[WIP Team Building] Dark Knight, Cecil

Discussion in 'Team Guides' started by Flaycrow, May 23, 2016.

  1. Flaycrow

    Flaycrow Unknown Member

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    Dark Knight, Cecil
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    Because giving into the darkness makes him stronger staying in the light.
    Table of Contents
    *Click one of the bolded links below to jump directly to the subject*
    I. Introduction
    i. Cecil Harvey
    II. Gameplay
    i. Leader Skill
    ii. Orb Enhances
    iii. Two Prong Attacks
    iv. Matching Strategies
    v. Pros and Cons of playing Cecil
    III. Team Building
    i. Leader Pairings
    ii. Subs
    a. S Rank Cards
    b. A Rank Subs
    c. Utility Options
    iii. Team Compositions
    iv. Advanced Building Considerations
    a. Haste
    b. Rows or TPA?
    IV. Dungeons
    i. Arena
    ii. Challenge Dungeons
    iii. Machine Hera and Zeus
    iv. Co-op
    V. Friend List
    VI. Helpful Links
     
    Last edited: May 23, 2016
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  2. Flaycrow

    Flaycrow Unknown Member

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    I. Introduction
    i. Cecil Harvey
    Cecil Harvey is the protagonist of Final Fantasy IV and Interlude and a major character in The After Years. He was raised by the King of Baron to become a Dark Knight. Although Cecil is reluctant to master the Dark Sword, he excels as a Dark Knight and is eventually promoted to the command of Baron's airship fleet, the "Red Wings". Cecil learns that the new leader of the Red Wings is a man named Golbez, and that Golbez's minion, Cagnazzo, had killed and impersonated the king. With his companions, Cecil is able to defeat Cagnazzo but Golbez continues to hunt for the Crystals and Cecil must continue his quest. He ultimately learns that he is the son of a Lunarian, Kluya, and that Golbez is his brother. Golbez himself is not evil, but is being controlled by Zemus, a Lunarian who wants to wipe out all life on the Blue Planet. Although Cecil initially cannot accept that Golbez is innocent, he later forgives him, acknowledging him as his brother after Zemus' defeat. Cecil then returns to Baron, marries with Rosa, and becomes the new King of Baron. - Wikipedia



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    ii. Active
    His active turns the whole board into Light, Dark, and Hearts at a 14 -> 9 turn cooldown.

    His change can be broken with a light orb change, or heart breaker to make a 2/3 dark bi-color board for the highest possible damage. Beside badpys, he can be skilled by farming his sword from the FF Collab from the fourth floor, Zeromus, who drops his sword about 1/3 of the time.

    iii. Awakenings
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    He has a Skill Boost so he helps is able to get his team's actives up in time. With double leads, he starts at 2.

    He has a Skill Bind Resist, so paired with himself he already has 2. This means he is ready to take on any dungeon without contortions needed to get 5 SBR on four subs.

    He also has a TPA, which means that he deals 150% more damage and does it to 2 monsters when matching a four dark orb match.

    He also has 2 Time Extend Awakenings. This is amazing. Paired with himself, he gives the team 2 extra seconds plus whatever the subs bring. This is good, because to play him well, you need to match all the dark orbs on the board, and the rest of the board as well, in order to keep the flow of orbs falling from the sky so you can help avoid orb troll. With subs who have time extends, you can reach 3-5 extra seconds of match time. This is nearly the best possible experience for time extended play.
     
    Last edited: May 23, 2016
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  3. Flaycrow

    Flaycrow Unknown Member

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    II. Gameplay
    i. Leader Skill
    Cecil has three levels of damage with his leader skill. First he has a permanent 1.5x (2.25x paired) damage to dark attribute cards. The next level of damage is from matching two dark combos. This gives him another 2.5x damage on top his base 1.5x damage for 3.75x (14.06x paired) damage. And then there is the highest level of activation for matching three dark combos, which gives him 4.5x damage on top of his base 1.5x, or 6.75x to all damage (45.56x paired). The most amazing thing about his leader skill is that it is completely unrestricted by type, which is rare for a mono color lead. He can use any dark sub. That is truly amazing.

    He also has a RCV multiplier permanently at 1.5x (2.25x paired). This gives him amazing RCV. He can heal to full on a single heart match with high combos. He can focus on high HP subs and make up for low RCV with his LS. Since he is himself a full board changer and heart maker he can create hearts enough to heal him to full or more.

    ii. Orb Enhances
    I strongly encourage choosing subs that allow your team to reach 5 OEs on subs, since we can't use rows easily, and OEs and TPAs go together like PB & J. Since Cecil doesn't have OEs, it may be hard, but it is worth it, unless you are a really scraping the bottom of the barrel.

    iii. Two Prong Attacks
    The best way to deal damage with Cecil is by matching TPAs.

    Here are the Bi-color Board Pattern for TPAs
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    iv. Damage According to Varying Matches and 6-9 combos
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    Bicolor Enhanced Boards
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    v. Pros and Cons of playing Cecil
     
    Last edited: May 29, 2016
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  4. Flaycrow

    Flaycrow Unknown Member

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    III. Team Building
    i. Leader Pairings
    Pairs best with D/D Cecil. Second best is Z8, especially if you don't have Cecil. After that, I don't recommend others.

    ii. Subs
    a. S Rank Cards
    Eschamali
    a.Haku
    Beach Panda
    a.Persephone
    Satsuki
    Typhon
    Xin Xua (Plum)
    Yomi Dragon
    Zaerog Infinity

    b. A Rank Subs
    Akechi
    Armored Batman
    Castor
    Cecil dupe
    Grisar
    Hamal
    Hanzo
    Kakkab
    AA Lucifer
    Lumiel
    UUVO Pandora
    Halloween Sonia
    Valkyrie Claire
    REVO Voice
    Zuoh

    c. Utility Options
    YomiD, Typhon, h.Alraune (or an unbindable sub with a removal inherited) as unbinders
    Halloween Thoth and Sopdet as Dark Resist
    Machine Hera as Gravity
    D/B Okuni as delay, enhance damage
    D/R or D/L Batman as delay.
    Inherited Indra or Susano as a shield.
    Inherited Orochi as a delay.
    Inherited Ra as direct damage.
    Inherited GZL as armor break.

    iii. Team Compositions
    iv. Advanced Building Considerations
    a. Haste
    b. Rows?
     
    Last edited: Jun 22, 2016
  5. Flaycrow

    Flaycrow Unknown Member

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    IV. Dungeon Strategies
    i. Arena
    ii. Challenge Dungeons
    iii. Machine Hera and Zeus
    iv. Co-op
     
    Last edited: May 23, 2016
  6. Flaycrow

    Flaycrow Unknown Member

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    V. Friend List
    1. Flaycrow - 310,540,350 - Hypermax, with time extensions. Apoc inherit.
    2. Xayvin - 343,760,320 - Hypermax.
    3. Muffinkins - 343,992,243 - Hypermax.
    4. Led'@PF - 327,001,308 - Hypermax.
    5. Orenjee - 311,327,321 - Hypermax.
    6. Tory@PF - 348,102,384 - Hypermax.
    7. Thorn669 - 365,360,382 - Hypermax.
    8. ZeN@PF - 344,277,223 - Hypermax soon.
    9. End - 390,075,257 - Hypermax.
    10. Mros - 320,001,496 - Hypermax soon.
    11. Alex - 324,654,310 - Hypermax.
    12. Diesel@PF - 307,447,363 - Hypermax.
    13. Bolts - 384,101,381 - Hypermax.
    14. Ashesofman - 359,351,307 - Hypermax
    15. Senneth - 328,954,353 - Hypermax with Dark Resist
    16. Led'@PF - 327.001.308 - Hypermax
    17. Reddbeard - 389,795,275 - Hypermax with dark resist
    18. T-Money - 335,454,285 - Hypermax, 4 Dark and 1 SDR, Apoc Inherit.
    18. SK Clyde - 336,105,494 - Hypermax.
    19. -<mcn>-@PF - 303,268,284 - Hypermax
    20. Whirlwind - 371,575,234 - Hypermaxed with Apocalypse.
    21.
     
    Last edited: Jul 5, 2016
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  7. Flaycrow

    Flaycrow Unknown Member

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    VI. Helpful Links
     
    Last edited: May 23, 2016
  8. Flaycrow

    Flaycrow Unknown Member

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  9. Flaycrow

    Flaycrow Unknown Member

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  10. awkward.fistbumps

    awkward.fistbumps semi-retired from pad. Full stam most days

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    dagnabbit flay youre making me wanna roll for him lol ive already spent too much on the ff rem already haha
     
  11. Flaycrow

    Flaycrow Unknown Member

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    I don't recommend breaking the bank. But he is amazing. First time I ran him through the Arena he beat it, soundly and quickly. Can't ask for anything more.
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    He is OP.
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    Did I mention he is fun to play?

    I'll be filling out and updating the guide for the next couple of days and appreciate any suggestions from anyone reading this.
     
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  12. Xayvin

    Xayvin Floofie Tail Fanboy!

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    Looking forward to seeing this guide take shape. Please add me to the Friend List portion of the guide! Mine is hypermax as well.
     
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  13. Dubble

    Dubble Spectacularly Inefficient

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    Thanks for putting this together, looking forward to seein more.

    Out of interest, did you have any specific latent set-up on the arena team? I'm working on the same base team, but no Yomigon.
     
  14. Flaycrow

    Flaycrow Unknown Member

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    No specific latents in the team. Dark on YomiD. Time on Haku. ATK on Satsuki. None on the others. Yet. I think in the end I want went about 15 - 20% dark resist on the team. To make Zaerogs absorb and then D.Kali after the break easier

    So yes, I would have died if I had run into DQ Hera. But it was a test run. Plus O figure with transfers I will inherit a shield and it will be safe then.
     
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  15. Leduendas

    Leduendas Active Member

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    You can add me to the friend list! (sl max +280 lacks atk)
     
  16. ronmoho

    ronmoho Well-Known Member

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    Wish somebody start Paladin Cecil too ;_;
     
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  17. Flaycrow

    Flaycrow Unknown Member

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    Please link videos here and I'll collect and organize them in a post for all the enjoy.
     
  18. Flaycrow

    Flaycrow Unknown Member

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    I added you up as hypermax so I don't have to change it later. Finish those eggs.

    Also if anyone has or puts latents or inherits a skill into their Cecil, let me know what and I will update the friend list with those details so we can find the perfect Cecils. I will be putting time extends on mine and probably a skill soon as well.
     
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  19. Jph81

    Jph81 Well-Known Member

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    Not a farming team, but I just wanted to see how strong Cecil is. To sum up the run, Gaia was a non-factor. I used D.Izanami and D.Valk against Athena to speed up the process. Against Dios, I healed then used Yomi Dragon to get a few more dark orbs to beat him. Luckily on the next floor, I ran into Beelzebub. I stalled for as long as possible until I ran out of heart orbs. Then I used a Haku active, got lucky and got a good board to OHKO Beelzebub. On Stratios, I flubbed plenty of combos, but fortunately for me hearts didn't become jammers until the other Cecil was up. After that, I used a Cecil active then the MVP of the team, Yomi Dragon after that. I had 11 dark orbs on the board, finally got good and wiped out Stratios. Against Elia, I had less than 9 dark orbs on the board, but then the co-mvp of my Cecil team, D.Valk was up. I used D.Valk and wound up with 12 dark orbs on the board that were spaced out for the win. The lack of an hp boost for Cecil is lame, but if he did have an hp boost, he'd be nearly unstoppable. As you can see from my follies & missteps in Ultimate God Rush Mythical Plus, even with pleb level matching skills like mine, the recovery boost is invaluable. I wouldn't tell anyone to roll for Cecil due to the horrid rates of 6 star cards from REM's, but he's still an excellent leader worth investing in if you are fortunate enough to roll him.
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  20. orenjeee

    orenjeee New Member

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    add me to the list as well hypermaxed cecil
     
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