I've recently been seeing all these threads about players asking questions about the awakening system, so I'm gonna make a guide. _________________________________________________________________ What is the Awakening System and Who Can Be Awoken? The awakening system is a set of skills/features that certain monsters can obtain (for a full list of monsters and the list of awoken skills, see here) by fulfilling a certain condition. Awoken skills are active regardless of the monster's role in the team. Here's a simple way to be absolutely sure that a monster can be awoken: See those green squares on the right side of the screen (it's circled)? If a monster doesn't have those, it will not awaken even if you fulfill the requirements. _________________________________________________________________ How Do I Awaken a Monster? There are 2 ways of awakening a monster: 1. Feed the monster a copy of itself. [IMPORTANT!] However, in order to awaken a monster by feeding dupes, you need to feed it the exact same monster! As in, the same name and monster number. For example: If you have a Rosé Valk, you will need to feed it ANOTHER Rosé Valk to awaken it. Feeding it a Princess Valk will not achieve anything (except a lucky skill up). 2. Feed the monster this guy . You can get him as a rare drop in the Jewel/Metal Dragon Dungeons. He has a 1.5x appearance rate during events in addition to the 2x kings rate. You can also get him from the Pal Egg Machine. An Example of Awakening a Monster: Just like Ultimate Evolution, all you need to do to awaken a monster is to power up fuse it with its material. First, open up Power-up Fusion and select the monster you want to awaken as well as selecting the awakening material as fodder. Then, press Begin Fusion. Unlike Ultimate Evolution, there are no indicators that tell you the monster is going to be awoken. Voila! You now have an awoken monster! It's that simple. Additional Information: Awakening a monster has a 100% activation rate! So don't worry about feeding dupes of your god and nothing happening! Skill ups may still occur! If you Ultimate Evolve an awoken monster, it keeps its awoken skills. This remains true even if you were to reverse the Ultimate Evolution. Feeding an already awoken monster to a non-awoken monster will result in the non-awoken monster gaining all of the awoken monster's awoken skills, as long as they are the same monster. Awoken monsters will gain a number in a green circle at the top right corner of their icons. Once you fully awaken a monster, there will be a star inside the green circle. Awoken skills are always unlocked from top skill to bottom skill (see Kirin picture above). Feeding multiple awakening material to the monster will result in the same amount of skills being awoken (i.e. Feeding 3 Tamadras will result in 3 awoken skills). _________________________________________________________________ The Finer Details of Awoken Skills (WIP) Are you finding the in-game descriptions... unsatisfactory? Don't worry! Here's more in-depth details of some awoken skills. Notes: Matching 6 orbs in a line (like above) will be referred to as a "row" in the game and from hereafter. The way awoken skills stack is additive, meaning if you have a 20% chance of something happening with one, you'll have a 40% chance of something happening with 2, and so on. All awoken skills stack, if applicable. Enhanced Orbs: Having 1 of these skills will grant a 20% chance of the corresponding orb being enhanced when dropped. Please note that this skill only affects orbs that drop. Using an orb changing ability (the Heart Breakers, Mystic Knights, Goemon, etc.) will not result in enhanced orbs. For the RGB Chinese Gods, orbs will remain enhanced only if they do not get changed by the active; orbs that get changed into different color orbs will not be enhanced. Using Orb Refresh does result in enhanced orbs dropping. Enhanced Attribute: These skills result in a 10% increase in damage if you match a row of the skill's corresponding orbs. Clearing two, separate rows, will result in this skill being activated twice (doubling the percentage of damage done). For multiple activations, the rows must not be touching. Using a skill that turns the entire board into one color, such as Goemon and Zeus-Dios, will only activate these skills once. Ailment Resistance: For Resistance-Bind, only the monster who has it has a 50% chance of not getting bound. A monster having two of these skills will make it impossible for that monster to be bound. For Resistance-Dark and Resistance-Jammer, the team has a 20% chance of the enemy's skill failing to make the screen dark or turn orbs into jammers. For all three skills, the enemy will still use its attack, but if the awoken skill activates, nothing will happen, effectively giving you a free turn. Skill CD Boost: This makes all of your monster's skills take 1 turn less to charge when you enter the dungeon. With enough of these, you could potentially have all your skills charged when you enter the dungeon. This skill does not reduce the amount of turns needed for your skills to be charged, it only starts the dungeon with one turn already charged. After using your skill, it goes back to the normal cooldown. I'll get to the other ones soon... If you can make a write up, post it here and I'll add it (and give credit to where's due). Any help is much appreciated. _________________________________________________________________ So, I hope this answers any of your questions regarding the awakening system. If you see any errors, want to add anything, or have any additional questions regarding this topic, feel free to comment!