[Team Building] Goemon Team Appreciation Thread

Discussion in 'Archived Guides' started by Vixen, Aug 25, 2013.

  1. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    Your Goemon Spike Team Resource
    The non-IAP End-Game Dungeon Conquerer

    IT'S GOE TIME GUYS!

    [​IMG]



    I. Table of Contents

    I. Table of Contents
    II. Introduction
    - 1Ia. What is a Goemon Team? Pros / cons
    - 1Ib. Goemon, The Thief
    III. How to play a Goemon Team
    IV. Common Goemon Team Subs
    V. Common Example Teams
    - a. Fire Team
    - b. Water Team
    - c. Grass Team
    - d. Physical Team
    VI. Calculating Damage
    VII. Tackling the Goemon Dungeon
    VIII. What Dungeons can I clear with my Goemon Team?
    - Strategy guides to different dungeons
    IX. Hybrid Goemon Teams?
    X. Reserved

    I started playing this game alongside many of my friends. We're that awkward table of people who are all on their cellphones during dinner or karaoke. We race along-side in levels and dungeon clearing. Some of us made In-App-Purchases (IAP), but many have been able to enjoy the game without spending a single cent (non-IAP). I'm proud of my line-up of monsters and I love each of those simple bits of data, but I'm even more proud to have friends who aren't discouraged to play the game when people around them are rolling 10~20 times per God-fest or easily clearing dungeons with hordes of Gods.

    Because of them, this guide is focuses heavily on non-IAP users!

    Sincerely,
    Vixen
     
  2. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    RE: under construction - do not post please

    II. Introduction

    IA. What is a Goemon Team?
    A Goemon team is a specific type of Spike-damage team which revolves around using at least one Goemon as a leader. He deals x5 damage when your health is below 20%. Combined with another Goemon he has the potential to deal a whopping x25 damage consistently every turn.
    Goemon-teams are probably the hardest hitting non-IAP teams to the game right now. The lead is farmable from The Thief Descended! Dungeon, Chivalrous Thief dungeon. In both Legend and Mythical difficulties
    http://puzzledragonx.com/en/mission.asp?m=394
    The dungeon is difficult, so newer players are not advised to try him off the bat until researched.

    Pros / Cons of a Goemon Team

    High Risk High Reward

    Pros
    - Hard Hitting x25 damage
    - Constant and consistent damage
    - Non-IAP accessible teams
    - High Health pool for a spike damage team
    - End Game Team

    Cons
    - Difficult play style allows for few to no mistakes
    - Use of Ninja Fireworks skill can be unreliable at times due to after combos/accidental/unwanted heals.
    - Very hard to be consistent with this team
    - May be difficult to obtain for newer players
    - Subs take time to level
    - Not the prettiest team


    IB. Who is Goemon?

    [​IMG]
    Ishikawa Goemon
    ??? - October 8, 1594


    Ishikawa Goemon is a famous Japanese folk hero. He was a thief with exemplary ninja skills that stole goods from the rich, to give to the poor. Yes, he is simply the Japanese version of Robin Hood. He is famous for being boiled alive with his son after attempting to assassinate a warlord.


    #565 Goemon
    [table cellspacing=0 cellpadding=1 ][/table]
    1 / 50 (max)

    HP 1225 / 2573
    ATK 666 / 932
    RCV 67 / 127
    Cost 25

    #566 Goemon, the Thief
    [table cellspacing=0 cellpadding=1 ][/table]
    1 / 99(max)

    HP 2058 / 4528
    ATK 839 / 1259
    RCV 114 / 217
    Cost: 45

    Type: Physical
    Element: Fire
    Leader Skill: Pose of Sky and Land
    5x ATK when HP is less than 20%
    Skill: Ninja Firework
    Changes all Orbs to Fire Orbs
    Cool Down: 30 Turns (17 minimum)


    Goemon has very high amounts of HP, moderate ATK, and very low RCV. While his stats on paper seem nothing special, its perfect for his type of team.

    Goemon teams work by managing* your health pool under 20% to deal damage. This is reflective of the many ways to play this team type.

    Goemon as a SUB?
    He has good stats for a sub, and a great skill to boot. For easier clear dungeons, he can be thrown in very comfortably, especially on a mono-fire team.

    7.75 Damage from Orbs * 2 Ares Leader Skill * 2 Freyr Leader Skill * Freyr Skill * Horus Skill
    = 31x Damage Modifier (w/o Freyr skill or Horus skill)
    = 46.5x Damage Modifer w/ Freyr Skill (w/o Horus Skill)
    = 130.2x Damage Modifier (w/ Freyr & Horus Skill)

    If your team has 7000 attack, you can deal over 900,000 damage from this combo ; )

    Goemon Awakened?

    1. Resistance-Dark (20% Chance to resist blind attacks)
    2. Resistance-Dark (20% Chance to resist blind attacks)
    3. Enhanced Fire Orbs (Enhanced ( + ) fire orbs have a 20% chance of appearing)

    Most dungeons don't have blind, so having the first awakened skill or even the second is not a very appealing piece. After investing either three tamadras or roughly two million exp worth of evolving three Goemons (evo materials as well), all you will get is really Enhanced Fire Orbs. I love this awakened skill a lot, but the cost of having it is so high. If you have plenty of EXP, Evo Mats, and Tamadras to spare, be my guest and attract more friends with your fully awoken Goemon.

    Not really recommended unless Rank 3
     
  3. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    RE: under construction - do not post please

    III. How to play a Goemon Team

    As Gung-Ho continues to release harder and harder dungeons, stalling has become more and more difficult. The new meta-game of Pazudora has quickly shifted to short cooldown actives and high burst teams. Anything much more than 15CD is not as useful anymore. Keep this in mind in team building.


    There are a few ways to play a Goemon team.
    0 RCV, Low RCV, High RCV

    0 RCV - 0 RCV teams are all about sweeping stages in a single turn. Use weaker stages/monsters to bring your HP pool down to JUST BELOW 20%, if you're planning on stalling to charge skills, these weaker monsters are where you should do it.
    Once the health pool is at the sweet spot you can no longer heal, even with heal orbs, so you must continue to sweep the waves.
    If you are just below 20% you may have a few thousand HP points left and may survive an attack if you make a mistake in sweeping, otherwise, if the monsters are attacking too hard, you will probably die.
    These teams often need at least one high level Red Giant Gigas, and low RCV teammates. Otherwise, it is very easy to set up.

    Very Low RCV (1 > 500) - Sometimes you try to make a team you think you have 0 RCV, then you get your helper sub and viola. You're healing for small amounts. It's from your helper's Goemon putting you over the edge. If you're healing for too much going close to 20% is dangerous and will cause you to lose the dungeon. The best way to function with this type of team is to place yourself as close to 0 as possible so you will have plenty of turns until you near 20%+ HP or to convert all healing orbs to fire (not hard with two Red Giant Gigases). Same concept as 0 RCV team.

    Low RCV (500 ~ 1500 RCV) - These teams are played more skillfully, usually because your RGG's are not leveled yet, or because you plan on stalling in a semi-difficult dungeon. With a decent RCV its possible to take a hit and heal up just before the next stage (preemptive strike, or for extra stalling). If you don't heal up enough during a specific turn you might not survive to the next round, if you heal on accident you can still lose because you might put yourself out of your sweet spot.

    High RCV (1500+ RCV) - These are for difficult end game dungeons. Usually the RCV will be around the 2000 mark, while attempting to have high health at the same time. The point of High RCV Goemon teams are for stalling difficult dungeons and multiple boss stages. Before attempting the dungeon, make sure you know how hard each monster can hit, then heal and prep for each attack or preemptive attacks they deal. It's a yoyo of taking damage and healing enough. It takes excellent health management and planning so knowing how much you heal for, for any number of combos is important.
    My advice is to put in your RCV (with planned helper taken into account) and see how much you will heal per varying combos.

    http://puzzledragonx.com/en/calculator1.asp
     
  4. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    RE: under construction - do not post please

    IV. Common Goemon Team Subs

    Stall

    HP/ATK/RCV: 263/244/258 (Naga)
    HP/ATK/RCV: 1277/949/650 (ETRE)
    Her reasonably skill-up-able active 3 turn stall makes her one of the most useful monsters in the game. Most line ups should have Echidna in them. Her high RCV can either be a mitigated by using a lesser Naga or Echidna. Her HP and ATK are sub-par. She's farmable outside of the REM.
    Awakened state: Not recommended
    Her only useful Awakened state occurs at 3rd rank for 50ATK. It's not enough unless you've pulled several Echidna's from the REM or got bored.


    HP/ATK/RCV: 3703/1348/32
    His stall comes up quite soon at 14CD, and has 2 turns of delay so if you landed him, then you're in great standing!
    His stats are PERFECT for a Goemon team, One of the best subs you could land for a Dark Goemon team.
    Awakened state: None


    HP/ATK/RCV: 1990/1700/183
    The lesser S-Glove Batman, but still very useful. Even 1 turn delay (at 11 turn CD) let's you attempt to burst down bosses.
    Awakened state: None


    HP/ATK/RCV: 2690/1150/222
    Orochi is not as popular as he used to be. His 25 CD cooldown for his 5 turn stall proved to be too much for people. Most people use DVO with Echidna and use Menace on a sub-boss, then Orochi on the actual boss.
    Awakened state: Not recommended
    While his awakened skills are great for a Goemon team, he doesn't see much light anymore. Your Tamadras would be more useful elsewhere. If you really need the health, use a Mech Warrior.


    Usable Heartmakers
    Heartmakers are important for stalling and surviving hard hitting early dungeons. Most Heart makers can be skilled up to 5 turn cool down with the exception of Drawn Joker.


    HP/ATK/RCV: 1311/785/691
    Sub-Par ATK and HP stat sets Siren behind. She can still be used as a sniper on a full fire team.
    Awakened State: Not recommended
    If you awakened her to 3rd rank, don't use her on your Goemon team, she autoheals.


    HP/ATK/RCV: 2485/863/440
    Better overall stats than Siren and physical/fire sub-types. DSD Meg is one of the best subs on a Goemon team.
    Awakened State: Not recommended
    nothing really useful here.


    HP/ATK/RCV:
    Godly stats all around great addition on any wood team, unfortunately she's not balanced type.
    Awakened Status: Recommended
    Rank 2 Enhanced Wood Orbs, rank 3 two-pronged attack. Good and useful for any team you plan to throw her on.


    HP/ATK/RCV: 2451/860/478
    Decent stats, but benefits from Balanced sub-type to better fit wood balanced teams.
    Awakened State: Not recommend


    HP/ATK/RCV: 2196/940/454
    Great for your mono-fire style Goemon teams that need stall. You can still snipe with his sub-type grass as well.
    Awakened State: Not recommended


    HP/ATK/RCV: 2241/833/472
    No easy way to skill up at the moment. Not the best sub at the moment because of it.
    Awakened State: Not recommended


    Orb Changers

    HP/ATK/RCV: 3150/1163/0
    HP/ATK/RCV: 6133/1363/-500
    Great health, great attack, great active. Negative RCV to make low or 0 RCV teams. Can choose between Gigas or Red Giant Gigas to alter your team cost and RCV.
    Awakened State: Recommended
    Everything RGG has to offer from his awakened state is useful.



    HP/ATK/RCV: 2334/1273/389
    PKH has always been a quality sub. With an active that can be skiled up from running the Sword of Flames dungeon enough times. His stats are decent and he can replace RGG at times or function as an additional mono-fire style sub.

    Awakened State: Recommended
    Everything benefits a Goemon team from PKH. Awaken him especially if you have another team that uses him regularly.


    HP/ATK/RCV: 3235/1377/302
    Suzaku's ultimate functions like Mastering's active, but on longer cooldown. The benefit is that you are almost guaranteed to be deliver fire orbs. So you can deal tons of damage. Standard combo is,
    Southern Seven Star Formation -> Guard Stance-Fire -> Attack Stance - Fire (RGG)
    Awakened State: Recommended Rank 1
    If you're using her as a leader, then max awaken her. If you only plan on throwing her in your Goemon team, then just leave her at rank 1.


    HP/ATK/RCV: 3097/1875/165
    Sonia has lovely stats, but a very good skill. If you can afford to add her to your team I recommend it. Her attack is very modest for her role on your team of adding burst damage. With her active you can create a half board of fire and dark and deal comparable damage to a standard Ninja Fireworks. If you don't have access to a max skilled Goemon she may be better in many aspects.
    Sonia works very well with Hera-Ur and Ares on a team. Their dual/sub elements will allow you to deal tons of uncalculated bonus damage. I still recommend prioritizing fire subs because your main damage will come from fire.
    Sonia team will not work with King Bubblie though, so it's a trade off.
    Awakened State: Recommended Max


    HP/ATK/RCV: 4119/1309/129
    Beautiful stats, fire subtype, and physical type traits. He is the core of the physical Goemon team and can deal tons of damage when paired with King Bubblie. Read Suzuteo's Physical Goemon Team section below for more information.
    Awakened State: Recommended
    Everything he has to offer benefits a Goemon team!


    HP/ATK/RCV: 2490/1465/301
    Artemis is going to be recieving her balanced type buff soon. This will make King Woodsie and Balanced Green teams with her in the mix even more viable.
    Awakened State: Recommended
    Skill boost is her most important awakened skill at rank 2, but overall the Greek-Roman God 2.0 series all have the same awakened skills.


    HP/ATK/RCV: 2987/1386/378
    The core of a Balanced team to be used with King Woodsie. Heartbreaker, if you use a balanced team expect to have two of him on your team.
    Awakened State: Recommended
    Same reasons as RGG


    HP/ATK/RCV: 3074/1398/164
    With the upcomming changes, out little cute Hermes gains two shields and physical type. His stats will be better too, not as good as Siegfried, he's still worth throwing on your Physical Goemon team incase you have him.
    Awakened State: Recommended
    Skill Boost at rank 2, most awakened states for Hermes are just for stat boosts.


    HP/ATK/RCV: 2796/1218/463
    Dark's main heart breaker. Pretty necessary if you want a dark team.
    Awakened State: Recommended
    All his awakened skills are great!


    HP/ATK/RCV: 1389/1748/480
    Hanzo is one of Dark's strongest attack monsters. If used with x2 Attack Batman active skill, then making a dark Goemon skill for dark burst is very viable.
    Awakened State: Recommended
    Everything Hanzo has is wonderful. Get him to rank 3 soon because he's more useful with two pronged attack due to his high ATK and enhanced dark orbs.


    HP/ATK/RCV: 2930/1407/510
    Great RCV and ATK and fire sub attribute makes her more viable as a Goemon sub.
    Awakened State: Recommended Rank 2
    Persephone doesn't really need much more RCV on her, her high attack his her strong point.

    HP Buffer Guards

    HP/ATK/RCV: 5074/915/6

    HP/ATK/RCV: 5107/896/8

    HP/ATK/RCV: 5088/907/8
    All the RGB mechwarriors function the same, for having high HP. The Wood one being least effective because the Wood Mechwarrior Asgard doesn't have balanced type. They can save you incase you land in a pinch. Most of the time you'll use them incase you dont have enough HP for a dungeon.


    Awakened State: Recommend Rank 3
    All of the RGB Golems can be awoken to rank 1 for enhanced orbs easily. At rank 2, they gain bind resistance. At 50% it's quite good. Incase of an elemental bind, if they don't manage to get bound, you can activate their active skill and begin heal-stalling. Skill boost naturally lowers their active's cooldown to 14 turn minimum from 15.


    HP/ATK/RCV: 3126/1056/157
    Not as useful as the RGB Golems, but is very easy to obtain and naturally has decent stats. Unfortunately his skill is limited to 20 turns cooldown and cant be skilled up or awoken.


    HP/ATK/RCV: 6666/1111/-9999
    His stats are high in HP and his negative RCV can allow you to make any team viable as a Goemon team ... just, with no stalling.
    Awakened State: Highly Recommended
    His triple Enhanced Dark Att is what really makes him extra viable for dark teams. With Loki, you have an extra 50% damage per turn through elimiating rows of dark orbs.

    Enhanced Orbs

    HP/ATK/RCV: 588/1443/506
    Great attack and RCV, but he gets overshadowed by Hera-Ur.
    Awakened State: For the love of god, don't Awaken him if you plan on using him on your Goemon team.


    HP/ATK/RCV: 3444/1578/122
    Better health and attack than Phoenix, she can be skilled up easier making her her more useful than Phoenix.
    Awakened State: Recommended
    Her first awakened state is a bit useless,


    HP/ATK/RCV: 3928/1021/395
    Takeminakata adds a 2nd level inbetween godly damage, and normal damage. It allows for easier stall through management of 80% HP zones. By managing your HP in the 20-80% zone, you can deal 3.5x damage to kill all but a few monsters.
    You can also use this set up to create a powerful Physical based or Physical Light based team.
    His stats were created for the kit and he is extremely easy to farm.
    His skill is also very useful in replacing other orb enhancers.
    Awakened State: Recommended

    HP/ATK/RCV: 1955/1662/-100
    Decent stats for a Goemon team including negative RCV. He's a viable substitute for Hera-Ur if you plan on doing more dark damage.
    Awakened State: Recommended, 3
    His Rank 2 and 3 skills are really good, but aside from that his first skill isn't useful.

    Enhanced Attacks

    HP/ATK/RCV: 2525/1402/437
    His active skill now works for 3 turns instead of 2, and he can be skilled up to activate at 12 turns. His awokened skills really help though in dealing an extra free 20$ damage. It's a considerable sustitute for the burst King Bubblie has to offer.
    Awakened State: Highly Recommended
    Just awaken him and throw your Tams at this guy. Throw him on your team and deal tons of damage.


    HP/ATK/RCV: 1908/823/214
    A good substitute if you werent able to land Freyr.


    HP/ATK/RCV: 1283/612/135
    The #1 burst sub for a Goemon team. Works with Physical Blue or Red teams by synergizing with Siegfried/DSD Megalo, or Goemonx2RGGx2.

    Awakened State: Highly Recommend
    With two skill boosts, you can jumpstart your team 2 turns that you dont have to stall. He has the same effect as an Ogre. With this, you can activate his skill on the 10th turn of a dungeon.


    HP/ATK/RCV: 1085/644/159
    Balanced team is not as great as other Goemon teams but is still possible. Hera-Is farming is possible witht his team as well.
    Awakened State: Not recommend
    While 200 HP is nice, his HP is already low, you can probably find your time better elsewhere.


    HP/ATK/RCV: 2645/1165/307
    Activates quickly and increases your overall damage output. Interesting sub to keep in mind, but for burst, Woodsie is better.


    HP/ATK/RCV: 2998/1295/313
    Decent stats but more importantly x2 ATK to dark att for a turn. This x2 burst is enough to be notable as a boss slayer. Compounded with Goemon's active skill and Hanzo's skill, with Cerberus or Hera, you can deal tons of dark damage in a single turn.


    HP/ATK/RCV: 2528/1292/477
    Same roll as Freyr in a dark team incase you didn't get BW Attack Batman, but still have a stall Batman. He's more useful for his awoken skills than anything for increased sustained dark damage.

    Awokened State: Highly Recommended
    If you're planning on using a dark team, you should really look to getting him.


    HP/ATK/RCV: 2435/1165/201
    The poor man's Loki.

    Skill Boost Ogres
    They're all physical types and can be used as snipers or place holders until you get other subs. Theyre gret for beginners and awaken or busty evolve very easily. I use them incase I need to burst monsters round 1 very quickly.



    Awakened State: Highly Recommend



    Defense Breakers
    These defense breakers have high attack, theyre not about lowering defense, they're about dealing so much damage that their defense doesn't even matter.


    HP/ATK/RCV: 1612/1944/0
    One of the highest attackers in the entire game, as well as a skill up-able dual orb changer, he can be used to deal single target burst damage and break armor. After he gets his attacker buff, I'll consider a King Flamie, Fire Samurai team.
    Awakened State: Recommended
    Same as other Greek 2.0 Gods, at least get his skill boost.


    HP/ATK/RCV: 2620/2014/236
    More useful in Thursday dungeon farming, FSG Hello Kitty dragon boasts the highest current attack power in the game. He's can replace Ares and in some cases is better due to his Two-Pronged Attack.
    Awakened State: Highly Recommended
    An extra 100 attack at rank 3, and two pronged attack at rank 1? Please just awaken him already!



    Useful awoken skills in order of importance!
     
  5. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    RE: under construction - do not post please

    IV. Example Teams

    IVa. Simple Mono-Fire Low RCV

    RGG, RGG, Naga/Echidna is the most common 3 subs in a goemon team. This isn’t the only team you can run, however they are all non-IAP accessible. Here are some non-IAP accessible example teams. These are typically 0 - Low RCV teams which are easy to use and straightforward.

    [​IMG]


    IVb. Dual-Color
    It's very possible to have multi-color teams, while Goemon himself doesn't benefit from water orbs, his subs can work very well with his Leader and Active skill. These teams probably have higher RCV and can stall more reliably depending on the subs chosen, mostly because Red Giant Gigas isn't there to bring the RCV to a motionless halt. On the downside, higher RCV and less HP makes the team more difficult for beginning Goemon players.

    Water

    The water subs generally have higher HP so it shouldn't be too hard to control your health. With a good amount of flexibility and skills, Gravity, Stall, Enhancement, etc. water is a very easy team to set up to slay those fire teams.

    [​IMG]


    Wood

    If you're planning on tackling a water dungeon and you don't feel confident in your Fire-subs ability to deal enough damage, then you can try chucking a forest at that monster. With no stall, you're reliant on your burst damage from Ninja Fireworks, it can easily do several million points of damage if set up properly. This team has lower HP than the water-Goemon team.

    [​IMG]

    IVc. Physical Teams

    In celebration of Megalodran getting his Physical type, I have decided to get off my lazy butt and write the companion piece for Physical Goemon teams that Vixen wanted. I run point on the Physical appreciation thread, and figured this would be a nice way to underscore the synergy of Goemon and Siegfried. Indeed, Goemon is like Siegfried's big brother. The former clears Descends and the latter clears dungeons to feed the subs. :D

    Here goes.

    IV) Physical Goemon

    I kept getting questions about playing a Physical team with mostly Fire subs, and I keep having to redirect them to the Goemon thread. I got tired of doing this, so I have decided to include the Physical Goemon write-up that I did in this thread as well. Obviously, Goemon plays different than most spike teams, so if you want more information, check out Vixen's Goemon Team Appreciation thread.

    Leader

    Goemon, the Thief
    The non-IAP endgame leader of choice, Goemon has a unique and (in my opinion) very enjoyable playstyle. In essence, your goal is to get underneath 20% HP at the right time to sweep absolutely everything in your path. It requires a lot of skill and planning, as well as mastery of not only orb matching, but in orb management as well.

    Goemon is farmed from his own Descend dungeon. He is best accessed using a resist/grind team or a 2/4/2 Mono-Blue team. Another excellent way to farm him is with a Big Blue team.

    Goemon works best when skilled up, and he has a lot of potential for it. Better get started, eh? You might as well Awaken him while you are at skilling him up.

    War God of Metal, Takeminekata
    In some dungeons, it is too dangerous to run two Goemon. Using Takeminekata as a secondary leader improves consistency and allows you to carry an extra utility sub in your lineup. You sacrifice a 7.5x multiplier for this, but 17.5x is still plenty powerful for most clears; it can probably do everything up to Queen of the Gods without any problem.

    Takeminekata can be farmed from his Descend with a low RCV team. Just be sure to heal a bit before dealing the fatal blow so as to reduce the chances of being killed by a pre-emptive strike. Like Goemon, he can also be farmed with a Big Blue team.

    It is not particularly important to skill him up, but it is important to Awaken him to level 3 for his Skill Boost. Try to collect three Takeminekata for this purpose.

    Core

    There are two types of Goemon teams:

    Low RCV (< 500 RCV)
    When building a Low RCV team, there are three things you need: SPEED, SPEED, and SPEED. Once you fall under 20%, you will not be able to stall, so anything with more cooldown than the amount of turns it takes to reach is out of the question.

    High RCV (> 1500 RCV)
    Although much more flexible in terms of what dungeons you can tackle, High RCV has the problem of unpredictability. You see, all it takes is one or two sky combos to ruin your run. Still, it is the only viable option in some cases, especially if you want to do Mythical difficulty Descends, which all but require you to have Goemon's skill ready.



    Two Goemon and King Bubblie are the core members of any Physical Goemon team. The former because well, this is a Goemon team, and the latter because it offers the easiest to farm, most powerful single turn burst there is. The remaining three slots are dedicated to two Heartbreakers and one Utility sub.

    King Bubblie
    The purpose of a Physical Goemon team is to maximize spike damage output from King Bubblie. Barring the introduction of defensive stances for enemies, 75x damage is enough to kill every last monster in this game in a single turn. Some may dislike his low stats, but I advise you not to underestimate him. Even on a Fire team, his attack can snipe enemies, and when doing a full burst combo, that 619 ATK becomes 45900.

    For Low RCV teams, you will need a skilled up King Bubblie. Also, fully Awaken King Bubblie as soon as you can. It's easy, and his 2x Skill Boost is invaluable in dungeons with fast starts.

    War God of Metal, Takeminekata
    I first listed Takeminekata as a secondary leader, but his skill and typing make him tough to pass up as a core sub. He essentially serves as a farmable Horus; you trade ~100 ATK (when Bubblie activates) and ~200 RCV for ~900 HP, a sniping element, and Awakening skills that don't suck. Note that he can totally replace King Bubblie on High RCV Goemon teams, as his 2.8x multiplier is almost as good as a King Bubblie's; it is probably better to run both though, because their multipliers combined are quite obscene.

    Heartbreaker

    Fire

    Red Giant Gigas
    The perennial favorite for Low RCV teams. With -1000 RCV, you probably won't have any trouble with Heart orbs.

    Titan can be farmed on weekends in Tower of the Giant. I recommend Giant Guards. Be sure to save up a few Gold Dragons and Dragon Plants while you are there.

    Be sure to skill up RGG with Samurai Goblin; you typically find a bunch when you go look for Crimson Demon Mask in Fire-Worshipping Snake. Awaken him twice for Enhanced Fire Orbs.

    Strongarm Warrior, Red Giant Gigas
    *This monster is scheduled for future release in the US.

    The highest stat monster currently in the game; it's as if GungHo decided to take two four star monsters and paste them together. For the purposes of this team, he is a replacement for the unevolved Gigas. The -100 is a great improvement over -500. Use this variant on your High RCV teams.

    Water

    Earth-rending Emperor Siegfried
    Siegfried is a great monster that synergizes surprisingly well with Goemon. First of all, his attributes and type play well with Fire. You can use Fire to clear Wood or combine both to deal incredible damage to Fire enemies; indeed, Siegfried subs are useful for farming Goemon himself. Siegfried also struggles less against Water enemies, making him a viable option to clear Hera-Is.

    Berserk can be farmed in the dungeon that he shares with Highlander, called Two Heroes. It is probably the easiest Descend, and there is a 50% chance to drop him or his partner, so do not worry about not being able to obtain him.

    Siegfried can be skilled up with Marin from Poring Tower. Awaken him at most to level 2 to access Enhanced Water Orbs.

    Commerce Deity of Dreams, Hermes (AKA Roy)
    Hermes is pretty much Siegfried that can also break Wood orbs. He also has a nice secondary element for sniping. Be careful though. His high cooldown means you probably will only get to use him once.

    Wild Card

    Fire

    Mastering
    Mastering is an MVP on Low RCV teams. His Orb Refresh can help you out of many a jam, and you do not need to worry about sky combos when Hearts do not heal you for much.

    Some recommend him as a general sub for High RCV, but his high cost and tendency to produce Heart orbs at bad moments makes me pause to consider if that is really a good idea.

    Be sure to skill him up with Hobgoblins! (I recommend a Big Red team to farm Gate to the Mystic Land.)

    Empress of Serpents, Echidna
    The only non-Physical monster in this entire guide. She can be used on High RCV Red teams because there is already sufficient Physical subs to do good damage. Indeed, all the team needs is more RCV

    More Echidna
    Okay, I lied. There are two more non-Physical monsters in this guide. Naga and the unevolved Echidna can be used on Low RCV teams. However, you will have to skill them up.

    Water

    Megalodran
    When it was announced that he would be getting Physical typing, Megalodran opened up a world of possibilities for Physical teams. He has Water/Fire typing, allowing him to attack alongside Siegfried and Goemon, and he has a Heartmaker skill that pairs well with the former. In Fire teams, he is the perfect tool for stalling and sniping, with a middling Water ATK and 440 RCV, which is amazing for a Physical type.

    The only downside is that he is REM. Fortunately, he is relatively easy to roll, as Toy Dragons, like Mystic Knights, Golems, and Healer Girls, have three stages of evolution that can be rolled in the REM. In a color festival, they have 9x the roll rate. So try your luck during Aqua Carnival if you want one of these guys.

    Deity Odin
    Pretty much just a stat stick, he easily puts a team over the threshold to High RCV. If you have him, consider him, but definitely do not prioritize fitting him in; indeed, if you must have him in, I would rather lose a Siegfried than a Megalodran.

    Top Droidragon
    I will concede that he is a rather weak choice, and is rather superfluous, given the massive multiplier that Goemon affords, but I would be remiss to exclude him. Use him to break armor that Goemon cannot break. He also offers decent stats.

    For Newbies

    Samurai Ogre
    These guys are great. They max out at level 50, but they are extremely stat efficient; >2000 HP and >800 ATK at level 50 puts these guys on the same level of as most Gods. They also have great active and Awoken skills, as well as naturally low RCV. The Wood variant can snipe pesky Water monsters, and the Water variant is useful in Tengu dungeon to clear the Wisps.

    If you have recently acquired Goemon and have no good subs whatsoever, then farming King Bubblie and 1-2 of these guys lets you clear the lower difficulty Descends like a boss.

    Be sure to Awaken your Ogres before evolving! Two Samurai Ogres and King Bubblie make for +6 Skill Boost. When paired with a Naga, you can have a Menace up within 9 turns.

    Flame Mech Warrior Jotunn
    I am not too big a fan of Golems on Goemon teams because his active skill is not very useful; you tend to die horribly while <20% HP taking any hit. Still, they are easily farmed and do help you control your HP, especially in a situation where you need to "reboot" after dying to a boss.

    I only recommend Jotunn, as it is difficult for newbies to fully utilize Midgard's Water damage.

    Flame Golem can be found in Keeper of the Red (Expert) in the Tuesday Dungeon on 2x drop and Burning Tree Path on 1.5x drop; if you are low enough level, Gate of the Giant on the weekends at half stamina is acceptable as well, since you can level up very quickly running that non-stop. Higher level players can farm Lava Tube on 1.5x drop for him.

    You can skill up Jotunn with spare Keepers you find in the Tuesday Dungeon. You will want to collect a few extra Fire Golem, as he is one of the few farmable monsters who can Awaken both Skill Boost and Enhanced Water Orbs.

    Example Lineups



    Low RCV Big Red. All of the subs ought to be maxed skilled so that you can get through with minimal stalling. You can sub out Mastering for unevolved Naga or Echidna if you feel like you need the delay.




    High RCV Big Red. A good mix of power and stalling, this is probably the archetypical late game Physical Goemon. It has a spike enhancer and an orb enhancer to deal ~10 million damage in a single blow.



    The safer variant of High RCV Goemon. It is excellent for farming when you do not need the 25x multiplier.



    High RCV Big Blue. Like Big Red, it has a good mix of power and stalling, but it fares much better in dungeons like Hera-Is. The idea is to use Goemon, Megalodran, and Siegfried in sequence to deal a massive amount of Water damage all at once. Be sure that your Megalodran or King Bubblie has a fair share of RCV +eggs.

    You can sub out King Bubblie for Echidna or Orochi if you need the RCV and delay.



    For newbies. This is a Low RCV build that has 6 Skill Boosts, so you can get to clearing dungeons very quickly. In time, you can sub out Samurai Ogres for Mastering or RGG and upgrade the RGGs for High RCV builds.
    [/quote]

    by Suzuteo
     
  6. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    RE: under construction - do not post please

    VI. Calculating Damage, Planning

    How much damage can a Goemon team deal?

    This chart shows how much damage a monster or a team will deal depending on the number of fire combos matched. This can be important for killing off a specific boss, or breaking the defense of a specific monster.

    - If you need to kill a boss, your team’s total fire ATK may be near 3000~8000 ATK depending on how built it is. You can guestimate how much damage you’ll need to deal.
    - If you need to break the defense of a monster, then you’ll need a strong attacker, or a lot of combos. Your hardest attacking monsters will deal anywhere between 1000~2500 ATK.

    [​IMG]

    Ninja Fireworks

    Much of a Goemon’s Burst damage will come from his skill Ninja Fireworks, which turns the entire board into Fire orbs. This will cause you to deal an entire board of 7.75 times your total fire attack. With Goemon’s leader skill dealing x25, then you have some serious damage potential there!

    7.75 * 25 = 193.75x Standard Goemon Zone Ninja Fireworks
    7.75 * 25 * 1.5 = 325.5x With Flame Enhancement (can be used twice)
    7.75 * 25 * 2.8 = 542.5x With Enhanced Fire Orbs
    7.75 * 25 * 3.0 = 581.25x With Muscle Enhancement
    7.75 * 25 * 2.8 * 1.5 = 813.75x With Flame Enhancement + Enhanced Fire Orbs
    7.75 * 25 * 2.8 * 3.0 = 1627.5x With Enhanced Fire Orbs + Muscle Enhancement

    (Goemon, the Thief maxed x2 + Red Giant Gigas maxed x2)
    = 1259 + 1363 + 1363 + 1259
    = 5244 ATK from Physical Type * 581.25
    = 3048075 Total Damage
     
  7. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    RE: under construction - do not post please

    VII. Tackling the Goemon Dungeon
    http://puzzledragonx.com/en/dungeon.asp?d=104

    Here are a couple of teams to conquer Legend and Mythical Goemon Dungeons.

    Easiest non-IAP Dungeon Killer Team : Dual Resist

    Mono-Water 2/4/2 Legend Only
    Mostly* non-IAP Team : Perma Guard Stance - Mythical
    What kind of teams do you use to farm Goemon on Mythical? Since there are so many variables that can go wrong, people trying to stall, or get lucky on orb drops. At the moment I use a devil's tank team (I don't have SOD Lucifer). Tank teams in general are very safe and they have a large margin for error. You can slowly progress through the early stages, and chip away at through the boss. Lately, there are burst mono-orb reliant dungeons also which were very orb drop dependent for damage. This used to be an issue, but with the awakening system, early skill boosts cause your skills to come up much quicker so you can have your main orb change abilities up on the 1st 2nd or 3rd turn depending on the amount of awakened monsters. This allows you to mass attack clear the first initial waves. Blue Odin Full Awokened, Satan, Athena, Physical, Balance x3 or higher multipliers that can safely break 20k HP to absorb 17.3k damage with subs that have Skill Boost are great. (You can reduce Goemon's first 34k attack counter by up to half with Mid/Asg/Jotunn), plop on Echidna, Batman, or Orochi stall and just hammertime away on Goemon until he dies. He falls to burst quite easily especially since he can be delayed. It's clearing the first few waves quick and reliably enough to get to him that makes the difference. If you need more help, ask here or refer to: http://puzzleanddragonsforum.com/showthread.php?tid=4848
     
  8. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    RE: under construction - do not post please

    VIII. What Dungeons can I take on with my Goemon Team?

    You probably should not use Goemon to farm more Goemon's for your Goemon to gobble up and eat. The dungeon has preemptive strikes and tons of damage making it hard to stall and stay in the health pool. I'll be adding more non-IAP and IAP teams which you can use to tackle him if youre really interested in grinding him out.

    As for other dungeons which you can clear with a Goemon team .. and 0 stones. I have cleared many descended dungeons with a Goemon Team. Not all are doable with 0 stones, such as fire bind, leader bind, and specific dungeons which are just difficult. Not undoable ... but hard. Here are some easy dungeons you can beat to get more Stones.


    Endless Corridors HP - Irrelevant

    [​IMG]

    Freyr, CoC Flame Archer, Echidna x2, Echidna/V.Orochi/ Horus, Phoenix, Baddie
    Stage 1-20 Kill everything without regard for your leader skill until about level 20, then charge really low on Gigas until you're just below your sweet spot if 0RCV or as low as possible if low RCV.
    Stage 21-44 Kill everything with fire attacks, nuke everything.
    Stage 44-47 Try to use 2~4 fire combos for these monsters
    Stage 48 Hades usually I stall and charge up skills for Hera and Zeus
    Stage 49 & 50 Depending on your 3rd and 4th sub you need to tackle two high HP bosses in a row.
    Echidna x2 / Echidna / V. Orochi / V. Orochi x2 = Use a stall on each to attack with constant fire attacks

    Freyr, CoC Flame Archer - Activate skill, then Ninja Fireworks 1 shot hera, can also use a x6 Fire combo if not dealing enough damage, Ninja Fireworks 1 shot Zeus. If you bring Echidna, use stall on Zeus incase you dont kill him ASAP, continue to hammer away with Combos keep in mind Ninja Fireworks without enhance only does 1m damage.

    Horus / Phoenix / Baddie - You need to be able to kill Hera off within Echidna's 3 turns, then use Damage modifier to 1 shot Zeus. If you bring x2 Baddie or x2 Horus/ Phoenix/ Baddie + Freyr, just use one for each stage.

    Tips: Don't mess up, keep trying.

    Starlight Sanctuary Difficulty: Situational

    HP Irrelevant
    These are all just get really low in the first turn and stall, then nuke the entire dungeon till the end.

    Goddess of the Darkness - Legend Difficulty: Easy



    Holy Goddess - Mythical

    Two heroes HP20k+ recommended, not required
    Almighty God - Mythical HP 20k+
    Hera-Is
    Lord of Hell - Mythical Difficuly: Hard
    Five Legendary Gangs - Legend HP 18k+
    Get hit by Muspelheim in round 1 and have over 17.7k HP, then continue to mow down the team.

    Poring Tower - Master
    Same as most all other dungeons. Kill or snipe off one of the first monsters to get your health where you need it. You don't need armor break for Poporings because you deal enough fire damage to break their damage. You do not need to stall in this dungeon outside of the first turn to get your HP low enough. If you run into Angeling, make it regret its decision to invade your dungeon and claim it's life.

    All the Sky Dragons & All Mech-Dragons
    Sky Dragons and Mech-Dragons don't have much health, compared to the Tri-Color Dragons which have well over 3,000,000 health for each boss. You can stall turn 1 to lower your health. By the time you lower your health, your orb change skills should be charged and you can pummel the dungeon.

    All no-RCV dungeons
    All the no-RCV dungeons have low HP bosses. You do not need RGG in this team composition. You can fill your team with any type of sub to counter the dungeon youre in. Since there is no Heal Orbs, you dont need to worry about your RCV. Easy peasy.
     
  9. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    RE: under construction - do not post please

    IX. Hybrid Goemon Teams?
    If you’re thinking about using a Hybrid Goemon team … as in, one leader Goemon, the other … something else. Feel free to do so, though I don’t really advise it unless you need the burst damage.

    War Deity Ares and Freyr the Blazing Swordsman make fine hybrid leaders because they work from the mono-fire tree. They can increase your HP pool to make finding 20% safer, or increase healing to make stalling safer when dealing as much damage isnt an issue.

    Hybrid Freyr x Goemon High heals and can easily incorporate Horus / Phoenix.

    [​IMG]

    7.75 * 10 * 2.8 * 1.5 = 290.625x With Flame Enhancement + Enhanced Fire Orbs
    Still enough to deal tons of damage while obviously not as much as a Goemon team.
    Some people come up with some really interesting ideas.
     
  10. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    RE: under construction - do not post please

    X. Goemon Friend Registry

    Goemon User List Registry

    Hello everyone! To help me focus more on the guides, answering messages, and saving up time for myself, I've created a doc which you all can add and check yourselves. I've never created any such doc, any feedback on the Registry 2.0 would be nice!

    I apologize to any users who has given their information before, but if you're an active member of the forum, then you should be checking anyway!

    _________________________________________________________

    Thank you for taking the time to read what I have taken the time to write!

    - Vixen
     
  11. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    RE: under construction - do not post please

    [table cellspacing=1 cellpadding=0 ]
    [table cellspacing=1 cellpadding=0] [/table] [table cellspacing=1 cellpadding=0 ] [/table]
     
  12. eltoshen

    eltoshen moobs and bussy

    Messages:
    6,057
    Likes Received:
    101
    Joined:
    Jun 30, 2013
    User ID:
    349,950,263
    PADherder:
    link
    RE: [Guide] Goemon Spike Team

    This is so beautiful.

    By the way, I assume you're putting in monster images? Those are so fun to look at!
     
  13. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    RE: [Guide] Goemon Spike Team

    X. Goemon Friend Registry

    PM me or Post to alter any changes to your info. I check the forums multiple times daily. PM for fastest response!

    Most people use Goemon for Descends or special purposes, please be sure to list your other leads or specify if Goemon is your main lead!

    Example:
    Forum Name: Vixen
    In Game Name: 狐Vixen@PFG
    ID Number: 345,744,239
    Priorityl: 3rd
    Level/Skill Level: 80 / 3
    Main Leaders: Ares, Kirin
    Other Information: I only accept friends with PF in their names!

    Copy the code here and fill in your information to have yourself added.

    Code:
    [b]Forum Name:[/b] 
    [b]In Game Name:[/b] 
    [b]ID Number:[/b]
    [b]Priority:[/b] 
    [b]Level/Skill Level:[/b] 
    [b]Main Leaders:[/b] 
    [b]Other Information:[/b] 
    [table cellspacing=8 cellpadding=11]
    Forum Name In-Game Name ID Number Other Leaders (max is 3) Priority / Skill Lvl Other Information (Date Registered) Forum Name In Game Name ###,###,### Priority / MAX (##/##/##) Extra Information Vixen Vixen@PF 345,744,239 Descends Only / 1 (09/16/13) Only adds PF friends
    Gintaman ギンタマン@PF 300,875,214 Third / 1 (12/4/13)
    Kingrikoraru Kingrikoraru 364.770.254 Second / 1 (12/4/13)
    H-Vizay! H-Vizay@PF 358,550,268 Descends (09/16/13) SoD Lucifer, Astaroth, Thor, Raphael, can swap to help out
    Niels NielsPF/PG 372,147,265 First (09/25/13) Goemon is my default lead, he's nearly always up
    Dark_Matter Dark_M 360,847,291 First (09/18/13) looking for max skill friends or any at all
    bangbang bangbangPF 332,430,299/td] Descends (09/26/13) Raphael,Thor,Valk,Horus,Several Chinese oz7th verbal@PF 381,354,285 Third (09/26/13) Also has Sea Deity of the Abyss Neptune [/table]​
    --------------------------------------------------------------------------
     
  14. Lauranty

    Lauranty New Member

    Messages:
    3
    Likes Received:
    0
    Joined:
    Aug 25, 2013
    RE: [Guide] Goemon Spike Team

    This is really informative and helpful! Great job!

    The most annoying thing when running a Goemon team is when you get a random additional heal combo after you use Goemon's skill... I can't count how many times I died because of that T_T
    I want to run 0 RCV Goemon team, but it looks really scary without a max-skilled Goemon lol
     
  15. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    RE: [Guide] Goemon Spike Team

    The biggest part of setting up the team is finding the time and fodder to level up at least one Red Giant Gigas, Getting the two RGG's up to level 50 or 60 is easy to do and can give you a real low RCV with the right subs : )! Theyre more important than leveling up Goemon himself because they give more HP and knock off more RCV than you would get from leveling up Goemon. He's a pain to max skill ... thats for sure. lol
     
  16. puzzle_pal

    puzzle_pal New Member

    Messages:
    1,134
    Likes Received:
    2
    Joined:
    Jan 14, 2013
    RE: [Guide] Goemon Spike Team

    Questions:

    1. How important is it for Goemon to have skill ups? What are some dungeons in which having max skilled Goemon is almost required?

    2. Would it be recommended to skill up your own Goemon in addition to finding an ally with max skills?

    3. Can I get a general sense of the RCV of running 2 maxed goemons + 2 rggs + x + y? (for example, naga + horus).

    Great guide and thanks for your effort!
     
  17. Raika

    Raika ( ͡◉ ͜> ͡◉)

    Messages:
    1,817
    Likes Received:
    185
    Joined:
    Jun 30, 2013
    User ID:
    ( ͡◉ ͜> ͡◉)
    PADherder:
    link
    RE: [Guide] Goemon Spike Team

    I've seen people run with RGG, Echidna, Horus/Phoenix and Freyr/CoC Archer for even more damage potential. Is this setup not viable or is that second RGG really that important? Awesome guide by the way, a Goemon team seems so fun to run with the high risk/reward.
     
  18. zhudac

    zhudac New Member

    Messages:
    60
    Likes Received:
    0
    Joined:
    Jun 30, 2013
    RE: [Guide] Goemon Spike Team

    For your Ninja Fireworks calculations, I believe the Norse god enhancement and the King Slime enhancements don't stack.

    Otherwise, a very nice and informative guide :)
     
  19. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    RE: [Guide] Goemon Spike Team

    1. For most dungeons, a 30CD nuke is an eternity to stall, especially with a do or die team like Goemon. Maxing the level would be useful for short descended dungeons like Hera-Is- but it's not completely necessary.

    While Ninja Fireworks is nice, it deals damage roughly equal to a x4 Fire combo.

    193.75 * 6000 = 1,158,000 damage vs
    x4Combo * 6000 = 1,050,000 damage

    If you have an enhance attack like Big Baddie or Freyr, A x4 Fire orb combo is just as effective as Ninja Fireworks in terms of total damage. (Horus doesnt work as well here because his 280% requires more orbs) If you land more than a x5 fire combo (which should be easy with the correct orb changers!) then you're dealing more damage than Ninja Fireworks already.

    2. If you have a reliable way of farming Goemon on Mythical, then I completely encourage it. If not, there are other ways to get around it by playing smarter, planning better, and stalling more effectively.
     
  20. Vixen

    Vixen Active Member

    Messages:
    1,454
    Likes Received:
    5
    Joined:
    Mar 22, 2013
    RE: [Guide] Goemon Spike Team

     

Share This Page