[COMPLETE!] Need To Kill Fast and Partner is Too Slow: Soloing Rogues With Zeus Verse

Discussion in 'Tips, Tricks, and Dungeon Strategies' started by ViewtifulGene, Jan 12, 2018.

  1. ViewtifulGene

    ViewtifulGene Mostly Retired. Still A Lazy Shit.

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    Some days you just don't have time to find a co-op partner. Or maybe you just got sick of running RLB into the ground, and want to run something else into the ground. Want to make some crazy MP without wasting time with partners and spending twice as long to dump stamina? If so Zeus Verse is your man. In this guide, I will show you how to solo rogue dungeons with Zeus Verse and budget subs, without needing Verse's long active.

    By budget, I mean that this guide requires no subs rarer than 5*. Unlike Yog, Kami, Minakushi, etc., Zeus Verse is for everyone.

    This guide begins with a summary of key subs. If you have nothing from this section, farm some of it up and come back. Next are walkthroughs for each rogue.* Expand each spoiler to view its respective section.


    Anji has been the king of rogues since his debut. His active takes care of Super Kings and Predras/Tans in one handy sub slot. He also levels quickly in rogues and has surprisingly decent attack for sniping. Never leave home without him. Farm him up from the Kenshin Collab next time it comes, if you haven't already.

    You can substitute Anji for any other laser, but you will then have to manually kill Supers. Anji takes Supers and Predras in one go.


    Several rogues require a shield or a heal button, and Lithia requires an awaken bind clear. A Grodin active is key for these reasons and Grodin Tamadra will do. Regular Grodin or Odin Dragon is better if you have them. But the Tamadra will work.
    NOTE THAT GRODIN TAMAZO DOES NOT CLEAR AWAKEN BINDS. YOU NEED THE REGULAR GRODIN TAMADRA.


    If you can get Kiri as a 5* from the Dragonbound REM, you can kill a majority of rogue bosses with only 3 orbs, NO OTHER COMBOS. With 3 Dragon Killers and an active that makes enemies weak to her, she eviscerates all the Dragon type bosses.



    Kiri's slightly less amazing older sister. Her two Dragon Killers allow her to brutalize most enemies in rogues. As a 5* GFE, Tsubaki is a prime Kiri substitute who has better availability than Kiri. Also a prime base for skill inheritance due to her workable 7 cooldown active and double Skill Boosts.


    Mito is the last of the key damage dealers for Verse. Just about everything in rogues that isn't a Dragon happens to be a Devil. And Mito has double Devil Killers. Her healing active is useful in some rogues. Otherwise, she makes a solid skill base with a fast active and 2 skill boosts.

    From a pure damage perspective, Mito is less important than Tsubaki and Kiri, for the simple reason that Verse has a Devil Killer himself. Regardless, she can save time on some rogues.

    There are other subs specific to each dungeon. They will be listed in their respective sections.


    Team requirements besides Anji:
    -A laser that can't be delayed, for boss phase 1.
    -A heal button for pirate floor, or a 100% shield beforehand.

    Recommended additions:
    -A second heal button, in case the samurai gets a pre-empt (20% chance)
    -Board change attached to your laser, to kill boss more easily.

    Anji is the only required sub in the above screen. You can bring any heal button. I recommend Famiel or Lumiel with an inherited delay buffer for the boss. Ilmina is even better if you have her, but she's rare.

    Floors 1&2- 1 combo will sweep. You only need to hit all targets. 4 purple orbs will do, for example.
    Floor 3- If you plan to use a 100% shield, pop it now. Otherwise, sweep without purple. A mass attack of any other color, or 4 yellows works. Raph is NOT recommended because Skyfall purples will keep the Shieldras alive.
    Floor 4- Heal button and 4 yellow. Combo if you don't have yellows.
    Floor 5- Heal button if needed. Otherwise, red gives a free turn to heal. Combo or 4 yellow.
    Floor 6- See 1&2
    Floor 7- Anji
    Floor 8- ping and clear trash orbs.
    Floor 9- 4 yellow and 2-3 combos. Or 4 yellow and 4 purple.
    Floor 10- Laser, preferably Famiel
    Floor 11- Want 2 yellow prongs, otherwise combo your Killer colors.


    Team requirements besides Anji:
    -A delay or Awaken Bind Clear for Folklore
    -A 100% shield or a heal button for Gainaut

    Recommended:
    A good source of blue damage, or a single-target laser for Fafnir.

    Your answer to the Gainaut pre-emptive will get no more than 6 turns to charge, assuming you use Anji to button a floor and do not delay Folklore. You can give yourself extra turns if you delay Folklore.

    In the above example, I had Tsubaki carry a Ganesha active. I need the SB badge to get Ganesha up in time. You may need your own adjustments, such as putting a full heal button on a skilled Whaledor. In any case, by any means necessary, the goal is to get the countdown to 6.

    Edit: @sgt502 pointed out that you can also use Undine to block the Gainaut hit. She has a faster cooldown than Ganesha, if you haven't scrapped yours for MP yet.

    Floors 1 and 2 are swept as long as you hit all targets. 4 purple orbs or a mass attack will do.
    Floor 3- 4 purple
    Floor 4- Kiri can clear it with 3 blues. Otherwise, just try to clear the board and let your combos break through. Tsubaki or Orochi is a good plan B, otherwise you can use Verse's yellow prongs.
    Floor 4- Tsubaki can one-shot with 3 red. Otherwise, go for a yellow prong and 1-3 other combos, or something to that effect.
    Floor 5- Anji
    Floor 6- Ping with anything
    Floor 7- Awaken Bind Clear + Ganesha, or delay and heal to buy time. When good and ready to move ob, Kiri can kill with 3 blue orbs. Otherwise, see Floor 4.
    Floor 8- 3 blue with Kiri. If using Tsubaki but not Kiri, use the red row he just made, and add 1 other combo.
    Floor 9- 3 blue with Kiri. If using Tsubaki but not Kiri, shoot for red with 3-4 other combos.


    What you will need besides Anji:
    -Any type of multi-turn buff, to prevent Green Ranger from making a combo guard. A counter or Skyfall buff works best.
    -Unbindable badge for Yellow Ranger
    -Bind clear for boss

    Recommended:
    -2 Dragon Killer cards. E.g., Tsubaki and Athena Helios.

    Floors 1-3- Just hit all targets for sweep
    Floor 4- Pop your buff here.
    Floor 5- 1C Tsubaki or 2-3 combos with yellow prong.
    Floor 6- See above
    Floor 7- Anji
    Floor 8- Ping all targets
    F9- See 5
    F10- See 5
    F11- Unbind. If using Kiri, you will need 2 combos or her own active to make Nordis red. If using Tsubaki and no other Killers, shoot for 3-4 combos to be safe.

    What you'll need besides Anji:
    -Awaken bind clear.

    Recommended:
    Nothing really. Dragon Killers save time.

    Floor 1- Hit all targets. You can use the Mass Attack badge for this dungeon if you want.
    F2- 3 purple orbs can kill, but try to clear jammers. Start tucking away hearts for later.
    F3- 4 yellow
    F4- Kiri can kill with 3 blue. Otherwise, yellow and 2-4 other combos.
    F5- Anji. Don't worry about the HP threshold yet.
    F6- Ping the Py or Predras while they have zero defense, and match hearts.
    F7- Tsubaki can kill with 3 red. Otherwise just combo.
    F8- See 7.
    F9- Clear awaken bind. Kiri active. 3 blue.


    What you'll need besides Anji:
    -A full heal or a 100% shield.
    -An FUA, delay, or a poison active. Delay only has to be one turn.

    Recommended:
    -Poison rather than FUA for laziness.

    Floor 1- Hit all targets.
    Floor 2- See above.
    Floor 3- Kiri can kill with 3 orbs. Otherwise, just do a couple combos. You get a free turn if you come up a little short.
    Floor 4- See 1 and 2.
    Floor 5- Heal fully on your first turn. If using a shield, pop him on the second turn and kill with a couple combos 4 yellow and 1-3 other conbis will do. NOTE THAT THIS VERSION OF KAGUTSUCHI IS NOT A DRAGON.
    Floor 6- Use your heal button if you didn't use a shield. 3 blue with Kiri.
    Floor 7- Anji
    Floor 8- Ping all targets.
    Floor 9- 4 yellow and look for easy combos for the next floor. Maybe pick one orb to create the prong while moving it toward an easy match next turn along the bottom.
    Floor 10- He dies if you clear the combo guard.
    Floor 11- Poison or other Resolve Killer option and 3 blue with Kiri. May need 1-3 other combos depending on eggs.

    *Due to the absurd constraints of Myr's dungeon compared to other rogues, there are no current plans to write a solo guide for that. Buy a different rogue in coins instead.
     
    Last edited: Jan 21, 2018 at 3:31 PM
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  2. sgt502

    sgt502 ばかぷれーやー

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    If you're doing solo, mass attack badge is your best friend. Just one 3-orbs match will kill earlier floors.
    It's not like you need additional HP or fingers.
     
  3. ViewtifulGene

    ViewtifulGene Mostly Retired. Still A Lazy Shit.

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    Sometimes the SB badge is needed to get shield/Heal buttons up in time, depending on team comp. Also, 4 purple orbs will wipe the Dragon Seeds, because both Verses and Anji will each take out 2.
     
  4. sgt502

    sgt502 ばかぷれーやー

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    You can also use Undine for Gainaut preemptive. Shorter CD than Ganesha.
     
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  5. Tek7

    Tek7 Well-Known Member

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    Can confirm that the build for Nordis translates well to co-op. Just max skilled Verse farming Nordis with Verse teams.
     
  6. ViewtifulGene

    ViewtifulGene Mostly Retired. Still A Lazy Shit.

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    I'll try to wrap up this guide over the next couple days. Just need to get screens and write down what I already figured out, but have been busy with other shit.
     
  7. ViewtifulGene

    ViewtifulGene Mostly Retired. Still A Lazy Shit.

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