When an assisted skill is charged up, it prevents the base skill from being used. This is annoying for monsters that are using hazard resist equips as assists, because I never want to use the assisted skill. This is why we all never skill up equips' skills. I propose a feature that allows using the base skill even in that scenario, such as a simple dialog box that asks "base or assist skill?". Upon using either of the two skills, the charge would reset to zero like it always does. This would be a huge QoL improvement. It would make longer dungeons so much more pleasureful and less frustrating, without affecting balance or power-creep in any way. So what do you think? Is this a feature that you would like to see?