With a heading like that I am sure some of you are "triggered", but I want to be clear I find pad to be a fun and exciting game. So the idea for this forums post occured to me when I was talking to my friend about pad during our lunch break. We were talking about the new final fantasy units, what is broken, our point of views on three player mode, the normal stuff. While we were having fun thinking of new active skill mechanics, who should get awoken, ect, then the topic of in game animation came up. Some of the stuff puzzle and dragons have started doing with their cards and dungeons is fun. The way that the new FF pixel cards are going to have their animations shown doing the dungeon, The different layouts of the collab dungeons, even the different sounds you make when matching orbs with leaders like princess soprano is what puzzle and dragons should be focusing on. With the power creep currently leaning towards the players, development time should be focused on making dungeons more puzzling and interesting, instead of releasing new 6 star godfest exclusinves. What I would like to see from gungo is for them to make dungeons and boss fights feel more special. I think there are a few things they can do to make this happen. I think that some of the more powerful bosses(the kalis, radar dragons, metatrons, mechas, ect.) should have movement and animation. And the major dungeons should make you feel like your progressing through them by having unique and changing back grounds. Dungeons and boss battles should make you feel like you are engaged in a battle of epic proportions. How cool would it look to go against a hephestis dragon in a dungeon being engulfed by fire with sparkling scales and lava pixels rotating around his trident, and when he attacks he makes a large Roar and you can feel you phone vibrate as you see fire ball launch at your screen. when you go to fight back, those powerful actives that you rely on should be animated as well, how sweet would it be to see row by row your ryunne active change the board, or an anime circle hover over the boss for a gemstone princess active. I don't necessarily want my screen to be overwhelmed and feel overloaded with stimulus, but going through 3 player arena and finally seeing light metatron lightly breathing and a blue sky with moving clouds and a fixed point ancient relic in the background would feel like I accomplished something. They could even make the backgrounds change after the first attack to demonstrate her strength. There is soooooooo much that they COULD do but just are not bothering to do that would make playing this game feel better. Obviously this could get annoying and would require a significant amount of time for development. To avoid these issues the animations should be able to be turned off by the player. This would save battery life and decrease the time you spend waiting for animations. In order to stop the insane developing time I feel like only certain monsters should get animations. Maybe give it to any monster that has a boss animation that drops, as well give active animations only to 6 star gfe when using their own active, or rarest in set non mp shop collab units. As it is now puzzle and dragons is a pretty boring and plain game to look at. I see a lot of room for it to be made better, and I hope they spend a bit more time improving the content that has already been released then coming up with gimmicky new god fest exclusives and collab units that people wont even remember existing 3 weeks after it has passed if they dont own the unit. What are your thoughts? Should gunho update the in dungeon graphics? Or would you prefer them spend there time else where? Would dungeon animations be fine or would you find them distracting and turn them off? Are there certain types of animations that you would perfer to see over otheres? What about monster skill animations? What about updated animations for 5 match + enhance proc, the row, the two prong, ect?