Lilith's big thing is that she provides poison for defense monsters and a 1.5X boost for the devils you might use, namely Gryphs Rider, and now I suppose Lucifer. Sonia too but that's kind of pointless since she's not an attacker. Her niche would still be for those low HP extreme defense enemy dungeons. She also has the advantage of an extra second of orb movement, though that's not as useful on this team. But with dual Lucifer leaders, Lucifer, on top of the 9 X attack, he would also get a 1.82 X HP multiplier, which means a ton for descends and generally lets you survive a hit from those 25000 hitting superbosses, and works well with his and Hanzo's very high recovery (for attackers). And while it may seem like he's tough to skill up, you actually get an evolved skillup monster with every run of the Eva dungeon on Legendary in addition to the unskilled ones that flood you; I think I max skilled him in just a few stones the last time Eva was here. On top of the 5-turn dark enhance which juggles well with Hanzos and Vampire Lords, let's not forget that if he's facing a light enemy he'll also deal 300000 damage to it (since it's 150000 dark damage that only works on light monsters). And unlike the infamous Archangel version, there is no HP drop and hits all enemies. With two of these leads, that's 600,000 HP shaved off any light bosses you face that recharges in 5 turns (meaning you can feel free to use them on midbosses if needed, and are available on turn 1 thanks to each lead having 2 skill boosts just like DTron) before even factoring the same row enhance pileups that make Dark Metatron so feared. Indeed, the transition is much smoother as he plays just like Dark Metatron for the most parts, including enhancing the board for 280% attack power after a Ronia/Hanzo combo. Just beware the binds and lower attack power. But in turn, heal (and get rid of heart orbs) as much as you want!