No one's made a thread for this yet? Fine, I'll bite. Problem Floors F4) The hardest. Only 80% SBR on this team, and halve wood, which meant if I did exactly 50% of Plesios's health, I'd have to do over 10 million damage in just a few turns to beat Plesios. Using the friend Bastet inherit allowed me to turn the water orbs against Plesios, and Delay let me get enough turns to win. F6) If I don't have Delay up here I probably lose. After about three unsuccessful tries, I made it through and oneshot Gronia and Blonia Tamadra in one turn, but then I realized that Ronia Tamadra takes half damage and has a very high(relative to my damage output) threshold for the instakill summon, so I had to gingerly stall up delay again for the kill. Not fun. F8/Boss) Now if you're not running some flavor of the month or flavor of the past six months teams, these guys are actually pretty hard. Deighk and Achtros start with -75% damage and wood absorb respectively, and after three turns, they respectively swap to dark absorb and -75% damage. On top of having to effectively skip the turn on the mortal poison skyfall so I wouldn't get killed by RNG, apparently you can actually desync Deight if it uses its <70% or <50% moves. This was actually good for me, because the way their shields were up originally made the timing for Delay tricky. Alraune still has Balboa's Skill inherited from the Arena 1 adventure, and I had to use that to ignore Achtros's 8,888,888 DEF, so no Cure cycling for RCV. Thankfully this was remedied somewhat by the +RCV Badge and her Christmas form giving more Heart OE Awakenings. After that it was just trying to time having the correct actives up so I could bash them. Extra not shown: The killing blow was an 8 combo.