Compilation of PAD videos I made

Discussion in 'Rants and Accomplishments' started by sgt502, Mar 1, 2019.

  1. sgt502

    sgt502 ばかぷれーやー

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    June Quest Challenge Level 8 (fixed team) - Solo

    Leader is base form of Khepri. She has very unique Leader Skill:

    "5x ATK for Water attributes, but can't erase 4 orbs or less; 2x ATK with 3 combos, 3x ATK with 4+ combos"

    Once, she was the most powerful leader in PAD. 15x ATK multiplier (225x for double lead) but with the restriction that she can't erase 4 orbs or less, meaning she has to erase 5 orbs or more to be able to make a match.

    For this Challenge, they've chosen some cards for her subs and it's best if you can memorize all of their skills and cooldown so you can manage them better.

    Overall, this month's Challenge isn't that difficult. 3 combo will kill most floor with the exception of 3rd Floor (leaders being bound) and 5th Floor (Kali).



     
    Last edited: Jun 3, 2019
  2. sgt502

    sgt502 ばかぷれーやー

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    Challenge Level 9 - No RCV


    For this challenge, I'm using Edward Elric as leader because he has 57.75% shield when HP is 50% or more so he could take a 99% gravity and still be able to do full damage. I also utilizing auto heal awakenings from two Light Spear, Gungnir & Asgard Hat for 4,000 auto heal after matching. Even though this is a No-RCV dungeon, the third enemy will casts Heal orb skyfall so we got a chance at healing.

    [​IMG]

    It starts with Sylph as enemy. She has 99% gravity and will halved your RCV for 2 turns. She has a lot of defense but if your team hits hard she's no problem. If your team can handle her mechanics, you could stall for skills here. On my other account, I have Light Lance God Odin Dragon, Stormwing Form, two Light Spear, Gungnir & Asgard Hat and Skill Card: Dia for 12,000 auto heals so that I could stall here indefinitely for my important assist/skills to come up.

    The important part that I forgot was putting enough SDR on my crucial subs carrying Spirit Ally, Tokagero to overwrite Hinomitsuha's poison skyfall. I might get lucky but I suggest you put at least 5 SDR on a sub carrying either Fenrir, Agydine or Spirit Ally, Tokagero if you decide to overwrite Hinomitsuha's poison skyfall. Hinomitsuha has 3~5 turns skill delay and the next floor also has 5 turns skill delay preemptive.

    One other important thing if you're using Light or Dark team is that 2nd floor has 5 turns Light & Dark damage absorption. If your sub has other attribute other than Light or Dark, place them accordingly so that the last attribute to hit aren't either Light or Dark.

    The boss has 75% resolve and 7 combo shield for 10 turns, so bring your board changer and +combo skill if necessary.

     
  3. sgt502

    sgt502 ばかぷれーやー

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    Challenge Level 10 - 4s Move Time


    This is actually fun for team building. I made two teams: one for Solo and one for Multiplayer. I made both as effortless as possible by using Zeus GIGA as leader for Solo and Zeus Verse paired with Zeus GIGA in Multiplayer. Ideally I should use both GIGA for Multiplayer as well but my other account doesn't have Zeus GIGA so I had to resort with Zeus Verse instead. It turned out well though.

    I'm focusing on stacking as many Light Row awakenings as possible since I'm using Hashihime for enhance.


    This is my Solo team:


    [​IMG]


    This dungeon has 2 preemptive damage hit so two Zeus GIGA will take care of those while killing the floor. No combo shield on either floor so GIGA's skill will obliterates them.

    Even though the second enemy has damage absorb preemptive, she actually won't put up damage absorb if there are Jammers on board, and the first enemy will make some Jammers. I use those Jammers so that I don't have to bring any Fujin but I have to be able to tank her preemptive hit. When there are Jammers on board, she won't put up damage absorbs but instead she will hit for considerable damage that my team can't tank so I'm using Tifa assist (has 30% damage reduction for 3 turns) and put three Light Damage Resist++ on Avalon Drake to further reducing the damage. If you knew her mechanics you could stall a few turns.

    The next enemy has 6 combo shield. That's why I brought Avalon Drake for his 4 SB and bi-color board change so that I could make 7+ combo within 4 seconds. Mostly, a natural board will have 7+ combo but you'll have to move fast to make 7 combo. Something that I think I won't be able to do.

    If you past that, the next enemy will have preemptive hit, hides all orbs and spawns 3 each of every orbs (Fire/Water/Wood/Light/Dark/Heal/Jammer/Poison and Mortal Poison). I don't have to deal with them because I'm using Zeus GIGA's skill on this floor.

    Moving along, Mercuria has locked orb skyfall as preemptive. This could be bad for my team since it relies on Demon Yusuke creating Light VDP. If there are some locked orbs on board in the place that Demon Yusuke make his VDP, it would ended my run. To cancel the locked orb skyfall, I put Woodghost Spear, Misteltein on Avalon Drake. I only need five or Wood or Light to cancel the locked orb skyfall. I also use Hashihime enhance in this floor since the next floor, the boss, will have some skill delay preemptive.

    Then comes the boss: Nidhogg. He has random skill delay (0~7 turns) and luckily my Demon Yusuke wasn't hit with skill delay although if it was, he has more than enough buffer on his assist so it won't matter anyway. I put three Dragon Killer on Demon Yusuke. Nidhogg dies with VDP and some off color combo from Demon Yusuke boosted by 5.2x enhance from Hashihime.



    Now, the Multiplayer team:


    [​IMG]


    Couple of notes:

    • Emperor Thundersword can be replaced with Rathios or Unnamed Blade but you'll have to make additional off color combo on the boss.
    • Saline can be replaced with GIGA. Avalon Drake or any other Bi-color board can also be used although there's a possibility that you won't get 7 combo.
    • I use Rushana for her 2 SB and 2 Blind Resist. Can use any other card with similar awakenings/SB count.
    • Toshin Raizen for his L-ATK. Can be replaced with similar card that has L-ATK awakenings.
    • Leonis can be replaced with any card that produces Light such as Shedar, Hunter CIEL (unreliable since it relies on Heal to make Light), Kirin etc.
    • Shedar is only for the lazy match. Can be replaced with anything that produces Light (but don't use card that converts Jammer into Light since we need those jammers)
    • Tifa because of her sweet 5 Light row. Can be replaced with Da Qiao & Xiao Qiao or any other card that has multiple Light row.
    • Demon Yusuke can be replaced with Yusuke but you'll have to combo his board and relies on getting 7+ combo for maximum damage. Any other card that has multiple VDP, has Light main attribute and able to carry either Dragon or Devil killer can be used. Had to adjust on how to kill the boss though.
    • Superman for his nice Light rows and low CD to carry Hashihime. Can use Tifa or any other similar cards.
    • Those unnamed blade are there to boosts Hashihime's enhance. I got 7.9x from 23 Light rows.
    • If you don't have Hashihime, you can use Carat. Replace Tifa and Superman with Whaledor to boost the damage.






    This is actually very easy Nidhogg farming if you haven't done that. I did a couple of runs in Multiplayer and Nidhogg always dropped. Definitely easier and faster compared to his own dungeon.

    Perfect timing to make that sweet Nidhogg systems if you haven't already.
     
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  4. ko300zx

    ko300zx Well-Known Member

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    People are still doing that? :vomit::vomit::vomit:
     
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  5. sgt502

    sgt502 ばかぷれーやー

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    Maybe? idk lol
     
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  6. sgt502

    sgt502 ばかぷれーやー

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    Scheherazade Descended! farming

    It's finally time for you all cat lovers to be able to use your feline Goddess, Bastet again after she receiving a Super Reincarnation evolution!

    What is a Super Reincarnation evolution? As you might know, the final evolution for all pantheon card was Reincarnated form. Even though they often buff most reincarnated cards, there was a time when it's just wasn't enough to keep with today's powercreep that they decided to give another evolution line after Reincarnated form. This is where Super Reincarnated evolution comes. It's basically a Reincarnated of a Reincarnated evolution. Every card that can perform Super Reincarnated form has to be max leveled and they will lose any Super Awakenings and Limit Break status. You'll have to do it all over again with this Super Reincarnated evolution.

    Of course it's far stronger than regular Reincarnated, especially their Leader Skill.

    "2x HP & ATK for Wood Att, 2x ATK when skills used; ATK increases with 4+ combo, up to 3.5x"

    It maxed out at 3.5x ATK at 7 combo. Sadly she has no built-in shield but 196x ATK is very powerful given that there are many strong Wood subs.

    Now, in order to get Super Reincarnated, she has to obtain Scheherazade gem. Scheherazade is the boss in the new Descended dungeon being released for this purpose (just like Qilin for Super Reincarnated Haku). Scheherazade is of course a powerful card in itself but it's kinda hard to use so I doubt many will even consider to play her. For a challenge she could be fun in short dungeon but she will suffer in long dungeon such as Arena or One Shot Challenge.

    Her skill is unique. She creates 10 Light orbs on the two most right column. Although she can't be used as an assist, she might have some uses so I'd advice that you max skilled one.

    I'm gonna show you how to farm Scheherazade Descended (Annihilation difficulty) with Yog-Sothoth in Multiplayer mode.

    I'm making two similar teams with two different ways to kill the boss.


    The first team:

    [​IMG]



    Second team:

    [​IMG]



    The difference is that the first team doesn't need to make FUA on the boss, but requires passes to be used while the second team doesn't need passes and only need to make additional one Light combo to kill the boss. The FUA is pre-made.

    What if I don't have some of those cards?

    • Akantor Mutilator can be replaced with Avidya Saber, Strengthened Wooden Sword (Emiya Shirou equip) or any equip with two or more Blind Resist. Even though the Blind can be easily navigated with Yog's board, it's better if you resist it.
    • Valentine Ney provides bind and awoken bind clear while creating the perfect board. If you don't have her, you can use Hidden Gamer Goddess, Amaterasu Ohkami. If you don't have her either, you'll have to use second team, put Apocalypse, Yog, Sonia Elle or Saria on Yang Guifei and put bind and awoken bind clear assist on Sherias Roots.
    • Mega Ilm can be replaced with Spirit Detective, Urameshi Yusuke with three Dragon Killer
    • Purple Mask is Morrigu's skill up. Can be replaced with any card that has +3 combo skill to guarantee that you'll have 10 combo on Anubis.
    • Sherias Roots and Whaledor needs 4 SDR at minimum.
    • If you don't have Sherias Roots, you can use God Binding Monstrous Wolf, Fenrir Viz with three God Killer on Team B, one God Killer and 4 SDR on Team A, but you'll have to use Yog-Sothoth, the Unbounded as the other leader since it provides FUA.


    The run is pretty easy. The only annoying one is when you only got 6 Light orbs on the first battle after using Valentine Ney's skill. When it happened, there's no other way than do full combo and clear the board and make 7+ combo.





    Good luck and have fun. See you next time!
     
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  7. sgt502

    sgt502 ばかぷれーやー

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    Summer Solstice Special Event Arena


    Another Special Event Arena has come and this time another GodFest Exclusive card, Echidna-SARA will be the main boss. This dungeon also has "No-Dupes" restriction.


    This dungeon is nice because you get some nice rewards. One magic stone for first time clear reward, one free pull on the Super Godfest Egg Machine for first time clear reward, and each clear will grants 150+ points and 3 millions Monster EXP. For 66 stamina, this is very nice. If you're looking to level up some limit-broken cards while getting some pluses, this is the perfect dungeon.


    It's not that difficult, just like last time. It's comparable to Arena 1~3 difficulty without having to deal with Radar Dragons and enemies with damage absorbs (well, there is one particular enemy with damage absorb: Haku but she can be delayed and if your team can heal more than 16,000 with ease, she's not a threat plus she only has 5 turns damage absorb). Most enemies are similar to Arena 1~3 so if you've beaten those before you will have no trouble with this dungeon.


    I took a glance at the dungeon info on padx and realize the only concern is Echidna-SARA, who has Devil and Healer type. Scrolled through and no really dangerous enemies before so I took my Valkyrie-CIEL team with full poison resist, throw in Navigation Pixie, Yui to level her up (I've limit-broken her but she has no Super Awakening option and she has no leader skill either. I just want to level her up).


    For the boss, I brought Pralinae who has 3 Devil Killers (2 from regular awakening, one from Super Awakening) and put up Shotel's weapon on her to grant her Healer Killer. That would make Pralinae hit for 81x against any Devil & Healer type enemies. Very strong.


    One particular enemy that can ruin your run is Shuten-Doji. He has little HP and messed up mechanics so it's best to one shot him. Use skills if you have to and don't try to damage control him. Most of the time, skyfall will messed that up and pushed him below 20% HP where he will execute you with 170k+ hit. For teams with 4x HP and built-in shield, it's easy to tank that but for most team, that hit is equal to AA2 Goemon's preemptive hit. It's very dangerous. Be careful with him.


    This is my finely-tuned team after some runs:

    [​IMG]


    Yog is my kill board but I didn't realize that there's Nobunaga Dragon as enemy. He has locked orb skyfall preemptive and I have zero card with L-ATK to get rid of that locked orb skyfall for my first run. In the end, I didn't even get a chance to use Arcline enhance because Echidna-SARA delays that for 1 turn. FYI, Echidna-SARA randomly throw skill delay. My Moogle has 4 SDR and gets delayed for 1 turn while Cotton who only has 2 SDR didn't get skill delay. If you have multi-turn enhance and you need it to kill Echidna-SARA, use it on the previous floor so it will still be up when you face her.


    It went smooth for my first run but I have tuned my team to include Misteltain's weapon on Yui to get rid of the locked orb skyfall.





    Good luck and have fun. See you next time!
     
  8. sgt502

    sgt502 ばかぷれーやー

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    Angel Cinnamon's Premiere Adventure


    SANRIO Collab. Who deosn't love it? Each card is cute and even though the REM is a gold mine (meaning you will get a lot of gold before pulling a diamond), I can't complain. I haven't playing PAD back when SANRIO Collab came first so I have zero collection of them and this is my chance to get as many SANRIO Collab cards as possible.

    Sure many of them aren't that good or strong, but there's thing warm feeling knowing that I have them in my box. Just looking at them makes me feel warm and happy. How about you?

    Anyway... I only got gold eggs from my rolls including the free one and there's this card tha caught my attention. I originally want Princess Valkitty real bad because she is a cute SANRIO version of Valkyrie-CIEL, but alas I didn't get her. I get this Angel Cinnamon though, that I thought would be a good pairing for CIEL.

    After scrambling some Training Arena runs and a couple +297s later, I have Angel Cinnamon at level 110 with 7c Super Awakening. Gathered a Healer team and try the team in Alt. Arena - Alt. Bipolar Goddess.

    I originally want to try double Angel Cinnamon lead but the damage output and survivability is just too awful. The team is only strong against Dragon and would falls flat against enemies such as Ibaraki-Doji or even Hashihime. So, I paired Angel Cinnamon with CIEL. Decent amount of damage with 84x ATK multiplier compared to 49x of double Angel Cinnamon.

    This is my team:

    [​IMG]

    Got some game overs as I adjusted my team but I finally cleared it.

     
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  9. ko300zx

    ko300zx Well-Known Member

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    Dkali Dkali Dkali!
     
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  10. sgt502

    sgt502 ばかぷれーやー

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    My second biggest prize after Parvati :hilarious:
     
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  11. sgt502

    sgt502 ばかぷれーやー

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    Dorothy Descended! Farming

    • Full Jammer resist required
    • Kazuma Kuwabara can be replaced with any other DEF break, but you probably won’t kill the floor if you don’t have enough Light orbs
    • Sonia Elle can be replaced with the best option: Bride Scheat
    • Bufu can be replaced with Matou Shinji from Fate/Stay Night Collab
    • If you don’t have Hunter Auroros, Shantotto can be used instead, but change Verdandi into any Dark/Wood or Wood/Dark sub
    • Orpharion can be replaced with Tengu or Whaledor

    [​IMG]


    Minimal effort. Optimal team should be double Zeus GIGA but I don't have him on my other account so I'll have to make do with Verse instead. With dual GIGA, just use GIGA on Echidna.


     
  12. sgt502

    sgt502 ばかぷれーやー

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    Dorothy Descended! Valkyrie-CIEL Solo

    This is actually my first runs of the dungeon before farming it with Zeus Verse/GIGA. Kinda semi blind run since I didn't know the dungeon info, padx hasn't got it yet and I only knew that Dorothy is a Balanced type.

    As always with modern Descended dungeon, the boss will have damage void so I'm gonna need VDP sub.

    My pick for the leader is of course Valkyrie-CIEL!

    My team:

    [​IMG]

    80% of jammer resist and full poison resist. Best VDP healer from my box is Echidna-SARA so I put Spirit Ally, Kororo to grant her Balanced Killer. My plan to defeat the boss is by using Ilm board and Yui enhance, if the boss doesn't have resolve that is.

    I think this dungeon is kinda weird. The first four floors doesn't have enemies with big HP but Sharon can be dangerous for team with 4x HP and no shield since she does 100% gravity on her 4th turn, I guess? Have one Water resist latents will saves you from dying.

    The last two floor can be challenging with Arianrhod spawning 4 spinners and may casts locked orb Skyfall for 10 turns. The boss doesn't have resolve but her mechanics are annoying. She also can erases your buff. Might want to keep that in mind if you run Kuroyuri loop.

     
  13. Vaedriel

    Vaedriel Lost in the Shadows

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    I was stuck on C10 with B&J. I don't have a lot of your cards, so I googled and found this team and cleared it in coop:

    Alt



    Main



    First time in about 3-4 months that I have cleared a monthly quest. Every month there is always 1 dungeon (usually the fixed team BS) that has stopped me. Glad this one is done!

    Also, this video made me finally evo my Zeta to dark. Though I loved him as a sub for my B&J teams, I realized today how much I missed playing with my W/D cards. :D
     
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  14. sgt502

    sgt502 ばかぷれーやー

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    Challenge Level 8 - Fixed Team

    For this month's Challenge Level 8, we have this fixed team:

    [​IMG]

    Leader is Reincarnated Sakuya. Her Leader Skill is:
    "5x ATK when Fire, Water, Wood & Light attack at once; ATK increases with 5+ combos, up to 4x" Her combo scaling goes from 1.5x ATK at 5 combos, 0.5x ATK for each additional combo, up to 4x ATK at 10 combos.

    Subs are:
    1. Gluttonous Mystic, Zhu Bajie. Her skills is Orb Refresh which will suffle all orbs. This will clears any locked and blind or super blind orbs.
    2. Master Librarian Goddess, Kali. Her skill is the same as Dark Kali, which is change all orbs into all colors and heal.
    3. Pacifying Yomi Goddess, Izanami. Her skill is 15% damage reduction for 3 turns. She also has three auto heal awakenings which is very useful to get HP back up to certain threshold.
    4. Abyssal Hands War Goddess, Nemain. Her skill is voids enemies' defense for 2 turns and 2 turns haste.

    First Battle is Rozuel. You can and need to stall some turns here to get Nemain up by the third floor. She doesn't hit that hard and will provides heal every turn when she's above 70% HP. When Nemain is up, kill. If you don't have necessary attributes to defear her, use Green Kali.

    Second Battle is Apolluo. He actually very nice although he has decent defense but he will changes all orbs to all attributes, heal and jammer every turn so you will have necessary attributes to defeat him. He also has 6 combo shield and you will need to hit 8 or more combo to kill him. I believe you can defeat him with 7 combo as long as you do Light TPA to boosts Sakuya's attack.

    Third Battle is PreDra. They have massive defense even though they lower their defense by half so instead of 10 millions of their regular defense, it's 5 millions. Still a lot. Use Nemain to reduce their defense to zero and mass attack with any attribute to sweep the floor. It's that easy. Heal if your team has less than 15,150 HP.

    Fourth Battle is Cyberdragon Valhalla. He has 10 millions HP and will locked all orbs while super blind half of them and hit you for 15k+ damage as preemptives. If Sakuya can't resist the blind, it will be very annoying to check those orbs one by one. This is where Zhu Bajie comes in handy. Use her skill to refresh the board and voila you don't have to deal with locked and super blind orbs.

    Fifth Battle is the Boss, Rushana. She voids damage of 15 millions or more and has 81% resolve. We don't have card with VDP nor FUA awakenings, so how do we defeat her? Easy. Sakuya's gravity will erases her resolve. You can use the second Sakuya's gravity to further reduces her HP. Then you only have to match all needed attributes to activate Sakuya and do 6 or more combo to finish her off. No need for FUA nor VDP.

     
  15. sgt502

    sgt502 ばかぷれーやー

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    Challenge Level 9

    This challenge only has three floor and at this moment, has enemies with the most HP ever. This is a damage test, so bring your hardest hitting team. Color cross leaders are at advantage since they can hit the damage cap and will sweep every floor easily. Amen is actually isn't good here even though he has 10,000x ATK multiplier on full activation. I'll show you why later on.

    I decided to use Yog-Sothoth as leaders.

    This is my team:

    [​IMG]

    My team is loaded with God, Dragon and Devil Killer subs.
    1. Superman has one Devil Killer, has an option for second Devil Killer and can carry Devil Killer latents.
    2. Valkyrie CIEL has one God Killer, one Dragon Killer, God Killer Super Awakenings and carry three Dragon Killer latents. She also has Hakuryu Card assist to kill Fafnir on second floor. Fafnir is Dragon/Balanced type.
    3. Pralinae has two God and Devil Killer, Devil Killer Super Awakenings and carry three Dragon Killer latents.
    4. Reincarnated Thor is my enhance. She gives 2.5x ATK for Light and Water attributes for 3 turns.

    First Battle is Belial. He's a Devil type and has 978 millions HP. He won't attack for three turns but when he attacks, he will kill any team not using damage void skill.

    Second Battle is Fafnir, a Dragon & Balanced type and has 982 millions HP. Pretty overwhelming but CIEL make a quick work of defeating him due to her massive attack.

    The boss is Dagda, a God type. He has HP the same as damage cap at 2,147,483,647 HP. He also won't kill you right away. He also has 7 combo shield so you need to hit 8 combo to damage him. This is why Amen isn't good for this dungeon. Amen's full activation capped when he hit exactly 7 combo. When he does 8 combo, he only does 100x ATK which isn't good for this dungeon. Any color cross leaders also need to bring +combo shield or use bigger board (7x6 board) if they want to bypass his combo shield. Most likely, two color cross isn't enough except for Mega Awoken Paimon, perhaprs? His first turn, he will starts his 3-turns countdown so technically you have four turns to kill him. Don't let him attack if you don't have damage void skill because he will does over 2 millions hit when he attacks.

     
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  16. ko300zx

    ko300zx Well-Known Member

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    Up next...void combo shield active. Forgot about the combo shield and suggested Amen to someone yesterday. EEK.
     
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  17. sgt502

    sgt502 ばかぷれーやー

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    I think they could do that just because they can lol.
     
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  18. sgt502

    sgt502 ばかぷれーやー

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    Challenge Level 10 - 7x6 board


    For this challenge I'm using Super Reincarnated Bastet as leader. She is very strong and her sub pool is very good. As long as it's Wood attribute, she can take it in her team.

    This is my finalized team:

    [​IMG]

    I started with Ishida Mitsunari and Green Ney as my VDP subs but my team's healing capability wasn't good without having Eir on board. Finally I settled with Sonia Fio as VDP sub but you'll see that I didn't really using Fio to her fullest capability.

    This dungeon is cancerous. Skill delay on a first battle then it gets worse as you progress through the dungeon. You can stall on the first and second floor if your team have big HP and can tank the hits and heal back. It may necessary to get needed skills up.

    When you clear the first two floor, you'll be facing Hel. She casts 10 turns spinner as preemptive. You need to defeat her immediately or else she will casts 99 turns poison skyfall. I found out later that her poison skyfall is very bad. It's 20% poison skyfall and with bigger board it gets worse.

    You will face two enemies with damage void. The first one is Halloween Drawn Joker after you defeat Hel. You actually don't need VDP since you can chip his HP down. I managed to defeat him by not using any skill to lower my attack so it doesn't gets voided.

    After that, there's Awoken Kushinadahime. Even though she's on a 2-turn attack CD, she will reduces your orb move time by a lot. Thankfully I have Tardis so she doesn't pose much of a threat.

    Then comes the boss, Panera. Remember her own dungeon? She is very annoying with HP changing and her other mechanics, especially she has 99% damage reduction for 5 turns. It's like they don't us to defeat her right away and have to play along with her bullshit mechanics. When her 99% damage reduction goes away, she will casts 50% damage reduction for 15 turns. She will also test your combo ability. If you can do 10 or more combo, she will fully heals you but if you can't she will hit you with 99% gravity.

    I actually have necessary skills to defeat her with my Bastet carrying Green Sonia assist. Coupled with Eir I wanted to defeat her by making VDP and FUA but alas, I flubbed that and my Sonia Fio assist came up so I can't use her skill. After some struggling I finally managed to defeat her. She is very close to annihilates me though.

    Overall, I think this challenge is the hardest of the set. While the challenge level 9 just a damage check, this wasn't the case with level 10. High survivability team will be good for this dungeon.

     
  19. sgt502

    sgt502 ばかぷれーやー

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    July 2019 Quest Challenge Level 7 - Team of 3 or Less


    Pretty easy if you can dodge all of the mechanics and preemptives here. You'd need:

    1. SBR badge or sub with double SBR to have 100% Skill Bind Resist, or you can gamble with only 80% SBR.
    2. Depends on your team, you may or may not need Time Extend skill for floor 2
    3. Last thing is to have Tape Resist for the boss floor. You will also need to have sub with FUA and perform 7 or more combo to defeat the boss.



    Here's the team that I use for this dungeon:

    [​IMG]

    I only have 80% SBR but I managed to dodge the first floor Skill Bind Resist. Rushana has Time Extend skill on a short CD (4 turns) even though her skill tied to No Skyfall clause but it's all right. Eir has Tape Resist Super Awakening for the boss.

     
  20. Vaedriel

    Vaedriel Lost in the Shadows

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    @sgt502 I hope you don't mind if I post my clear here, for posterity. :) I coop 99.9% of the time, so if anyone is looking for coop ideas, this worked for me (though it took 2-3 runs to tweak it):

    Alt



    Main



    SI: I used Rathios & Trojan Horse for the TE, I wanted as much TE as I could get.
    Killers: Ciel>6 Dragon, Karen>3 Dragon, and Yogs>2 God. Viz & SHazael were used for their killers and low CD for burst.
    Notes: Burst needed 22 SB, so LVajra & Lightning were picked for their 3 SB. Zela for +2 combo.

    Turn 1: Alt started, used Avalon > Apolluo and basically Shazel eats Belial for breakfast.
    Turn 2: Main used a Yog + Karen burst and both Ciel & Karen Shindou eat the dragon for lunch.
    Turn 3: Alt uses BZela passes to Main, Main uses Apolluo + Akechi and Viz eats Dagda for dinner.

    This one was annoying, but at least it wasn't gimmicky VDP and spinners crap.
     
    Last edited: Jul 7, 2019
    sgt502 likes this.

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