Welcome to the updated team building guide for Nephthys! Credit to the artist, Kei. Table of Contents 1. Introduction 2. Subs Overview 3. Detailed Sub Evaluations 4. Team Building and Sample Teams 5. Early Game Guide 6. Descends with Nephthys 7. Friends List 8. Acknowledgements 9. Update Log 10. To Do List 1. Introduction Nephthys is a leader who strikes a good balance between damage, survivability, and ease of use. Although she is not considered to be "top tier," a proper Nephthys team can clear most lategame content with enough investment and skill. → → → / Leader Skill: Dark attribute cards HP x1.35, RCV x1.35. ATK x3 when attacking with 3 of following orb types: Fire, Water, Wood, Light, Dark & Heart. Active Skill: (17 → 8 turns) Dark attribute ATK x1.5 for 2 turns. Enhance Dark orbs. +6% per orb, up to +180% for full board. Awakenings: / Nephthys's leader skill requires you to match any 3 of the 6 different types of orbs. This activation is very simple, which makes her great for newer players, and is nearly guaranteed on any board. Be aware that you need to have the color on your team in order for it to count towards your leader skill. However, this does not mean that you need to have all colors covered on your team. You can leave out one or even two colors and still have a high activation rate. Generally, Nephthys subs tend to be dark main attribute to maximize damage and cover the other colors with their sub-attributes to activate her leader skill more easily. When paired with another Nephthys friend, you have 1.82x hp / 9x atk / 1.82x rcv. The hp and rcv multipliers are her main strength, allowing your team to stall, grind, or tank big preemptives where other teams cannot. A max leveled, low-REM team with only a hypermax friend can achieve 30k+ hp and 4.5k+ rcv. An ideal, fully hypermaxed team can have over 45k hp and over 8k rcv before the enhanced heart orbs are taken into account. And don't be fooled by the lowly 9x attack multiplier into thinking that Nephthys can't deal the damage required for difficult dungeons. You won't be dishing out millions of damage every turn, but you can burst heavily when needed. The leaders alone bring a stack of that will boost the entire team's damage, and good teams bring subs that pack multiple or awakenings to further improve your damage output. When the awakenings are combined with orb changes and Nephthys's own enhance active, you can hit for over 1 million damage per team member. The general play style is similar to most tank teams. You stall or grind where you can, then burst with your actives when needed, then you stall again to get your actives back up. Pros High hp and rcv gives good stability. Easy to activate leader skill. Great starting leader for new players. Can achieve 100% with her uevo. Shares subs with many other dark teams. Flexible sub choices. Team can be focused on or or even just . Decent options for farmable subs. Can clear King of the Gods with an entirely farmable team. Good farming leader due to simple leader skill, but strong enough for descends. Can clear most lategame descends and rushes and challenge dungeons with sufficient investment. Cons Weak to binds. If your leaders are bound you lose your hp & rcv multipliers. Not a good choice for "No RCV" dungeons. Reliant on orb change active skills to deal damage. Requires her own enhance active for heavy burst. Has difficulty with multiple floors in a row that require bursting due to reliance on actives. Not much room for utility subs without sacrificing damage. Damage output can be lacking if your subs don't bring enough , , or . Lategame content generally requires large +egg investment. Lacks the damage needed for some of the hardest endgame dungeons. Compatible Friend Leaders Generally, Nephthys works best when paired with herself for the higher hp and rcv multipliers. However, sometimes you don't have enough Nephthys friends or want to try a different leader pairing for higher damage output. Almost any other friend leader you choose will involve a trade-off. Having two different leader skills generally makes activating both more difficult and may reduce your options for orb changes. Many other leaders will increase your damage output at the expense of your ability to tank. Depending on the matching requirements of your friend leader, you may not be able to take advantage of row enhance or TPA awakenings. Compatible Tank Leads Compatible Damage Focused Leads Friend Leaders for the Early Game etc... Most color matching leaders are suitable friend leaders for the early game until you have more Nephthys friends available.