@black-wolf: Team synergy should be the top priority when considering Suzaku subs as it helps her overcome some of her inherant limitations. That's why I use Baal while most others shouldn't, especially those with better options. But before even thinking about my specific Suzaku team, I considered that I have a limited monster box so I chose to invest in monsters that I could use across my main teams—Suzaku, Zeus, and Raphael. So that's why I hypermaxed Zeus & Valkyrie first. Baal happens to be a permanent sub on my Raphael team. Since I invested in Valkyrie, to best take advantage of her skill I needed to have as many light subs as possible on my Suzaku team. You can think of her skill as a 2x ATK multiplier for light damage every 5 turns (which is incredibly powerful, aside from losing hearts). So high ATK light subs go best with her. Once I learned that GH gave ult Baal a huge ATK boost and light sub-attribute, I immediately invested in him despite the fact that I basically lose an active skill on my Suzaku team. He simply makes Valkyrie's skill a whole lot better (synergy). Baal's 2 skill boosts are amazing. It's great having Menace and 7-Star up quickly in dungeons such as short descends and many of the bi-weekly/weekly dragons. Unfortunately, there's also many dungeons where that's not as useful such as long dungeons like Zeus Vulcan and True Endless. My plan is to hypermax L.Izanami for these dungeons. The only sub which breaks the synergy rule is Echidna, as her active skill is just so powerful that you can ignore color & type. If I had Susano, I would go R/G Suzaku as there is great synergy there, not just in type, but in play style. Susano allows you to survive more turns and therefore have more turns to do damage. R/G's leader skill allows you to do damage more consistently and likely more damage across many turns. R/L's high attack allows for more damage on a single turn if I can activate 12.25x. Since I use Valkyrie for burst, I'm eliminating hearts anyway so R/G wouldn't give me an activation advantage there. And obviously 7-Star virtually guarantees activation. So although I too often can't activate because of lack of orbs, I get the burst on the turns I need it since those are the turns when I'd use my active skills. Against Zeus Vulcan, R/G would have been much better as I used a mostly defensive lineup and, if you saw my video, often struggled to activate aside from 7-Star without Valkyrie.