Please Note: I am working to finish this guide as fast as I can. Please withold any commentary until the end of the guide or if you feel I have explained something in error please PM me and I will fix it (and credit you). Change Log: 1.2 - Added healer subs/specialized subs. 1.1 - Posted healer team summary and list of leaders/alternative leaders. Why a Healer Team guide? There is a lot of information/questions regarding Healer Teams in general. Hopefully this can serve as a concise analysis of various Healer team setups, leaders and subs; along with providing builds and suggestions to give players a start when tackling dungeon strategies. Why a Healer Team I don't know about you but I loved Sailor Moon growing up. I think my devotion to the Healer team build probably arises from some trauma involving my memories of Sailor warriors doing battle. That aside Healer teams are pretty damn cool. Fragile, deadly and cool. Pros: Healer teams are spike damage teams. They can either be 9x Rose Valk/Rose Valk or 10.5 Rose Valk/Metatron They have wonderful RCV values. If you do not die from being hit and you can match three heart orbs along with another combo or two there is a very good chance you'll be healed to full. Due to their ability to either be mostly mono-color or rainbow they can accomodate a variety of different dungeon situations. Cons: They are very squishy. Extremely squishy. Chances are if a descend boss smacks you there's a very good chance you're going to be seeing the continue screen. The key players of a Healer team, Valkyrie and Metatron, are farmable under very hard conditions and only available from the rare egg machine, respectively. Without these the core parts that make up a healer team don't exist.