Turns.
    Awakenings: [​IMG][​IMG]
    Personal Thoughts: Situational sub for dungeons where a 1 turn delay could be gamechanging. Not much else to say here. Can be a filler if you don't own anything else for that fantastic HP. Has awful RCV (at max level he has 4) though, so be careful in dungeons where stalling is emphasized.

    Chaos Dragon Knight, Voice
    Active Skill: Changes Light Orbs to Dark Orbs.
    Cooldown: 9 Turns to 5 Turns.
    Awakenings: [​IMG]
    Personal Thoughts: Make sure to use his skill before you use Pandoras if you are going for maximum dark orbs. His low skill cooldown is great, but overall his synergy in a Pandora team is iffy. Use him as a filler, but overall he's replaceable.

    Gryps Rider Finn
    Active Skill: Changes Light Orbs to Dark Orbs, Heart Orbs to Light Orbs.
    Cooldown: 13 Turns to 8 Turns.
    Awakenings: [​IMG]
    Personal Thoughts: Previously one of the troll REM pulls that everybody hated, this guy has really made a comeback. His active is a double orb change that should be used in the following order: Gryps (Lights are Darks. Hearts are Lights.), Pandora (Greens are Darks. Lights are Hearts again.), Vampire (Hearts are Darks.). Very effective skill at a slightly higher cooldown.

    Evil Darkdragon Vritra
    Active Skill: Deals 10000, 20000, 100000 Damage at 100%, 50% and 10% HP respectively.
    Cooldown: 15 Turns to 7 Turns.
    Awakenings: [​IMG][​IMG][​IMG]
    Personal Thoughts: Good awakenings, fairly useless skill. Decent stat stick though, so viable as a filler sub.

    Cyclone Devil Dragon
    Active Skill: 20000 Dark Damage to All Enemies. Affected by enemy element and defense. Changes Water Orbs to Dark Orbs.
    Cooldown: 15 Turns to 10 Turns.
    Awakenings: [​IMG]
    Personal Thoughts: A newer option to try (and does not require his ultimate evolution to be useful). Very hard to skill up though. Can be used with the Byakko/Hanzo combo to produce a full board of dark orbs. Nuke is pretty negligible but could be situationally useful I guess. Filler sub in my opinion.


    D) You Own None of the Above

    Surprisingly fits in really well with Pandora teams. Her active paired with Pandora's active make a full board of darks, just like Hanzo/Red Sonia's does. Weird main type, but honestly works.

    A worse option than Gonia, only because she creates blue orbs instead of green ones. Not the worst option ever, but definitely not the best.

    I can see a kind of hybrid blue row enhance/dark row enhance team made up of BOdins and Bonias. Something to think about if you have access to both. His triple skill boost is pretty great too. Again, not a top tier sub for a dark heavy Pandora team.

    A really niche weird sub that can be used with a "something color orb" to green orbs. Has a long skill cooldown with a catch, it is a counter strike. Honestly not something that I would personally ever run on a Pandora team, but I'm putting it here in case you don't have a choice. It's stats are decent and it has extend orb movement time, so it's...something.

    If you don't have Hanzo, and you have absolutely no other options, you could technically put an ADK on a Pandora team. Hear me out.
    ADK changes Fire orbs to Wood orbs on a 9 to 5 turn cooldown. These wood orbs can then be changed to dark orbs using Pandora's skill.
    Just something I thought about for people who just started and don't have a whole lot of options.


    Na Na Na Na Na Na Na

    Batman! Since the addition of the batman collab, Pandora has gotten some interesting sub choices.

    BAO Batman+S. Gloves Act
    Active Skill: Delays 2 turns to All Enemies.
    Cooldown: 14 Turns to 9 Turns.
    Awakenings: 1 Dark Row Enhance. 1 Dark Orb Enhance. 50% Bind Resistance.
    Personal Thoughts: Very similar to Okuni. Comes with a 2 turn delay though, which is nice. Perfect for early to mid-game Pandora users who can't burst too hard in one turn just yet.

    BAO Batman+Remote Claw
    Active Skill: Delays 1 turn to All Enemies.
    Cooldown: 11 Turns to 8 Turns.
    Awakenings: 1 Dark Row Enhance. 1 Dark Orb Enhance.
    Personal Thoughts: Pretty much the same thing as above, with a slightly lower skill cooldown for a weaker skill.

    BAO Batman+BW Attack
    Active Skill: Dark Monsters ATK x2 for 1 turn.
    Cooldown: 15 Turns to 12 Turns.
    Awakenings: 1 Dark Row Enhance. 1 Dark Orb Enhance.
    Personal Thoughts: Comparable to Loki. 1 less Dark Row Enhance. Has a better dark damage multiplier but for 1 turn compared to 3. Can be amazing for 1 shotting high health bosses though.


    Sample All Around End Game Team



    Row Enhances: 6
    Skill Boosts: 7
    Orb Enhances: 3
    Plus 1 Extend Orb Move Time. Obviously specific team comp is limited to what you have, so just make what you can. In this particular sample team, we have a great number of row enhances, every single monster is an orb changer, we have enough instances of skill boosts to pretty much negate the need for stalling, and start off the dungeon with both Hanzo and Vampire charged. Overall extremely balanced and versatile. Pop pop pop, watching bosses drop.

    Sample "Perfect" End Game Team



    Row Enhances: 6
    Skill Boosts: 7
    Orb Enhances: 1
    Now, instead of a heart maker, you have an amazing stat boost plus an enhance.

    Clearing the Board

    One of the important things to remember when using Pandora is that you absolutely need to clear the board of unnecessary orbs (read: pretty much anything that isn't a dark orb). Practice making at least 2-3 combos every turn, on top of your 8+ dark orb match to aid a healthy regeneration of much needed orbs.
     
  2. Banishedd

    Banishedd Active Member

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    RE: [Team Building] Goddess of the Bleak Night, Pandora (WIP)

    Pandora Versus Descends

    A compilation of videos showcasing Pandora teams defeating difficult dungeons.

    Starlight Sanctuary - King of the Gods
    [video=youtube]http://www.youtube.com/watch?v=Glo24aIekPk[/video]

    Two Heroes Descended
    [video=youtube]http://www.youtube.com/watch?v=v9Jn5vg9xdY[/video]

    Hera Descended
    [video=youtube]http://www.youtube.com/watch?v=jW-NwgJe9U4[/video]

    Hera-Is Descended
    [video=youtube]https://www.youtube.com/watch?v=1Y9OpKCwyXU[/video]
    [video=youtube]https://www.youtube.com/watch?v=SX5nSc5dfbU[/video]

    Athena Descended
    [video=youtube]http://www.youtube.com/watch?v=Nl9-Rnj6fb0[/video]

    Zeus Descended
    [video=youtube]http://www.youtube.com/watch?v=9dqola1dBKQ[/video]

    Twinlits Descended
    [video=youtube]http://www.youtube.com/watch?v=6f9WCzcE6HM[/video]

    Trifruits Descended
    [video=youtube]http://www.youtube.com/watch?v=FkAqd1nWGEo[/video]

    Beelzebub Descended
    [video=youtube]http://www.youtube.com/watch?v=kdZdHkdyuMk[/video]

    Satan Descended
    [video=youtube]http://www.youtube.com/watch?v=IFnFedIdGMY[/video]

    [video=youtube]http://www.youtube.com/watch?v=CDKeX_gKMW0[/video]

    Zeus-Dios Descended
    [video=youtube]http://www.youtube.com/watch?v=r0X-1eGXLzU[/video]

    Kouryu of the Celestial Pole
    [video=youtube]http://www.youtube.com/watch?v=vcAeAtMQUSM[/video]

    [video=youtube]http://www.youtube.com/watch?v=UB95wKbJ3aA[/video]

    Hercules Descended
    [video=youtube]http://www.youtube.com/watch?v=zI1A7WtVPJI[/video]

    Hera-Beorc
    [video=youtube]http://www.youtube.com/watch?v=PglZeuLLZZA[/video]

    [video=youtube]http://www.youtube.com/watch?v=FDByadbmq28[/video]

     
  3. Banishedd

    Banishedd Active Member

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    RE: [Team Building] Goddess of the Bleak Night, Pandora (WIP)

    Pandora Friend List

    Honestly I don't run Pandora as much as a should, but in no way is she just collecting dust in my box. Add me if you like, but you'd probably be better off saving your friend space since Pandora isn't my main. Very sorry :( One of the reasons I haven't invested too much in her though is because I don't have many Pandora friends, so maybe this list will fix that right up~

    Tell me your ID and your leader order and I'll add you to the list.

    Proper List Request Format (makes things much easier for me <3)(note: list leaders in order of usage):
     
  4. Banishedd

    Banishedd Active Member

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    RE: [Team Building] Goddess of the Bleak Night, Pandora (WIP)

     
  5. Banishedd

    Banishedd Active Member

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    RE: [Team Building] Goddess of the Bleak Night, Pandora (WIP)

    We're An Endangered Species

    Current Panda Population Count: 23
     
  6. Banishedd

    Banishedd Active Member

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    RE: [Team Building] Goddess of the Bleak Night, Pandora (WIP)

    Reserved
     
  7. Pryamon

    Pryamon Member

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    RE: [Team Building] Goddess of the Bleak Night, Pandora (WIP)

    Woot thanks for this Banishedd. You can go ahead and devote all your time to this guide, no one needs a healer guide ;)

    Archdemon Lucifer- with an active dark enhance, 2 skill boosts and a dark row enhance, I feel he should be added on as an alternate to Dark Meta as well as Cerebrus.
     
  8. shikimikiya

    shikimikiya Member

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    RE: [Team Building] Goddess of the Bleak Night, Pandora (WIP)

    Might as well add blue Sonia In the subs along with green
     
  9. shikimikiya

    shikimikiya Member

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    RE: [Team Building] Goddess of the Bleak Night, Pandora (WIP)

    Also 16x should be plenty along with all those dark row enhances. So the cons would be a lot of tams needed
     
  10. shikimikiya

    shikimikiya Member

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    RE: [Team Building] Goddess of the Bleak Night, Pandora (WIP)

    U should include more subs because her leader skill is not restricted to dark. So delays....fa lucifer also need a mention + Blue odin Great stats stick. Organize the subs into sections. Orb changers delay burst ex.


    In general. At least include all the monster included in those utube videos!! XD
     
  11. Xizel

    Xizel New Member

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    RE: [Team Building] Goddess of the Bleak Night, Pandora (WIP)

    There's also the 2.25x multiplier for 8 connected orbs. I'm pretty sure her damage is not a con at 36x.
     
  12. Suprfli6

    Suprfli6 Member

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    RE: [Team Building] Goddess of the Bleak Night, Pandora (WIP)

    I rolled 2 Pandoras and was planning on building a team around her, the one thing turning me off was not having Loki though. But it looks like she does plenty of damage without Loki, assuming you have a fully awoken team.

    I'd be able to run Pandora as lead and would probably use 2 Red Sonias, Dark Meta, Vampire as subs. Once I farm some more tamadras and level the team up, it would have 8 skill awakenings and 6 dark row enhances and would hardly have to stall at all before having all those orb changing abilities to sweep a few floors with no problem. Would this team be able to handle pretty much anything?

    I'm running a RSonia team currently and the only problem I ever have with it is occasionally not being able to burst enough, even with King Baddie, so I'm a bit hesitant to throw resources into Pandora if I might end up having the same problem with her.

    Also you might want to mention in the guide that in the next update you can match just 6 orbs to trigger Pandora, albeit not for the full 4x. It should make the early waves of most descends much more manageable though.
     
  13. Banishedd

    Banishedd Active Member

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    RE: [Team Building] Goddess of the Bleak Night, Pandora (WIP)

    Added them all. I organize how I want to ;) Sorry xP

    For blue sonia you need a Water to Dark orb changer. Added anyway.

    I'll talk about her better leader skill once it comes out :p Don't want to jump the gun and confuse people
     
  14. Proc19

    Proc19 New Member

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    RE: [Team Building] Goddess of the Bleak Night, Pandora (WIP)

    I actually find Pandora to be quite a bit more face roll than Ronia. Since you have DMeta as well, a lot of investment into the team could apply to both line ups (at least the 10M XP and 11 Tamas for a DMeta and a Ronia). Hanzo is still a pretty key sub in either team, but you can still clear descends without him. You may find it more practical to run two Vamps rather than two Ronias for the general case.

    I just recently gave her a spin, and Hera-Is and Zeus Mythicals were easy 0 stone clears.
     
  15. Banishedd

    Banishedd Active Member

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    RE: [Team Building] Goddess of the Bleak Night, Pandora (WIP)

    Ronia and D. Meta are not fun to play at all imho. They destroy everything after stalling for like 2 turns. Ronia especially can 1 shot everything in the game just by popping her active + slime. .-. What is that? Pandora at least requires some planning, and doesn't have a 3x multiplier for roflcannoning
     
  16. ta11geese3

    ta11geese3 azure rathalos

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    RE: [Team Building] Pandora, Goddess of the Bleak Night

    Uhm... Pandora's damage output is almost as high as dark metatron. Only reason it isn't is because your leads don't have 1880 base attack at lv 99 (and one of her rows needs 8 orbs). Otherwise, she has the same damage multiplier and similar amounts of row enhances. Not sure how her 16x can be "low".
     
  17. LordPFBB

    LordPFBB New Member

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    RE: [Team Building] Pandora, Goddess of the Bleak Night

    can i make the argument that G.Sonia is a much better sub that R.Sonia, simply due to the fact u will have two pandoras and usually only one Hanzo, so the ability to make a complete board of dark is still there, but this allows u to prevent trolling in the previous stages via have more skills open for usage.

    what i mean is that lets say u have G.Sonia and are upto the 2nd to last stage, and assume all skills are up, u really dont want to use hanzo, since u need him to ohko ur boss in the next stage, so really u are only left with the ability to change green, light, and heart orbs, however with G.Sonia and in the same scenario u can use change green, light, heart, and fire, since u have 2 pandoras, and using one will still let u change a board to entirely dark on the next stage.

    i would also comment that G.Sonia's typing works well with Grape Dragon who also has a green typing.
     
  18. Proc19

    Proc19 New Member

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    RE: [Team Building] Pandora, Goddess of the Bleak Night

    If you have an absolute face roll DMeta team, then you more or less have an absolutely face roll Pandora team. They're actually somewhat complementary, and Pandora gives us a Killua alternate in NA that isn't subject to the same limitations as DMeta (while bringing her own in trade).

    Pandora's active is actually quite interesting for dungeons with strong preemptives... Waiting to see if she can relegate Zeus Dios and Hera-Ur to fast farm status. She also makes Fagan a possible farm situation with more stability than a team you'd have to bring for DMeta(Kushi+skill boosts means less orb change).
     
  19. Fen

    Fen Member

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    RE: [Team Building] Pandora, Goddess of the Bleak Night

    Feel free to use the simple spreadsheet I made in my SIG for your friend list ! Some people already added themselves :)
     
  20. Proc19

    Proc19 New Member

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    RE: [Team Building] Pandora, Goddess of the Bleak Night

    I think "much better" is a bit too extreme. I think "more stable" is a fair assessment, though. Essentially, with Gronia, you can do 3 back-to-back orb changes without overlapping on any elements and chancing orb exhaustion. With Ronia, your Pandora activations will likely overlap. It's still reasonably stable because in the latter case, you're likely to clear out much of the board on the first Pandora activation and then get to convert 3 elements back to dark on the refresh. However, I guess when you're farming something with stamina refreshes, the difference between something like 80-90% confidence and 99% confidence is tangible.

    In both cases, you can still stack 2x 5CD orb changers and more or less orb change on 4-5 stages at will with enough time to get your penultimate/ultimate mass conversion spikes up in time. OP!
     

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