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Discussion in 'Rants and Accomplishments' started by Chirei, Dec 20, 2016.
Anyone clear this yet? Just finished on my end.
Died first attempt in Myr co-op; Didn't read the fine print about locked orbs. Got it solo with double Minerva.
Lak had urds, Sara had Indra, Skuld had SQ
Took Reincarnated Hades out for a spin - Solo clear pretty dang easy even with me approaching it a little weird.
Oh crap, I guess I killed the last boss too quickly and didn't get to see the new bomb mechanic. Will have to hold off killing him too quickly next time just to check it out
I'm so bad at screenshots. I had made a 6 with two dark prongs that was gonna fall for sure to one more combo and with the Noctis buff I only needed RNGesus to hook me up with one more and it did. I wanted a clear screenshot of the 9 and forgot the delay for screenshots and only got the base damages before multipliers. Noctis is feeling powerful though.
I used my delay on the last floor first form to give me a turn to make sure I'd be at full health and kill on the following turn so I'd have a decent chance at clearing most of the locked orbs on the second form and being able to use my Noctis to help me. I really didn't think I'd have been able to make the 9 since at best a board can give Noctis 7 combos and 1 from his active but it happen. I was gonna stall but didn't have to lucky me. This and Ultimate Descended Rush 2 both solo today with Noctis woot.
Zero stone with myr. That was a tricky dungeon. Did not know what was the deal with those bomb orbs lol
Nope. I cannot get past Sea of Trees in Tech. Forgot about ever trying Arena again. Too long, too hard, too much work. Nice clear.
Got it cleared with Myr in co-op. The bomb orb in each corner was really annoying, spent so much time just trying to get them all together. Loved when I pressed Myr and got left with 2 bombs as well
Reincarnated Minerva made this dungeon easy, brought awoken sakuya for 100% bomb resist and gravity
There's a reason my friend Robin Hood actually charged up his like 28 turn inherit skill at the end
First try zero stoned with ilminerva, despite the annoying orb lock mechanics and column blind/locks this dungeon felt a shit load easier than the previous two (especially sea of stars), the nine combo at the end is a little annoying but can be played around with gravities. nice to see a dungeon that isn't full of resolve and damage absorb bullshit.