i have always hated three hands of fate, annoying dungeon. Tried this four times with a yugi team and got every goddamn combo shield spawn, ended up popping yugi just to get by them. First run I ran out of time on the dragon caller ena (combo shield plus vdp of course). 2nd time I remembered to bring attribute absorb for the puppeteer, ran out of time on the norm. Third time was just dumb, I thought I'd try pairing with genjuro for the extra combo, took the attribute absorb off because the genjuro had it as an inherit. But I put my phone down for awhile and when I came back I forgot about my strategy and paired with yugi instead, ended up wasting too much time on the puppeteer. Fourth time I made it to the dragon caller with plenty of time but it was the light one and he bound my bakuras for FIFTEEN goddamn turns, and I needed those actives. I blew everything I had to make it past the dragon caller and the norn, with like 30 seconds left and no joke could not get 6 dark orbs for 4 turns!!! Finally got them on the 5th turn with literally seconds to spare. In my play history it says I completed it in 15:00.3. Blech. Still gotta do the endurance challenge but if I can clear this in 20 minutes, I should be able to blow through a5 in less time.