Just heard about this game this weekend - apparently it's one of the most popular new F2P mobile games in Japan. Completely free to play ARPG with similar mechanics to PAD/Chain Chronicle, but with *no stamina*! I don't actually have a good link to downloading the app - I ended up using the TigerVPN method to download the game from the Japanese app store for Android. Check it out! http://app.steparu.com/games/228-white-cat-project/228-white-cat-project PAD Friend Shironeko friends spreadsheet https://docs.google.com/spreadsheets/d/1tCqZ0Zr3WIMQIGV9aTJisNAaAorfijn0DvjyfjhDjrc/edit?usp=sharing ------------ EDIT: Here's a copypasta of a series of quick guides I wrote on the game. The best Wiki for the game is here: http://shironekoproject.gamerch.com/ You can use the language selector up top to auto-google translate most of the content. This site has the most reliable character rankings: http://appmedia.jp/sironekoproject/22808 And this page has the most useful daily updates for things such as daily quests: http://shironeko.appbako.com/archives/category/イベント Reddit has a nice compilation of translations and various guides: https://www.reddit.com/r/shironeko/wiki/index Some things I wish I knew sooner in the game -- -- The only way to level your characters up is using a combination of Souls and Runes. Souls drop kind of like money (randomly from everything), while Runes drop specifically from certain monsters and chests. You can also farm Runes from the rotating daily dungeons. The schedule for the daily dungeons are: Monday - Purple Runes Tuesday - Red Runes Wednesday - Blue Runes Thursday - Green Runes Friday - Yellow Runes Saturday - Orange Runes Sunday - gold dungeon There are also 1-hour limited alert dungeons that happen every few hours where you can farm Souls at a higher drop rate. Typically not needed unless you happen to be power leveling a couple of characters at the same time. -- Your town is really important - especially the Inn. Leveling up the Inn is the only way to increase your Team Cost, which is what you'll need to do to fill out your party with stronger characters that you get from the REM. Leveling up the Weapon Schools are also critical, as they eventually add up to be a very significant boost to your party's strength. And of course, leveling the gold mines is a good, consistent way to earn income. It's definitely a good idea to spend some Jewels early on into adding extra workers. I didn't do this at first because I thought this was one of the game's moneysinks, but it isn't -- you're limited to having at most 5 workers in the town. So increase your workers as soon as you can - or at least, to a reasonable amount to match the income of gold and stones at your current level, so that your worker utilization is at maximum. -- Certain enemies are weak against certain classes (and strong against others). There's a table somewhere in Wiki, but the most important weakness to know is that the water droplet dudes are incredibly tough against physical attacks, so you need a weapon with elemental damage *or* you need a wizard/healer's attack to kill them. Also, Archers own bees. -- Speaking of which, don't forget to pack a healer in your team. I think you get one for free very early on, but one of the biggest limiting factors to progression in this game is whether your party has a healer. ----------------------------- Translations The weapons shop have the following options (from left to right, top to bottom): - Enhance weapon (pay gold to level up your weapon to make it stronger) - Evolve weapon (when your weapon hits max level, this will reset its level but start with a higher stats base) - Sell weapon - Trade weapon (this is used primarily to purchase REM weapons with other REM weapons; you can only trade 4* REM weapons for other 4* REM weapons, and the trade is 4 for 1) The character/weapon stats in this game are: HP SP*** (aka MP) Attack (攻撃) Defense (防御) Crit (会心) Each class is affected by all of those stats in pretty much the same way. Caster spells scale with Attack (even the healing spells), and defense/sp are just useful to have all around. Early on though, more importantly than filling out your stats, is getting access to the "white stats" in your tree as quickly as possible (the ones that cost Yellow Runes). Those usually provide significant boosts (increase your attack combo count, increase a certain stat by 10-15%, enhance the effectiveness of your skills, or add a second ability). *** A note about SP. Characters recover SP by doing normal attacks on mobs (classically known as "white hits"). The amount of SP you recover per hit is dependent on two things: character class and max SP. You can consult the table on the wiki to find the various SP recovery breakpoints for different classes. Aside from the main character, the more powerful (and expensive) parts of the skill tree are locked until you friendship awaken the character (you basically can level up to around 80 before you get stuck). You get friendship points by completing a mission with that character (note: you don't have to use said character, s/he just needs to be in the party you're running with). Your friendship points are tracked on the char sheet, and they're also shown briefly on the mission complete screen. In addition, you can gain an extra friendship point with a character in between missions by visiting the town and tapping on that character (the game will show a little "+1" as the character does an emote). And as of the latest patch, leveling up the restaurant (which adds friend slots, which I'll get into some other time) will increase the amount of friendship points you get per mission complete. The chart is on the wiki, but basically: restaurant levels 0-9: 2 points per mission 10-19: 3 points per mission 20-26: 4 points per mission 27: 5 points per mission Each character requires friendship 280 points to awaken.... so this is a HUGE improvement from before if you can get your restaurant high enough. Previously you basically had to grind out 140 runs per char (less if you stopped in the town in between). ------------------------------ About "Friends" - aka Following/Followers (not friendship points, which are a different thing altogether) You can manage your following/followers in the "friend" interface (top right option on the menu). In the friends interface: You have two lists, following (top left) and followers (top right). Your "following list" is what shows up on the selection screen when you do a mission. The icons show the directionality of the relationship (up arrow = you're following them; down arrow = they're following you; both = mutually following). AFAIK, there's no benefit to mutual follow, or to having anybody following you. The only thing that matters is who you follow, since that's what shows up on your mission select screen. When you run a mission with someone you follow, you get the benefit of their current party leader's Leader Skill. (side note: if you have open follow slots, the game will prompt you if you want to follow someone after you've run a mission with someone who you're not following) (side note #2: the game recently introduced bonus stones for doing Coop Missions with mutual follows; you can get up to 100 stones this way, and it resets pretty infrequently) Oh, as for managing these lists -- when you click on someone in your follower or following list, if it shows you the green button, that button means "stop following this person". If it shows you the red button, that button means, "start following this person". The other options on the friend interface are - find more friends (you can search specifically by name, or just have it generate a bunch of random people for you), send in-game mail, and last but not least, send your friendship code to someone outside of game (or twitter) to get free Jewels. Quick guide to town structures The four options on the menu are: Civilian structures Mines Restaurant (increases friend slots) Inn (increases team cost) Weapons shed (increases your weapon stash size) Training schools (for all classes, more unlock as you rank up) Decorations (no practical effects) Stash you can "stash" a building after you have made it sometimes you get the ability to make certain structures as a quest reward (e.g. the speedstar building); this is where you'll find those to stash a building, select the building, click on the info button, and click on the big orange button in the middle ------------------------------------- Scrolls I think the last important thing to talk about is the scrolls. The game gives you 2x scrolls as a daily login bonus on a rotating basis (as well as during events), and you can access these scrolls on the second tab in your Items menu. Each scroll lasts for 1 hour, and gives you 2x of whatever that scroll is for the mission. As of the latest patch, the 2x scrolls are stackable. From left to right, the scrolls are: exp, gold, souls, runes. The bottom two are books - you don't get these for free, but have to buy them with stones. The blue book gives you 2x of everything for 1 hour, and costs 5 jewels. The orange book gives you 3x of everything for 1 hour, and costs 10 jewels. I've never used the blue book, but have used the orange book to farm limited-time dungeons. The rune scrolls are great for farming the daily dungeons when you need to level up your dudes quickly, and the gold scrolls are good for gold farming on Saturdays (aka Sundays). Speaking of which, the whole game runs on JST. This means that the daily dungeons are all adjusted to be 16 hours ahead of us. Effectively, we're basically behind 1 day, so we get their Monday dungeons on Sunday, their Tuesday dungeon on Monday, etc. (It's the same with Puzzle and Dragons in this regard, basically.) Use the scrolls at your discretion, though they'll probably be most efficient when you're able to easily clear/farm the hardest or second hardest level of the daily dungeons, since those are the ones that reward the star runes you'll need to get to higher levels.