One annoying setback with my Yugi team (or any charged team), you get the secondary skill from your subs charged too early and it's harder to time out. I know this can also work in your favor, but how about satisfying both sides? I have compressee air bubble on my sub Yugi, which is more useful than the bind clear about 90% of the time. But whenever I need an awoken bind clear from a random pop up, that skill isn't available and stalling usually means death. Good idea? Bad? Or should I just give up on the thought? I just think it's a nice QoL improvement that doesn't cost the devs money.