Compilation of PAD videos I made

Discussion in 'Rants and Accomplishments' started by sgt502, Mar 1, 2019.

  1. sgt502

    sgt502 ばかぷれーやー

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    September 2019 Quest Challenge Level 8 (Fixed Team)

    This month's Challenge Level 8 should be easy if you're able to utilize what they have given to us to use. Leader is Halloween Xiang Mei. Her Leader Skill is "1.5x HP & 2x ATK for Devil Types; 3x ATK with 2 heal combos, 4.5x ATK with 3+ heal combos." Similar to regular Xiang Mei we had back then (Challenge Level 8 as part of monthly quest with fixed team).

    This is our team:

    [​IMG]

    This time they gave us odd subs. Sure they are all Devil type but their awakenings and attributes are all over the place when an optimal Xiang Mei team should've been a mono dark team. Turns out, they gave us those subs for a reason. I'll tell you later. Read on.

    First battle is pretty straightforward but there's a preemptive hit that also hides all orbs. Moving them will reveals them. Not having blind resist is kinda annoying but it's manageable. You can sweep this floor with 2+ heal combo coupled with 6 or more normal combo. The left enemy has decent HP for this team to handle that's why we need to make 6+ combo with two of them are heal matches.

    Now the second floor is interesting. Both Tsukuyomi Tamadra has 600,000 defense and 22 HP while the DMeta Tamadra has 50 millions defense and 20 HP. How to kill them if the team can't even break 10 millions damage? FUA is the answer. Each subs has FUA awakenings. For one FUA (heal column) match, one sub will deal 1 true damage at the end so if you make one FUA, your team will deal 4 true damage at the end. To defeat those Tamadra, especially DMeta Tama (she will kill you on the second turn), first we need to make two FUA. That's 8 true damage at the end. Use Xiang Mei or Paimon if you lack heal orbs. You've gotta have at least 10 heal orbs on board. Tsukuyomi Tama can be defeated by a mass attack of Light orbs. Paimon has attribute advantage over them so he only needs a little more than 300,000 damage to penetrate their defenses. If you can't kill DMeta Tama first turn, don't worry since you will defeat her even with normal combo but it has to be an attack of multiple attributes so all subs can contribute to the damage.

    Moving on, third floor looks quite hard. It has Nene with her 8 combo shield. We need to make 9 or more combo with 2 of them a heal combo. Sounds hard? Cthugha can provides +2 combo with his skill. Nene also has quite a lot of HP so we need to use Lu Bu's enhance (4x for Devil type for 2 turns in exchange for reducing HP to half). Make sure that you have 7 combo with two of them heal combo on board before using Lu Bu and Cthugha.

    Last floor, the boss is pretty easy. You should save Sonia for this. She changes the board into Fire, Dark and Heal orbs. If you have bad board with only a few heal orbs, you can use Xiang Mei or Paimon. The haste from Cthugha should at least bring either Xiang Mei or Paimon to be ready. Make FUA, another heal match and match the rest of the board and you will defeat Goemon. We still have enhance from Lu Bu so even with minimal combo (5 or less with two of them are heal match and one of the heal match is an FUA), the team should be able to defeat Goemon.



    Good luck and have fun. See you next time!
     
  2. sgt502

    sgt502 ばかぷれーやー

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    September 2019 Quest Challenge Level 10

    This month's Challenge Level 10 is pretty challenging with all the messy mechanics the enemies throws at us. Name any annoying enemy skill sets and they're all there. Spinner, hazard skyfall, skill delay, RCV debuff and of course damage voids. It's also a pretty short dungeon. Only 7 floors and not that many safe place to stall for skills.

    I'm not going in blind for this one. It's quite hard so I want to be prepared. I decided to use Edward Elric for this one. This is the team that I will be using:

    [​IMG]

    • Leader is Edward Elric with Uroboros Tattoo equip and 7c Super Awakening
    • First sub is Aerith with Light Xuanzhang assist for RCV buff
    • Second sub is Pixel Paladin, Cecil with Trojan Horse equip and 7c Super Awakening
    • Third sub is Servant, Rider with Skill Boost Super Awakening and Valkyrie weapon equip for Light OE
    • Last sub is Demonkin Yusuke with Trojan Horse equip, three Machine Killer latents and VDP Super Awakening
    • Friend Helper is Edward Elric with Akantor Mutilator equip and 7c Super Awakening

    First of all, if your team doesn't have HP and RCV multiplier, you will need to have an RCV buff skill. There are two enemies that will decreases your RCV to half. Not that healing is very important but the boss, Awoken Machine Noah will try to buff your RCV to 300%. If you still carry RCV debuff, Machine Noah will hit you instead and it could end some team without HP multiplier like mine.

    Hazard resist is important as usual, at least poison resist because there's an enemy that will hit very hard if there's a poison on the board. Having full blind resist also helps a lot since there's enemy that will super blind some orbs.

    You will also need a VDP sub that can carry Machine Killer latents or has natural Machine Killer awakening. FUA is without question a must have.

    First enemy is actually helps you. PAD Academy Athena will triple your move time for 10 turns, but she also will create one spinner on random location for 10 turns. The spinner rotates every second and it can help you getting the orb you wanted.

    Second enemy is Dill Sirius. He will super blind some orbs for 4 turns. If you don't have blind resist you'll spend a lot of time checking every blinded orbs and memorizing their location. He doesn't have any noticeable HP so he's very easy to defeat.

    Third enemy is Kotodama. 5 turns of skill delay followed by changing all orbs into all attributes, heal, jammer and poison. If you don't have poison resist and there's some poison on board, move them to the spinner to change them because Kotodama will hit hard if there's poison on the board. You'll spend time moving those poisons into the spinner so having a full poison resist can save you some time.

    Fourth enemy is Kaede. The same Kaede that can be found in A4 and AA2. You can stall some turns on her. Make sure there are one or more heal orbs on board. On her first turn, she will hit you and change those heal orbs into Wood. When you don't have any heal orbs on the board, just make one combo on the top. If there's no heal orbs on the board, she will fully heal you on her second turn. After that, you can to defeat her.

    Fifth enemy is Nut. 50% resolve, and has move time reduction preemptive. If you still have move time buff from Athena, she will hit you instead. She also has a preemptive that changes heal orbs into Jammer. You can blast her without making FUA because her first turn will always be spawning some bomb orbs, hit you and reduces your RCV to half, then you can kill her after.

    Sixth enemy is Drawn Joker who has damage voids shield and will halved your RCV. If you still carry RCV debuff from Nut, he will hit you instead. He's a Dragon/Devil type with 50 millions HP. Make VDP and defeat him immediately before he has a chance to hit you with gravity and changing your leader to random sub for 3 turns. Here is why I have RCV buff skill, so that his RCV debuff doesn't affect my team, and it also acts as a shield for Machine Noah.

    The boss is Awoken Machine Noah with reduced HP compared to her own dungeon. Instead of 800 millions, here she has "only" 622 millions HP. Still pretty big. She also has 50% resolve. If you're familiar with her skill sets, she will changing your maximum HP to 500,000 as preemptive. She will also try to erases any buff you have. When she can't she will hit you instead. This is why I brought RCV buff skill so that Machine Noah has a buff to erase. Her second turn move is triple your RCV and hit you with 46k damage while changing some orbs into heal. This is my kill window. Here I'm using Edward's skill to fully heal my team and to provide 3x enhance for Light attribute. Then I will use Pixel Paladin, Cecil's skill to creates Light/Dark/Heal board. Should be perfect to make FUA and VDP. His skill also has +1 combo attached. A 7 combo with VDP disassembled Machine Noah into scrap.





    Good luck and have fun. See you next time!
     
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  3. sgt502

    sgt502 ばかぷれーやー

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    Aqua Challenge! Teams of 4 or Less

    We have another sets of challenge dungeons. This time featuring water-attribute enemies as the final bosses. Starting with the easy one such as Zeus Mercury Descended then the difficulty goes up until the top difficulty: Lindworm Descended. However, we can only do this one in Solo mode. No multiplayer allowed, and we have to run the dungeon in 4 teams or less restriction, so we can only have three subs.

    For Lindworm Descended, having Artura is such a big help. Lindworm will have resolve but he has a preemptive to make all heal orbs unmatchable for one turn. This is where Artura's skill comes in handy. His skill voids unmatchable orbs for 5 turns so I can blast and one shot Lindworm with the use of Artura's skill coupled with other skills.

    Having a cloud resist also important because Thor will face you before Lindworm. Thor will casts a 6x2 block of clouds for one turn while having a 5 combo shield. Sure you can navigate the board without having cloud resist but it's troublesome.

    What if you don't have Artura? You can stall the unmatchable orb since it's only one turn but beware that Lindworm has annoying skill sets. From 8 combo shield, tape, cloud and absorbs random attribute for one turn. He doesn't hit too hard especially if you run with 4x HP team but make sure you have subs with heal OE to make healing a breeze so you can find the sweet spot where he doesn't absorbs attributes your team have the most.

    The second one is Noah Dragon Descended. It's similar to her own dungeon. 5 battles and Noah Dragon has damage void shield and will absorbs random attributes for one turn. Her skill sets is pretty annoying although she's pretty safe to stall provided you don't do heavy damage on her. When she's at >90% HP, her skill sets will always absorbs random attributes for one turn (will always absorbs Light or Dark and one of Fire/Water/Wood) and bind one sub for one turn. When you pushed her to lower than 90% HP, she will casts a 75% damage reduction shield for one turn and starts hitting you hard.

    Back when A3 was the hardest Arena and we have no VDP, people used to stall her damage void shield (a 99 turn of stalling!). Sure you can do that but who are willing to stall for 99 turns nowadays? Just bring VDP subs that can take either God or Dragon killer latents and a kill board. Depends on your team you might or might not need an enhance. All the other enemies before her is pretty easy.

    The next one on the lower difficulty is Herme Descended. Pretty easy dungeon although it's quite long at 10 battles. All enemies are dragon type so have your dragon killer subs ready! The important thing is to have a full poison resist so you can one shot Herme without having to deal with her poisons and/or awoken bind.

    Then we have Mion Descended. I found this pretty interesting because I never tried to one shot Mion while her 99% damage reduction shield is still on before. Now that I have decent dragon killer team, I decided to give it a shot. Sure she doesn't have that many HP with only about 12 millions but her 99% damage reduction shield makes her HP shoots up to 1.2 billions of effective HP. If you can't one shot her and can't erase at least 1% of her HP, she will greatly reduced your move time and throws a 5 combo shield up. If you failed her combo shield and she's still at >99% HP, she will puts up damage void shield of 500k or more for 5 turns. I think it's best if you just try to one shot her, or have a big nuke or gravity to get her below 99% HP first turn so she won't put up her damage void shield. If you can get her below 99% HP first turn, she will only puts up a 50% damage reduction. Should be easy from there on.


    As usual, I will try to complete this challenges with Valkyrie-CIEL team, and I'm gonna do the top difficulty first then move down to the lower ones.





    Good luck and have fun. See you next time!
     
  4. Sunsphere

    Sunsphere Member

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    Has that always been true about Noah dragon's color absorb? I could swear when I farmed a3 that I could wait for g/r , r/g etc when using yusuke...
     
  5. sgt502

    sgt502 ばかぷれーやー

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    Yes she will always absorbs two attributes. One of Fire/Water/Wood and one of Light/Dark.
     
  6. sgt502

    sgt502 ばかぷれーやー

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    Super Cold Amberjack Forays into AA


    We have two new evolution of an old card. One is Super Gunma while the other one is Super Cold Amberjack. Both are annoying to evolve. For this time I want to write about Super Cold Amberjack.

    It has decent ATK multiplier while Super Gunma... well, its leader skill is crap. I can't see why anyone wants to use Gunma in the era of Tardis, Aerith and many more 1 turn CD card with more powerful awakenings and stats compared to Super Gunma. Super Cold Amberjack, on the other hand, has 1.5x all stats to Physical type (2.25x to all stats for double Amberjack leader), 8x ATK when attacking with Fire, Water and Light at the same time, for a total of 144x ATK multiplier if you're counting the 2.25x to all stats. He only accept Physical type known for their big HP. The only drawback is that most Physical type has crappy RCV so healing could be challenging even with 2.25x boost to RCV. Thankfully Amberjack skill can really help when it comes to healing especially after taking gravity. Amberjack doesn't have built-in shield so its team will take full damage from gravity.

    Its skill heals the team for 50% HP while changing unneeded orbs into either fire or water without touching Light orbs. Pretty powerful skill if I must say. It's fast too at only 11 CD.

    Now the problem with fielding a team for Amberjack is that many of the good Physical subs comes from either 6* Fest Exclusive or 6* Collab. Both are hard to get. I'd say Amatsu, Blue Cotton and Reincarnated Idunn & Idunna for most attacking power. Revo Idunn & Idunna is very good in Amberjack team because they also have RCV buff built into their skill while also providing enhance for 3 turns. They have decent RCV for Physical type, double TPA and 7c and able to use God Killer latents.

    For VDP job, Mega Awoken Blue Odin can be a good VDP sub although his skill will most likely useless since he erased Light orbs needed to activate Amberjack full ATK multiplier. Pixel Yda is also a good VDP. The other alternatives comes mostly from FF collab such as pixel Squall or pixel Tidus. Not that many card has two VDP though.

    For this particular run, I opted for this team:

    [​IMG]

    First I don't have neither Amatsu nor Blue Cotton. I'm tempted to change my dupe Green Cotton into Blue but I think I'd go with Fire Cotton when I decided to change her evo. Nees has great HP and awoken bind clear but her skill erased needed orbs for activation. That's why I put Sephiroth as an assist to act as a back up without changing any orbs. Awoken Tachibana Ginchiyo is good too. Nice awakenings and firepower with double 7c, has great skill with board changing. Her only flaw is that she isn't bind proof. Reincarnated Idunn & Idunna is without a dub an MVP for my team while the last sub, Moogle is a versatile utility with very low CD as a Fujin carrier.



    Good luck and have fun. See you next time!
     
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  7. sgt502

    sgt502 ばかぷれーやー

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    Akine Meets Her New Plushy

    The new addition to the Dracoblade series sure are very strong leaders. 7-Magic Stone Super Godfest was the initial release for them in PAD NA. Their base form are the equip version, just like their predecessors, with Leader Skill. Usually, any equip form doesn't have Leader Skill. Not with Dracoblade series. The evolve forms are much stronger in terms of leader skill although some of them have questionable normal awakenings with the exception of Ina.

    One particular Dracoblade that I want to write about is Akine. She is a rainbow leader, needed to match all attributes and heal for maximum multiplier. With new enemies and bosses now all have damage void, that has became a problem for rainbow team. Making VDP while matching all attributes is hard. Very hard. Not to mention if you need to make FUA as well. This can be solved with Akine's skill. Her skill voids damage void shield for 1 turn and change all orbs into all attributes and heal. Beware that in normal 6x5 board, her board change won't guarantee five heal orbs to make FUA so take that into consideration. Her skill cooldown is very long at 30 turns, but luckily she has one Skill Charge awakening to make it comes up faster. I wonder why GungHo doesn't give Akine two Skill Charge like Reeche.

    I don't have Akine but I see that I have compatible leader to pair with her in the form of Ra Pochacco from Hello Kitty Collab. Ra Pochacco Leader Skill is "2x HP & RCV for Fire and Light attribute; Orb move time +5 seconds; 7x ATK when attacking with 5 attributes at once"

    Akine's Leader Skill is "1.5x All stats for God type, Orb move time +3 seconds; ATK increases when attacking with 3 attributes (2+ heal), up to 20x ATK when attacking with all attributes and heal"

    When I pair Ra Pochacco with Akine, my team will have 3x HP & RCV, 210x ATK multiplier on full activation when attacking with all attributes and heal. That's a pretty strong team and able to heal back to more than half HP after taking gravity with only three heal orbs. No built-in shield though so need to make sure that my team has enough HP to tank some of the big preemptive hits.

    This is my team:

    [​IMG]

    At first, I was trying a different team setup and run Alt. Three Hands of Fate. I was so close to clearing it but I screw up big time on The Norns floor. Then I try the exact team in Alt. Bipolar Goddess. Made it to Kali but the lack of enhance and shield active on Kali resulted in game over screen.

    So I tweaked my team a little bit and running it again in Alt. Bipolar Goddess.



    Maybe I'll try running it again in Alt. Three Hands of Fate. I think I don't need VDP subs for Alt. Three Hands of Fate since I could grind the Dragon Callers. Only the Numen Kings needs Akine's skill and I could stall out The Norns damage void shield since it's only 5 turns.

    Good luck and have fun. See you next time!
     
  8. sgt502

    sgt502 ばかぷれーやー

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    Ra Pochacco's Power Level is Over 9000!

    After successfully clearing Alt. Arena, Alt. Bipolar Goddess, I tried to take a crack at the hardest dungeon in PAD, Alt. Three Hands of Fate. Will my team be able to clear it? Let's find out!

    My team is like this

    [​IMG]

    • Leader is Ra Pochacco, Super bind proof super awakening, Fujin assist
    • First sub is Super Sakuya, Tape resist super awakening, three dragon killer latents, Akantor mutilator equip
    • Second sub is Valkyrie-CIEL, god killer super awakening, three dragon killer latents, Emperor Thundersword equip
    • Third sub is Odin Dragon, physical killer super awakening, Light spear, Gungnir & Asgard hat equip
    • Last sub is King of Heroes, Gilgamesh, 10c super awakening, two god killer & 1 dragon killer latents, Tifa's crystal equip
    • Friend helper is evo Akine, super poison resist super awakening, Noctis' crystal equip

    15% HP badge used

    I was using almost the same Team as my AA run, with the exception that I gotta have full poison, blind, tape and cloud resist. AA2 has one enemy (Lilith) that will super blind all orbs for a number of turns. Having full blind resist is very helpful and recommended. One enemy (Rei Sirius) will casts multiple turns of 2x5 block of clouds so it's best to have cloud resist. Azazel will put a tape on the board on the top and bottom row for 4 turns. It can be stalled out but it's best to just having a tape resist.

    Got close to clearing it so many times but the problem with rainbow team on newer dungeon is that most bosses have damage void and making VDP while matching all attributes and heal is very hard. Add FUA and it's almost impossible to have a perfect board with five heal orbs, all attributes presents and 9 orbs of one attribute to make VDP. That's why skill such as Akine, Hao or Shelling Ford is very much needed for rainbow teams.

    Of course with my team only have one skill that voids damage void shield, I had to manage it wisely. Akine's skill is 30 turn CD so if I use it on Dragon Callers floor, it's almost impossible to stall on the Numen floor to get Akine back up. The Norns can be stalled out but if I got Skuld, it's dangerous because she can do leader swap first before hitting for 82k+ damage. Very dangerous for a team without built-in shield.





    Good luck and have fun. See you next time!
     
  9. grinder

    grinder Well-Known Member

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    I've been watching a number of these videos coming back to Pad, but was seeing the links mostly from Reddit. Didn't realize you were posting here too. Just wanted to say, really nice work on the videos. I especially like how your deaths in a lot of them; that makes a lot more appealing since it's not always clear how long someone spent getting a dungeon worked out.
     
    sgt502 likes this.
  10. sgt502

    sgt502 ばかぷれーやー

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    This forum will always be my first since it helped me so much on my first days of PAD :)
    I wanted to share my experiences in PAD with many people, including the frustration of getting so many game over screens lol but in the end it paid off when I finally see the Clear screen.
    Thanks for stopping by.
    Cheers!
     
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  11. sgt502

    sgt502 ばかぷれーやー

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    Brahma Descended! Battle of Waifus versus Husbando! Valkyrie-CIEL Solo Run

    A new descended dungeon called Brahma Descended. This is actually a way to get evo mats needed to perform a new evolution of Reincarnated Lakshmi, from Reincarnated to Super Reincarnated Evolution. Lakshmi needs Brahma's gem that can be obtained by exchanging Brahma (evo form) into gem. All materials needed to evolve Brahma are there, running parallel with Brahma Descended to ensure that you can get Brahma's gem. He can drop his gem in his dungeon but it's very rare.

    To clear this dungeon, I will be using my trusted Valkyrie-CIEL team like this:

    • Leader is Valkyrie-CIEL, Dragon Killer Super awakening, three dragon killer latents, Hakuryu card equip
    • First sub is Kyoyama Anna, FUA super awakening, three devil killer latents, Trojan horse equip
    • Second sub is Aerith, super time extend super awakening, Fujin assist
    • Third sub is Yuna, super bind proof super awakening, three dragon killer latents, Sheen's Ornament equip
    • Last sub is Eir, tape resist super awakening, Uroboros Tattoo equip
    • Friend helper is Valkyrie-CIEL, god killer super awakening, three dragon killer latents, Hakuryu card equip

    15% hp badge used

    [​IMG]

    AT first, I was using Valentine Venus instead of Yuna, thinking that I might need her guard break for Delgado. What I didn't realized was I don't have all attributes present on my team so her guard break can't be activated. I was able to defeat Delgado even without guard break but I got less enhance multiplier since I was using Sheen. With Yuna on the team, I get more enhance multiplier. I need big enhance to defeat Brahma who has 600 millions HP.

    First floor is two Carbuncles. One Water and one Wood Carbuncle. They both have 24 and 25 millions HP respectively. The Water Carbuncle will prevents heal orbs from being matched for 3 turns while the Wood Carbuncle will seal the bottom row for 3 turns. Having a tape resist really helps here.

    Second floor is Reincarnated Sakuya. She has fairly low HP at 10 millions HP but since heal orbs aren't matchable at this point (if you one shot all Carbuncles), you have no way of making any FUA. I had to stall some turns until heal orbs can be matched again. I have to be careful not to match light combo to prevent damage Sakuya too much. When you dropped Sakuya to 1 HP without making FUA, she will binds awoken skill for 8 turns. Even though I have Anna to erases that awoken bind, I prefer to save Anna for later use and just damage control Sakuya.

    Third floor is Diena. He will spawns three locked bombs, jammers and mortal poisons so having at least full poison resist helps a lot. He's a dragon type so it's easy for my team to defeat him.

    Fourth floor is Agni. This is the same Agni that can be found in Alt. Three Hands of Fate with 7 combo shield so you need to make 8 or more combo for your damage to gets through. He has 68 millions HP and is a God/Attacker/Devil type. Usually, making 8 combo is enough for most modern team to defeat him.

    Fifth floor is Delgado. He has very big defense at 50 millions HP. He only have 1 millions HP but he also puts up 90% damage reduction for 99 turns, making his HP goes up to 10 millions. In order to penetrate his defense, any card needs to reach 60 millions or more damage. Having relevant killer helps a lot. He's a Balanced type so having Hakuryu Card, CIEL weapon or Spirit Ally, Kororo can boosts the damage.

    Sixth floor is Krishna who has 60 millions HP and will absorbs damage of 8 millions or more for 99 turns. I hope you bring any Fujin-type active skill unless you want to stall his 99 turns of damage absorbs. Remember Hanuman? All Indian Gods seems getting messy mechanics aren't they? If your Fujin isn't ready, you can stall some turns on him. He doesn't hit that big.

    Boss floor.
    Brahma has 600 millions HP. Pretty big. He is a God/Balanced type so once again having Balanced Killer awakening or equip comes in handy to defeat him. He has two skill sets as preemptives. One is having damage void shield for 4 turns and erases any buffs while the other is 50% damage reduction for 4 turns (making him has 1.2 billions effective HP) and will do 99% gravity. A fixed preemptive is spawning four spinners on random location. Those four spinners are grouped together so if you want to set them up, it can be done easier.

    I had to stall for 4 turns waiting for either his damage void or damage reduction shield to wears off while chipping his HP. When his damage void or damage reduction wears off, he will cast 7 combo shield and no-skyfall match for 4 turns. Luckily I have all necessary skills ready. Five heal orbs presents to make FUA, some Light orbs to attack, Sheen enhance is ready and +2 combo from Uroboros Tattoo also ready.





    Good luck and have fun. See you next time!
     
  12. sgt502

    sgt502 ばかぷれーやー

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    Brahma Descended! Destructor - Annihilation Farming


    [​IMG]


    * One God Killer and three God Killer on Machine Noah, or two God Killer each
    * Mega Ilm can be replaced by any Light card with 2 or more SB and one VDP to help when Brahma uses his 50% damage reduction and not getting skyfall match and less Light orb enhanced when using Yusuke.
    * Artura can be replaced with Mega Awoken Kali if you have her.
    * Satan Void on Lu Bu is to prevent over-healing when getting too many heal match skyfall
    * Hakuryu Card can be replaced with CIEL equip or Spirit Ally, Kororo but it's best to use either Hakuryu Card or CIEL equip sicne they give stat boosts to Demon Yusuke
    * Sakura Matou can be replaced with any card that has natural tape resist such as Kuroyuri
    * Reincarnated Acala is there for her 3 SB and Time Extend to make combo on Agni easier
    * Mega Blodin can be replaced with Kirito or his equip. It's probably better unless rng trolls you by only giving less than 6 water or dark orbs
    * Those Weatherlight equip actually helps to defeat Green Carbuncle when not getting skyfall match. They're not just for skill protection
    * Kazuma Kuwabara is perfect to defeat Delgado. His skill reduces Delgado's defense to 0 while giving you light orbs. Hakuren from Shinrabansho Choco Collab can also be used
    * Qilin is perfect to defeat Krishna since she also makes Water orbs. Fujin can be used but if you don't have any Water orbs on board, it might ended your run
    * Chocolate box can be replaced with Mel but I find it easier when heal column is placed at the right most column instead

    First battle
    Use Machine Noah. Since heal orbs aren't matchable, the team will stays at 50% HP. Without orb enhances from Weatherlight, it's not enough to kill the Green Carbuncle when not getting skyfall match. I've tried.

    Second Battle
    Now we need heal orbs to make FUA. Artura's skill brings back the unmatchable orbs so we can make FUA. Scheat provides necessary orbs to defeat Sakuya. Make sure heal column doesn't have 2 or more heal orbs connected to it

    Third battle
    doesn't matter if those hazard aren't resisted. Use machine noah and match the bomb if they're getting on the board. This is actually borderline dangerous when getting too many heal match skyfall. That's why I have Satan Void assisted Lu Bu.

    Fourth Battle
    Agni needs 8 combo. Use Mega Blodin and make 6 or more combo. Mega Blodin changes Heal to light so the chance for healing is minimalized

    Fifth battle
    Use Kazuma Kuwabara on Ilm to defeat Delgado

    Sixth battle
    Use Qilin and make water TPA. Agni has more than 60 million HP so having those god killer on Scheat and machine noah helped to defeat him with only one tpa combo

    Boss battle
    Brahma has 50% chance to have either 50% damage reduction or damage void shield. When he has 50% damage reduction, his HP shoots up to 1.2 billions. Demon Yusuke needs to reach at least 118,500,000 damage to defeat him. It's easier when he has damage void shield. Use Chocolate Box, Lu Bu and Demon Yusuke. Depends on the spinner's placement (it's random), wait for the right moment to make your move. the spinners rotates every two seconds so time it perfectly to make your move.




    Good luck and have fun. See you next time!
     
  13. sgt502

    sgt502 ばかぷれーやー

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    October 2019 Quest Challenge Level 9

    This month's Challenge Level 9 featuring reverse combo check on the first few turns and a "normal" combo shield on the final turn. Only one battle/enemy that is Barbarossa. He will cast awoken skill bind followed by skill bind as a preemptives.

    What is a reverse combo check?

    Normally, you'd have to make a certain amount of combo to bypass the combo shield, but this time, Barbarossa wants you to do 0 combo on the first few turns.

    Here are his tests:

    First he will change to board then hides all orbs. Moving the orb will reveals it.

    When you passed this test, he will change the board into two column of Fire on the 1st and 2nd column, Water orbs on the 3rd and 4th column, and wood orbs on the 5th and 6th column.

    3rd test, he will change all orbs into heal and spawsn four bomb orbs after that.

    4th test, he will change all orbs into jammer and spawns 6 spinners on the 2nd and 4th column on the top, middle and bottom row.

    As a final test, he finally will gives you a 10 combo board containing Water, Heal, Jammer, bomb and poison orbs. six of each. Make sure that your team doesn't have crappy RCV or you will die when matching those poison orbs and not getting any heal match skyfall. Remember that you will take damage when doing the heal and bomb test so you won't be at full HP.

    To get around this dungeon, use any leader with plenty of move time built into their leader skill. Leaders such as Ichimaru Gin (from Bleach Collab) or Hera-Nyx (farmable) are the best since they gives 10 seconds or more of move time.

    First test, try to set up the board just like you would when you set up the board for the next combo and do 0 combo. Double check to make sure you don't make any combo.

    Second test, move the two Fire orbs from the middle row into the right most column, pushing water and wood orbs two position from their starting position like this board:

    [​IMG]

    Third test, move the bombs into this position to make 0 combo. Bomb will explode first when they're not being matched, erasing any vertical and horizontal lines adjacent to their position.

    [​IMG]

    Fourth test, there's no exact way to do this but I found that it's best to make a zig-zag move starting from the first spinner on the 2nd column on the top row, just like you can see from the video.

    Final test, you gotta make 10 or more combo. Barbarossa will gives you 10 combo board containing six each of Water, Heal, Jammer, Bomb and Poison orbs. This is pretty straightforward but remember that if you have crappy RCV or close to zero RCV, you will die unless you get lots of heal match skyfall.

    There's another way to get around this dungeon: Skill Bind Resist badge. When you use Skill Bind Resist badge, you have 50% chance to resist skill bind even if your team gets awoken skill bound.

    What's the purpose of SBR badge?

    When you successfully resist skill bind, you can use skill. You can lock all orbs on the first turn and do 0 combo until the final test. But won't Barbarossa killed you when you make 0 combo on the final test? Yest, but you can use damage void skill such as Ganesha or Raphael. When you don't take damage from Barbarossa's execution hit, just do 0 combo on the next turn and he will sefl-destruct. Make sure you have enough skill boost so that all of your needed skills (lock all orbs and damage void skill) are up and ready on the first turn.

    The other way to utilize SBR badge is by using a sets of gravity to kill Barbarossa. He has ver big HP and defense but gravity doens't care about those. You will need a lot of Whaledor for this one. At least four or five Whaledor needed and one Zeus & Hera with 45% gravity. With five Whaledor, you have 25 skill boost. Zeus & Hera has 3 skill boost so that gives you 28 skill boost. Put a true gravity such as Trailokyavijaya (20% true gravity) and Chandra Nalaar (10% true gravity) as assists. One Zeus & Hera, two Trailokyavijaya and one Kage or Hera-LUNA (15% true gravity) will get the job done.

    But there's a catch when using SBR badge, since you only have 50% chance to resist skill bind, there's also 50% chance that the badge will fail to resist skill bind. When it failed, you're forced to quit the dungeon and retry until you successfully resist the skill bind. Probaly not very stamina efficient.






    Gooc luck and have fun. See you next time!
     
  14. sgt502

    sgt502 ばかぷれーやー

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    October 2019 Quest Challenge Level 10 - No Skyfall Combos


    This challenge is pretty hard. No skyfall combo rule makes it even harder because there's an enemy with 7 combo shield and other enemies with nasty preemptives.

    I will try this dungeon with a team like this:

    [​IMG]

    • Leader is Yuna, bind proof super awakening, Dorothy's Silver Shoes equip and three Dragon Killer latents.
    • First sub is Mega Awoken Fenrir Viz, 7c super awakening, Carat assist and two God Killer latents.
    • Second sub is Rushana with PAD Academy Student's Handbook equip.
    • Third sub is Superman, Devil Killer super awakening and three Devil Killer latents.
    • Last sub is Libertas, bind proof super awakening and Kralice Rapier equip.
    • Friend helper is Yuna, bind proof super awakening, Woodshost Spear, Misteltein equip and three Dragon Killer latents.

    15% RCV badge used in this run.

    The purpose of friend Yuna having Misteltein equip is to erase first battle Seraphis' locked orb skyfall. Even though I don't have any orb or board changer, I feel safe knowing that there aren't any locked orbs on the board.

    First battle is Seraphis. 50% resolve, 50% damage reduction for 5 turns, locked orb skyfall for 10 turns while taking half damage from dark damage. Since it's no skyfall dungeon, I have to rely on the skyfall to give me five heal orbs to make FUA. I could erase his locked orb skyfall with any Light or Water L-match.

    Second battle is Awoken Hestia. She absorbs two random attributes for 1 turn as a preemptive. I won't know which ones she will absorbs. That's why I brought Libertas on my team. Libertas skill allows me to bypass her attribute absorbs. Even though Hestia has pretty big HP at 80 millions, Fenrir Viz with his God Killers should be able to handle her.

    Third battle is Reincarnated Homura. The same Homura that can be found in Alt. Bipolar Goddess. 76% resolve, 4 combo shield and voids damage of 5 millions or more. Usually it's pretty safe to just make normal combo without FUA since most of my attack will gets blocked and only few will gets through. He hits pretty hard and he also has gravity skill so beware and make sure you can heal up after taking his damage or gravity. Once you pushed him past 50% HP, he will puts up 75% damage reduction. This is the chance to do some damage to him since his 75% shield makes his daamge void shield goes up to 20 millions.

    Fourth battle is Claymore. He has daamge absorb skill for 5 turns. You can delay him since he doesn't put up any status shield preemptive, but he will put up a status shield on his second turn while changing his attribute to Fire. He won't attack you on his second turn, so, technically you only have to stall for four turns of his damage absorbs, that is if you can't fit a dealy or daamge absorb void skill on your team. He hits quite hard but he will also gives you some heal orbs the next turn so it's safe to stall his damage absorb shield.

    Fifth battle is Takenimakata. A God/Physical type enemy with 15 millions HP, 2 turn attack CD but he will puts up a 90% damage reduction for 6 turns while having a 7 combo shield. This is the battle that you will have to rely on RNG. Even if you use board changer, there's no guarantee that you will have 8+ combo board unless you use +combo skill. Him being a God type shouldn't be a problem for Fenrir Viz when I have 8+ combo board with Light or Dark orbs presents.

    The boss is Halloween Myne. 176 millions HP and 75% damage reduction makes her HP shoots up to 700+ millions. She will also greatly reduces your move time for 15 turns. That's why I have Rushana on my team, with PAD Academy Student's Handbook equip, to erase her time debuff. I also have to make sure that my Carat enhance is ready by the time I got to Myne's floor. Her being a Dragon/Devil type is a perfect sandbag for Superman with his many Devil Killers.





    Good luck and have fun. See you next time!
     
  15. sgt502

    sgt502 ばかぷれーやー

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    October 2019 Quest Challenge Level 8 - Fixed Team


    This month's Quest Challenge Level 8 featuring fixed team leads by Reincarnated Tsukuyomi. His Leader Skill is:

    "3x ATK for attribute erasing 5 orbs including at least one enhanced; ATK increases with 6+ combo up to 6x at 8 combo"

    His skill clears awoken bind for 3 turns, enhances all orbs and provides additional 5 seconds of move time for 3 turns.

    Subs are:
    • Allure Crowned Sacred King of Hell, Paimon. He has many light orb enhance awakenings and he also has FUA. His skill creates three light and heal orbs from non light or heal orbs and 1 turn haste to other team members.
    • Shrine Tour Mechstar Princess, Spica. She has awakenings similar to Paimon only without FUA and time extend. Her skill creates a column of Light on the 1st column and Wood on the last column and 1 turn haste.
    • Holy War Chronicler, Mito. She has two Devil Killer, guard break and soft bind clear. Her skill clears bind for 3 turns and recovers 20x of her RCV as HP on a 4-turn CD.
    • Dark Mech General, Hysferzen. His awakenings are only some orb enhances and bind resists but his skill is a defense break and shield at the same time. He lowers any enemies defense by 75% and 30% damage reduction for 5 turns.


    As usual, memorizing and knowing their skill helps a lot. Also note that unique Leader Skill and how to activate it.

    He is a "sparkle" leader, or some would say, a 5oe1 (match of 5 orbs including 1 enhanced). Remember that only the attribute(s) that's being matched in five including one enhanced only get the additional 3x ATK.

    Seems pretty strong on paper but the 324x ATK only applies to the attribute being matched in 5oe1 formation. It can be a straight column, an L, a T or even a cross.

    When fully activated in this team and matching dark sparkle match, Tsukuyomi can deal about 6 or more millions damage by himself. Seems low considering how big his ATK multiplier is? Well, to fully take advantage of sparkle match, it's better to use mono team instead of mixed up team like this but it is what it is. It's what we have to play.

    Moving on to the dungeon.

    This dungeon contains five battles.
    First floor isn't that hard. Those enemies are weak and probably didn't mean as a stalling point to get some skill ready later. They will die easily even without fully activating Tsukuyomi's Leader Skill.

    Second floor is Apollo. He will bind all Wood attribute cards for 3 turns. Only two wood attribute cards on the team: Spica and Mito. Spica isn't bind proof so she gets bound but Mito resists the bind. Mito can also free the bind using her skill, or can free the bind by making a row of heal orbs. Apollo can be defeated by making either dark or light sparkle and 6+ combo.

    Third floor is Red Sonia. She has 5 combo shield so you need to make a sparkle lead and 6 or more combo to defeat her. You can use Tsukuyomi if you need more move time to make your combo.

    Fourth floor is Leeza. She has crazy high defense. 16 millions defense to be exact, with only 80 HP. She can be defeated when activating Mito's guard break or by using Hysferzen's skill (defense break). The problem is, if you one-shot every floor before, Hysferzen won't be ready. You can use either Spica or Paimon since they came with 1 turn haste but you will need Paimon for the boss in case you got less than five heal orbs. Leeza also will creates a Water/Wood/Light/Dark board and giving you one jammer. It's probably safe to use Spica to get Hysferzen ready and then making either Light or Dark sparkle match to defeat her. You gotta make a sparkle match and 6 or more combo to penetrate her defense. Even after being lowered by Hysferzen's skill, she still have around 4 millions defense.

    Final floor, the boss, is Dark Izanami. The same Izanami that can be found in Alt. Bipolar Goddess, only with lowered HP and damage reduction. Every other of her skills are similar. 88% resolve, 50% damage reduction for 3 turn and halved orb move time for 10 turns are her preemptives. You can use Tsukuyomi to overwrite her time debuff, but, make sure you have at least two heal orbs on the board before using Tsukuyomi. It's because she has resolve, so you need to make heal column along with a sparkle match, and 6 or more combo to one shot her. Analyze the board carefully and make sure you can make Light sparkle match, FUA and 6 or more combo before using Tsukuyomi. This is because Izanami will perform time buff check every turn. If her time debuff is being overwritten and you can't defeat her, she will re-apply her time debuff over and over again. Pretty annoying. She will also re-apply her damage reduction after it wears off while doing 100% gravity. This occurs when her damage reduction wears off. You can survive by using Hysferzen's skill. So, in this floor, most likely you will use Paimon, Hysferzen and Tsukuyomi to defeat her.





    Good luck and have fun. See you next time!
     
  16. sgt502

    sgt502 ばかぷれーやー

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    Super Reincarnated Lakshmi in Action


    Lakshmi just got her new Super Reincarnated Evolution. Yay!
    I always like Lakshmi. Back when 100x ATK multiplier is considered great, she is very reliable in clearing A3 (the most hardest Arena at that time) and even I've seen Reincarnated Lakshmi clearing Alt. Bipolar Goddess when it was introduced as a new dungeon.

    While Reincarnated Lakshmi needs heal orbs to pumps out damage (scaling very good with how many connected heal orbs made), this Super Reincarnated Lakshmi needs heal orbs to survive.

    Super Reincarnated Lakshmi Leader Skill is:

    "4x ATK for Water attribute, 4x ATK when using skills; halves damage when recovering 50,000 or more HP by matching heal orbs"

    Half damage by healing 50,000 or more. With double Super Lakshmi, the team has 75% damage reduction. That's super strong shield. You might think that it's hard to achieve but many Water cards have very good RCV so it's not that hard. Super Lakshmi also has crazy high RCV, boosted by her heal OE. She can also perform Limit Break and able to get another heal OE from super awakening. Put some RCV latents and the right equip, she can break 3000 RCV.

    Her Leader Skill is very easy to activate. Just use skill and all team members gets 4x ATK. All water cards get 196x ATK just by using skills. Very easy. So, she needs to have a sub with 1 CD skill to use every turn? Yes. Similar to Reincarnated Anubis that gets additional ATK and RCV by using skills. What's the good subs for that purpose? There are some cards with 1 CD skill although many aren't water attribute cards but if you can live with one slot occupied by a card with 1 CD skill whether it's a water card or not, you can use:
    • Mega Awoken Fenrir Viz
    • Lutina (from Draconic Orchestra Series)
    • Tardis (from Dragonbound & Dragon Caller Collab)
    • Super Gunma
    • Aerith
    • Tao Ren
    • Halloween Myne (farmable)
    • and possibly many more

    What are her other optimal subs? In my opinion, you need one or two damage dealer on the team. Beach Fujin is a very good damage stick with her triple 7c. Sonia Clea, Reincarnated Gabriel, Aife, Suou, Blue Cotton, Beach Tachibana Ginchiyo, Amatsu and Uruka all have triple 7c with Suou having the upper advantage with his quadruple 7c. Velkhana, a new addition to Monster Hunter Collab series also have triple 7c and VDP with high ATK stats.

    As for VDP option, there are Beach Idunn & Idunna, Velkhana, Beach Veroah, Saber, Mega AWoken Blue Odin and Pixel Y'sthola that has two or more VDP and at least one 7c.

    Now, I'm gonna try using Super Lakshmi in Alt. Bipolar Goddess using this team:

    [​IMG]

    The team is very tanky and able to withstand almost any attack barring some execution hits. Matching heal orbs in TPA formation should automatically activates the shield in normal condition. The biggest enemy is actually awoken bind. When being hit by awoken bind, the team has no heal OE thus greatly reducing healing capability and harder to activate the shield. Remember that her team doesn't have HP or RCV multiplier so the only survivability is by meeting HP threshold for some preemptive when not having shield, and the shield itself. When being hit by awoken bind, it's better to clear it immediately. Fortunately her skill stays intact that it can heal the team and provides some heal orbs to activate the shield.

    Super Lakshmi doesn't have 7c, but she has Machine, Dragon and Devil killer awakenings. That should help the team defeating enemies with those types. She can perform Limit Break and able to get either VDP, 7c, FUA, Heal OE or dungeon bonus with super awakening. Many would opt for either FUA or Heal OE. One VDP is now considered weak with newer enemies or bosses having hundreds of millions of HP.

    Took some runs to finally setting the team. Enhance is mostly needed to defeat some bosses. The most important this is, she is helluva fun to play! I hope you enjoy playing her as well.





    I threw in some bonus screens from other dungeon in there.

    Good luck and have fun. See you next time!
     
  17. sgt502

    sgt502 ばかぷれーやー

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    Jammin' Party with Awoken Denebola

     
  18. sgt502

    sgt502 ばかぷれーやー

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    Fixed Leader & Helper Challenge! Part 1 Featuring Libertas


    Starting today we're getting sets of challenges featuring fixed leader and helper. We're free to use our own subs and assist or equips but the leader and helper are fixed and none of them has any latents nor equip/assist.

    For the first challenge, we have to use Libertas as leader and helper. Libertas Leader Skill is "6x ATK with 5+ linked heal orbs, 3x ATK & reduces damage when 3+ attributes attack at once"

    She doesn't have any type or attribute restriction when it comes to team building, so it's great. You can have any type or attribute as subs, but remember that she needs 5+ heal and 3+ attribute match each turn to fully activate her Leader Skill.

    The dungeon itself is pretty interesting. They made us use Libertas for a reason. It's her 5+ heal match clause. Most of the enemies have resolve. So, how to get steady supply of heal orbs? Well, for first battle, you gotta have subs that makes heal orbs ready just in case you got orb trolled and not enough heal orbs for 5+ match.

    For this dungeon, you will need to have at least full blind and jammer resist to make it easier. You will also need tape resist if you don't want to stall for 5 turns then deal with Pollux's damage absorbs after that.

    The first enemy is Zhou Yu. He has resolve but he's actually pretty easy. His first turn move will always deal some damage and put up status shield. You can blast him to 1 HP without having to worry about his execution hit.

    The second enemy is Reincarnated Verche. He makes heal orb skyfall for 5 turns. That should get us steady supply of heal orbs. Verche doesn't have resolve and he's pretty weak I think.

    Third enemy is Evil Ceres, who also has resolve and a 6 combo shield. There's no way around except making 7+ combo with FUA.

    Fourth enemy is Ares. He has resolve and will hit you for some damage while making jammers in the middle row. This is why it's important to have full jammer resist. Ares can erase heal orbs if they are in the middle row and you won't activate Libertas Leader Skill.

    Fifth enemy is Pollux. He will put a tape on the top row for 5 turns while absorbing Water and Dark damage for 5 turns. If you resist the tape, you can use Libertas and defeat him. Make sure that you have enough heal orbs and 3+ attributes before wasting Libertas skill. Since Libertas also has water skyfall for 3 turns, her skill will erases heal orb skyfall from Verche (if you still got it entering Pollux's floor), so be aware. You might not get enough heal orbs for the next battle. Prepare your heal maker ready.

    Sixth enemy is actually the boss: Awoken Machine Goemon. He has 48k damage preemptive hit. Make sure you can soak that damage else you're done for. Machine Goemon is slightly nerved compared to his own dungeon, but still got the same skill sets. He has resolve and will absorbs water damage for 10 turns as preemptives, along with that 48k damage hit and hides all orbs. Use Libertas and make sure you have 5+ heal orbs and some water to attack. If your team has one damage dealer, he should be pretty easy since you probably will use mono water team so your team will does twice damage on Machine Goemon because of attribute advantage.

    As for my team, I use the following team:

    [​IMG]

    • First sub is Reincarnated Isis, 7c super awakening, two dragon killer latents, Kralice Rapier equip. Isis has double 7c, quick shield active skill at 3 turn CD.
    • Second sub is Beach Fujin, 7c super awakening, one devil killer latent, pixel paladin cecil's crystal equip. She is my main damage dealer on this team.
    • Third sub is Reincarnated Tsukuyomi, L-Unlock super awakening, Avidya Saber equip. I use Reincarnated Tsukuyomi in case I have to erase any locked orb skyfall but turns out there's none. Still nice having Tsukuyomi with his fingers and nice skill.
    • Last sub is Aerith, time extend super awakening, Trojan horse equip. She is my way of getting steady supply of heal orbs because her skill makes heal skyfall for 1 turn and I can use her every turn because of her 1 turn CD skill. She also has three Team HP+ awakening to boosts my team's HP.

    I ran this blind to make it interesting so I don't have any tape resist but I got all hazards and blind covered. I had to stall Pollux's tape for 5 turns. He puts up damage absorb shield after that but my BluJin is ready to blast him. Every other enemies are pretty easy, even Machine Goemon as long as you can activate Libertas leader skill.





    Good luck and have fun. See you next time!
     
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  19. Sunsphere

    Sunsphere Member

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    My "farm" team is

    pralinae (lumu smasher) for first or boss floor
    Ny yomi (avidya saber) for time extends especially if needed for ceres
    Mega viz (apocalypse) for 7 combo fua (usually) on ceres
    Brigid (glavenus) for tape resist and boss floor

    I like these challenges!
     
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  20. sgt502

    sgt502 ばかぷれーやー

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    Female Hunter, Athena-NON Gear Premiere Adventure


    A new female hunter available for exchange! After Male Hunter, Zeus-GIGA Gear and Female Hunter, Valkyrie-CIEL gear, now's the time for Female Hunter, Athena-NON Gear.

    You can exchange three hunters for this Athena-NON Gear. Can only exchange once so nobody will have a copy, just like the previous exchange. You can get a free female hunter just by logging in but if you have completed all Monster Hunter Collab dungeon and quests before, you have to buy two more hunters, evolve them to the appropriate gear then exchange three for one Athena-NON Gear.

    Is it worth it? Judging by limited availability, it is. At worst, you'll lose 400k Monster Points to buy two more hunters from Monster Shop.

    Is she strong?

    Her Leader Skill is "3x ATK for God type, Orb move time +2 seconds; 5x ATK & reduces damage when Light & Heal attack at once"

    225x ATK multiplier on easy activation and 43.75% shield. No HP or RCV multiplier though.

    As for the card itself, she has three TPA, pretty common for Athena card, one VDP, one each of Team HP & Team RCV, one Skill Boost and one SBR. Her strong feature is her ATK stats. Just like any Athena cards, she has tremendous amount of ATK stats. Over 3600 ATK when fully maxed, limit broken and reached level 110. For a "free to obtain" card, this is pretty incredible.

    She has two types: Attacker & God so it's no surprise her ATK stats is so high. Her skill creates three Light and Heal orbs and locked all Light and Heal orbs at only 5 turn CD. Mind you that most, if not all, Athena cards have poor RCV so having one or two subs with high RCV is highly recommended.

    She can have one of three super awakenings after limit break: Cloud resist, TPA or bind proof.

    The issues for Athena-NON Gear when running high-tier dungeons is that very few Light card that is a God type with strong VDP. Athena-NON Gear has one VDP but that's not enough. She also doesn't have many choices for killer latents. The only viable killer latents is Devil Killer.

    Limited choices when it comes for strong VDP, and they are Draconic Mariel, Yu Narukami & Izanagi, Jeanne (only when team's HP is at 50% or less and has <50% ATK super awakening), Super Sakuya (one VDP and double 7c). Lesser choices would be Rei Sirius because he has natural God Killer and able to use either Dragon or Devil Killer latents, and Yiazmat (The boss from 3P Final Fantasy Collab) with possible double 7c and VDP or double VDP and 7c.

    I'm gonna try to run her in Alt. Bipolar Goddess with the following team:

    [​IMG]

    • Leader is Athena-NON Gear, TPA super awakening, Paladin Cecil's Crystal equip to make her bind proof
    • First sub is Valkyrie-CIEL, Dragon Killer super awakening, three dragon killer latents, Facet's ornament equip for enhance
    • Second sub is New Year Tsukuyomi, bind proof super awakening, three Dragon killer latents, Trojan Horse equip
    • Third sub is Super Reincarnated Lakshmi, FUA super awakening, three RCV latents, PAD Academy Student's Handbook equip
    • Last sub is Odin Dragon Light Lance Form, TPA super awakening, Kralice Rapier equip
    • Friend helper is Athena-NON Gear, bind proof super awakening, Tachibana Ginchiyo assist for shield and board change

    15% HP badge used

    My team has full poison resist, RCV is pretty great thanks to Super Lakshmi. 40% blind resist and 60% jammer resist. Plenty of killer awakenings. Four dragon killers, one god killer, one devil killer, one machine killer. A total of 8 TPA including friend helper. That would make Facet enhance gives 3.4x ATK for 2 turns. Pretty decent.





    Good luck and have fun. See you next time
     

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